Difference between revisions of "Bikky"
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| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[Entity1037]] | + | |programmer=[[ThatEntityPerson|Entity1037]] |
|artist= | |artist= | ||
|hp=6 | |hp=6 | ||
|at=8 (contact) | |at=8 (contact) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Flame Chip]] (Z-Saber, [[Z-Burst]]){{EZ}}<br>[[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky, Shielded | |category=Big Eye, Bulky, Shielded | ||
| − | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Bikky.png]] | |sprite=[[File:Bikky.png]] | ||
| Line 25: | Line 25: | ||
Bikky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Hard to See Land]] and [[Maze of Death]], as well as the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the revised Wily stage [[Flashback Database]]. | Bikky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Hard to See Land]] and [[Maze of Death]], as well as the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the revised Wily stage [[Flashback Database]]. | ||
| − | Bikky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ruined Lab]] and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Bikky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ruined Lab]] and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
| − | + | Bikky will hop towards [[Mega Man]] constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks. | |
==Damage Table== | ==Damage Table== | ||
| Line 44: | Line 44: | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 59: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
| − | |triple= | + | |triple=3<br>3 |
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| Line 75: | Line 73: | ||
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 83: | Line 80: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=1 | |magnetic=1 | ||
|ice=2 | |ice=2 | ||
| Line 89: | Line 86: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 98: | Line 94: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 112: | Line 107: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=4 | ||
| + | |flameburst=4 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=3 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 12:18, 17 May 2021
| Bikky | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A large hopping press robot, the equivalent of a big eye in Megaman 3"
- ―Note in Bikky's code, Megamix Engine
Bikky is an enemy from Mega Man 3. It is an industrial press robot capable of leaping great heights.
Bikky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Hard to See Land and Maze of Death, as well as the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered also adds it to the revised Wily stage Flashback Database.
Bikky returned in Make a Good Mega Man Level 2, where it appeared in the entries Ruined Lab and Bouncy Castle, as well as the Wily stage Reality Core, the Tier X stage Nightwalk Castle, and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Null and Void.
Contents
Behavior
Bikky will hop towards Mega Man constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
3 1 |
4 1 |
1 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||