Difference between revisions of "Cannon Joe"
(→Behavior) |
(→Variants) |
||
| (11 intermediate revisions by 5 users not shown) | |||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[Blyka]]{{1}}<br>[[ | + | |programmer=[[Blyka]]{{1}}<br>[[Sharb]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=6 | |hp=6 | ||
|at=4 (contact)<br>2 (projectile) | |at=4 (contact)<br>2 (projectile) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Slash Claw]]{{Megamix}} |
|category=Cannons, Joes | |category=Cannons, Joes | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Conveyor Mayhem]]<br>[[The Stage Nobody Asked For]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Disobedience of Superior Machines]]<br>[[Wily's Well-fortified Room]]<br>[[Luminous Tower Ascent]]<br>[[Smashed Into Pieces]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Fire Armed to the Beak]]<br>[[The Abyss]]<br>[[Fortified Base]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite={{MirrorDiv |mirror=[[File:CannonJoe.png | + | |sprite={{MirrorDiv |mirror=[[File:CannonJoe.png]]}}{{MirrorDiv |mirror=[[File:WilyComboCannonJoe.png|Wily Combo]]}} |
}} | }} | ||
'''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front. | '''Cannon Joe''' is an enemy from ''[[Mega Man 6]]''. It is a [[Sniper Joe]] in a rotating seat with a cannon on the front. | ||
| − | Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]] | + | Cannon Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Sunset Siege]], [[Wily Combo]] (where it had a special sprite), [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Flashback Database]]. |
| − | Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". | + | Cannon Joe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Conveyor Mayhem]], and [[The Stage Nobody Asked For]], as well as the [[The Pit of Pits|Pit of Pits]] room "Paradrop". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Stormy Spire]] and [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Fire Armed to the Beak]], [[The Abyss]], and [[Fortified Base]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Cannon Joe was used in the entries [[Disobedience of Superior Machines]], [[Wily's Well-fortified Room]], and [[Luminous Tower Ascent]], as well as in the [[Weapon Tutorials|Contest Weapon Playground]], the [[Tier X (MaGMML3)|Tier X]] stage [[Smashed Into Pieces]], and the [[NEO Pit of Pits]] sublevels "Crows Before Joes", "Filched Fortress", "Nombrellan Corporation Infiltration", and "Not So Ancient Sands". | ||
==Behavior== | ==Behavior== | ||
| − | + | Cannon Joes simply stay in a single place, periodically shooting an angled projectile at [[Mega Man]] when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily. | |
| − | + | ||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="7%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="5%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:CannonJoe_ACE.png]] | ||
| + | | style="text-align: center;"|Cannon Joe (Twilight Lodge) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Twilight Lodge]] | ||
| + | | style="text-align: center;"|A Cannon Joe with a Christmas tree in the back. Fires arcing ornaments that explode on contact. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|6 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (projectile) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:GalleonCannoner.png]] | ||
| + | | style="text-align: center;"|Galleon Cannoner | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|'''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] | ||
| + | | style="text-align: center;"|A Galleon from ''Mega Man ZX'' manning a cannon. | ||
| + | | style="text-align: center;"|[[Zieldak]] | ||
| + | | style="text-align: center;"|6 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 42: | Line 75: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>4 | |magic=3<br>4 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=4 | ||
| + | |orb=3 | ||
| + | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 58: | Line 104: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 72: | Line 117: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=5 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=4 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 83: | Line 139: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 95: | Line 150: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 108: | Line 191: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 6 Enemies]][[Category:Cannons]][[Category:Joes]] | ||
Latest revision as of 20:30, 9 March 2025
Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.
Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo (where it had a special sprite), Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Stormy Spire and Null and Void, and the Make a Good 48 Hour Mega Man Level entries Fire Armed to the Beak, The Abyss, and Fortified Base.
In Make a Good Mega Man Level 3, Cannon Joe was used in the entries Disobedience of Superior Machines, Wily's Well-fortified Room, and Luminous Tower Ascent, as well as in the Contest Weapon Playground, the Tier X stage Smashed Into Pieces, and the NEO Pit of Pits sublevels "Crows Before Joes", "Filched Fortress", "Nombrellan Corporation Infiltration", and "Not So Ancient Sands".
Contents
Behavior
Cannon Joes simply stay in a single place, periodically shooting an angled projectile at Mega Man when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Cannon Joe (Twilight Lodge) | MaGMML2 | Twilight Lodge | A Cannon Joe with a Christmas tree in the back. Fires arcing ornaments that explode on contact. | ACESpark | 6 | 4 (contact) 4 (projectile) | |
| Galleon Cannoner | MaGMML2 MaGMML: Episode Zero |
MaGMML2: The Pit of Pits MaGMML: Episode Zero: Construction of Constructions |
A Galleon from Mega Man ZX manning a cannon. | Zieldak | 6 | 4 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1 1 |
6 1 |
2 4 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
3 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 4 | 2 | 99 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||