Difference between revisions of "Bikky"
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|hp=6 | |hp=6 | ||
|at=8 (contact) | |at=8 (contact) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Flame Chip]] (Z-Saber, [[Z-Burst]]){{EZ}}<br>[[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Beet Tiller]], [[Banshee Wail]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Flame Chip]] (Z-Saber, [[Z-Burst]]){{EZ}}<br>[[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky, Shielded | |category=Big Eye, Bulky, Shielded | ||
|location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 14:26, 25 January 2025
| Bikky | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A large hopping press robot, the equivalent of a big eye in Megaman 3"
- ―Note in Bikky's code, Megamix Engine
Bikky is an enemy from Mega Man 3. It is an industrial press robot capable of leaping great heights.
Bikky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Hard to See Land and Maze of Death, as well as the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered also adds it to the revised Wily stage Flashback Database.
Bikky returned in Make a Good Mega Man Level 2, where it appeared in the entries Ruined Lab and Bouncy Castle, as well as the Wily stage Reality Core, the Tier X stage Nightwalk Castle, and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Null and Void.
Contents
Behavior
Bikky will hop towards Mega Man constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
3 1 |
4 1 |
1 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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