Difference between revisions of "Cannon Joe"

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(Added Twilight Lodge Cannon Joe)
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! width="7%" |MaGMML Appearance(s)
 
! width="7%" |MaGMML Appearance(s)
 
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| style="text-align: center;"|[[File:CannonJoe_ACE.png]]
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| style="text-align: center;"|Cannon Joe (Twilight Lodge)
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| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
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| style="text-align: center;"|[[Twilight Lodge]]
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| style="text-align: center;"|A Cannon Joe with a Christmas tree in the back. Fires arcing ornaments that explode on contact.
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| style="text-align: center;"|[[ACESpark]]
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| style="text-align: center;"|6
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| style="text-align: center;"|4 (contact)<br>4 (projectile)
 
|-
 
|-
 
| style="text-align: center;"|[[File:GalleonCannoner.png]]
 
| style="text-align: center;"|[[File:GalleonCannoner.png]]

Revision as of 23:28, 6 March 2025

Cannon Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Gemini Laser1
Magic Card1R
Sakugarne2
Laser Trident, Prismatic Laser, Banshee Wail, Royal Guard3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Slash ClawMegamix Only
Category: Cannons, Joes
Location(s): MaGMML(1R):
Chroma Key
Sunset Siege
Wily Combo
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
Flashback Database
MaGMML2:
Chomp Man
Crystal Lab
Conveyor Mayhem
The Stage Nobody Asked For
The Pit of Pits
MaGMML3:
Weapon Tutorials
Disobedience of Superior Machines
Wily's Well-fortified Room
Luminous Tower Ascent
Smashed Into Pieces
NEO Pit of Pits
MaG48HMML:
Fire Armed to the Beak
The Abyss
Fortified Base
MaGMML: Episode Zero:
Stormy Spire
Null and Void
Misc. Information
Script: キャノンジョー
Romaji: Kyanon Jō
Programmer(s): Blyka1
Sharb23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
CannonJoe.png
Wily Combo

Cannon Joe is an enemy from Mega Man 6. It is a Sniper Joe in a rotating seat with a cannon on the front.

Cannon Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Sunset Siege, Wily Combo (where it had a special sprite), Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.

Cannon Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, Crystal Lab, Conveyor Mayhem, and The Stage Nobody Asked For, as well as the Pit of Pits room "Paradrop". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Stormy Spire and Null and Void, and the Make a Good 48 Hour Mega Man Level entries Fire Armed to the Beak, The Abyss, and Fortified Base.

In Make a Good Mega Man Level 3, Cannon Joe was used in the entries Disobedience of Superior Machines, Wily's Well-fortified Room, and Luminous Tower Ascent, as well as in the Contest Weapon Playground, the Tier X stage Smashed Into Pieces, and the NEO Pit of Pits sublevels "Crows Before Joes", "Filched Fortress", "Nombrellan Corporation Infiltration", and "Not So Ancient Sands".

Behavior

Cannon Joes simply stay in a single place, periodically shooting an angled projectile at Mega Man when he gets close enough to them. Unlike most Sniper Joes, they lack any sort of shield and can be taken out very easily.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
CannonJoe ACE.png Cannon Joe (Twilight Lodge) MaGMML2 Twilight Lodge A Cannon Joe with a Christmas tree in the back. Fires arcing ornaments that explode on contact. ACESpark 6 4 (contact)
4 (projectile)
GalleonCannoner.png Galleon Cannoner MaGMML: Episode Zero Construction of Constructions A Galleon from Mega Man ZX manning a cannon. Yoshiatom 6 4 (contact)
2 (projectile)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
6
1
2
4
0
3
3
0.5
1
3
1/1/4
1/5
3
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 4 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 5 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes