Difference between revisions of "Cannon Joe"
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|-style="background:#99B1FF;" | |-style="background:#99B1FF;" | ||
! width="1%" |Sprite | ! width="1%" |Sprite | ||
| − | ! width=" | + | ! width="7%" |Name |
! width="7%" |MaGMML Appearance(s) | ! width="7%" |MaGMML Appearance(s) | ||
! width="7%" |Location(s) | ! width="7%" |Location(s) | ||
! width="20%" |Description | ! width="20%" |Description | ||
! width="7%" |Designer(s) | ! width="7%" |Designer(s) | ||
| − | ! width=" | + | ! width="5%" |HP |
! width="7%" |Attack Damage | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:CannonJoe_ACE.png]] | ||
| + | | style="text-align: center;"|Cannon Joe (Twilight Lodge) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Twilight Lodge]] | ||
| + | | style="text-align: center;"|A Cannon Joe with a Christmas tree in the back. Fires arcing ornaments that explode on contact. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|6 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (projectile) | ||
|- | |- | ||
| style="text-align: center;"|[[File:GalleonCannoner.png]] | | style="text-align: center;"|[[File:GalleonCannoner.png]] | ||
Revision as of 23:28, 6 March 2025
Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.
Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo (where it had a special sprite), Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Stormy Spire and Null and Void, and the Make a Good 48 Hour Mega Man Level entries Fire Armed to the Beak, The Abyss, and Fortified Base.
In Make a Good Mega Man Level 3, Cannon Joe was used in the entries Disobedience of Superior Machines, Wily's Well-fortified Room, and Luminous Tower Ascent, as well as in the Contest Weapon Playground, the Tier X stage Smashed Into Pieces, and the NEO Pit of Pits sublevels "Crows Before Joes", "Filched Fortress", "Nombrellan Corporation Infiltration", and "Not So Ancient Sands".
Contents
Behavior
Cannon Joes simply stay in a single place, periodically shooting an angled projectile at Mega Man when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Cannon Joe (Twilight Lodge) | MaGMML2 | Twilight Lodge | A Cannon Joe with a Christmas tree in the back. Fires arcing ornaments that explode on contact. | ACESpark | 6 | 4 (contact) 4 (projectile) | |
| Galleon Cannoner | MaGMML: Episode Zero | Construction of Constructions | A Galleon from Mega Man ZX manning a cannon. | Yoshiatom | 6 | 4 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
6 1 |
2 4 |
0 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
3 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||