Difference between revisions of "Biree"
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|hp=1 | |hp=1 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Slash Claw]]{{2}}<br>[[Thunder Wool]], [[Black Hole Bomb]]{{1R}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Sakugarne]]{{Megamix}} | + | |weak=[[Slash Claw]]{{2}}<br>[[Thunder Wool]], [[Black Hole Bomb]]{{1R}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Zap Chip]] ([[Blank Drive]]), [[Psycho Chip]] ([[Z-Burst]]){{EZ}}<br>[[Sakugarne]]{{Megamix}} |
| − | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Poorly Named Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[Force Man (stage)|Force Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]] | + | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Poorly Named Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[Force Man (stage)|Force Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML: Episode Zero:'''<br>[[Hot Steps]] |
|OffAppear=[[Mega Man 4]] | |OffAppear=[[Mega Man 4]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Biree.png]] | |sprite=[[File:Biree.png]] | ||
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Biree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Poorly Named Level]], [[Cossack's Other Citadel]], [[Spiky Situation]], and [[Force Man (stage)|Force Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in [[Null and Void (MaGMML2)|Null and Void]]. | Biree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[Poorly Named Level]], [[Cossack's Other Citadel]], [[Spiky Situation]], and [[Force Man (stage)|Force Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in [[Null and Void (MaGMML2)|Null and Void]]. | ||
| − | While Birees weren't present in the original ''[[Make a Good Mega Man Level]]'', they made an appearance in ''[[Make a Good Mega Man Level Remastered]]'', where they were used in the revamped Wily stage [[Be the Bigger Person]]. | + | While Birees weren't present in the original ''[[Make a Good Mega Man Level]]'', they made an appearance in ''[[Make a Good Mega Man Level Remastered]]'', where they were used in the revamped Wily stage [[Be the Bigger Person]]. They also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Hot Steps]]. |
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=0/0/0 | |buster=0/0/0 | ||
|metal=0 | |metal=0 | ||
| Line 46: | Line 46: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 61: | Line 60: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*Does not target Biree. | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*Does not target Biree. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 91: | Line 88: | ||
|notes=*Does not target Biree. | |notes=*Does not target Biree. | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes=*Does not stun Biree.<br>†Does not target Biree. | |notes=*Does not stun Biree.<br>†Does not target Biree. | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=0 | ||
| + | |saber=0 | ||
| + | |burst=0 | ||
| + | |drive=0 | ||
| + | |cutbuster=0 | ||
| + | |cutsaber=0 | ||
| + | |cutburst=0 | ||
| + | |cutdrive=0 | ||
| + | |flamebuster=0 | ||
| + | |flamesaber=0 | ||
| + | |flameburst=0 | ||
| + | |flamedrive=0 | ||
| + | |icebuster=0 | ||
| + | |icesaber=0 | ||
| + | |iceburst=0 | ||
| + | |icedrive=0 | ||
| + | |zapbuster=0 | ||
| + | |zapsaber=0 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=0 | ||
| + | |psysaber=0 | ||
| + | |psyburst=3 | ||
| + | |psydrive=0 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 12:32, 17 May 2021
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Biree is an enemy from Mega Man 4. It is a small orb robot that constantly emits electricity.
Biree was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Poorly Named Level, Cossack's Other Citadel, Spiky Situation, and Force Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Citadel Attic", "Stormy Ascent", and "The Pit Stage Nobody Asked For", and in Null and Void.
While Birees weren't present in the original Make a Good Mega Man Level, they made an appearance in Make a Good Mega Man Level Remastered, where they were used in the revamped Wily stage Be the Bigger Person. They also appeared in the Make a Good Mega Man Level: Episode Zero stage Hot Steps.
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man LevelMegamix Only
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man Level
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Related Enemies
Behavior
Birees crawl along surfaces at high speeds, including walls and ceilings. If they happen to lack a surface to crawl along, they will immediately self-destruct. Though they lack direct attacks, if Mega Man touches one he receives considerable damage. They are immune to the majority of weapons, often only being damaged by one weapon per game.
Birees have two creation code variables:
- sp - Determines the speed at which a Biree travels at.
- dir - Determines the direction a Biree travels in. If unchanged, the direction will be randomized each time the Biree is spawned.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 0/0/0 | 0 | 0 | 0 | 0 | 0 | 4 | 0/0 | 0 | |
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Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 0 | 0 | 1 | 3 | 0/0 | 0 | 0 |
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Make a Good Mega Man Level 2
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| 0/0/0 0/0/0 |
0 0 |
4 0 |
0 0 |
0 0 |
Y Y |
1 0 |
0 0 |
0 4 |
0 0 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine *Does not target Biree. | |||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0* | 0 | 0 | 0 | 0 | 0 | 0 | 4 | ||||||||||||
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| Other Notes | *Does not target Biree. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/0 | 0 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0† | ||
| Other Notes | *Does not stun Biree. †Does not target Biree. | |||||||||
Make a Good Mega Man Level: Episode Zero
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 3 | ||||||
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0 | 0 | 3 | 0 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||