Difference between revisions of "Gachappon"

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|hp=12
 
|hp=12
 
|at=6 (contact)<br>3 (projectiles){{1}}<br>2 (projectiles){{2}}{{3}}
 
|at=6 (contact)<br>3 (projectiles){{1}}<br>2 (projectiles){{2}}{{3}}
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Triple Blade]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Bulky
 
|category=Bulky
|location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Under Construction]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Shovel Knight]]<br>[[Cursor Curse]]<br>[[Bouncy Castle]]<br>[[City Under Siege]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Under Construction]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Shovel Knight]]<br>[[Cursor Curse]]<br>[[Bouncy Castle]]<br>[[City Under Siege]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Recoil Recon]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Gachappon.png|Normal]] [[File:MrKyuremStageGachappon.png|Alternate Colors (Everything's Blowing Up)]]
 
|sprite=[[File:Gachappon.png|Normal]] [[File:MrKyuremStageGachappon.png|Alternate Colors (Everything's Blowing Up)]]
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Gachappon was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sunset Siege]], [[Under Construction]], [[Spiky Meltdown]], [[Thunderclyffe Plant]], and [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]], [[Everything's Blowing Up]], and [[Flashback Database]]. Everything's Blowing Up also featured blue Gachappons that ''[[Make a Good Mega Man Level Remastered]]'' omits from the stage's redesign.
 
Gachappon was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sunset Siege]], [[Under Construction]], [[Spiky Meltdown]], [[Thunderclyffe Plant]], and [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]], [[Everything's Blowing Up]], and [[Flashback Database]]. Everything's Blowing Up also featured blue Gachappons that ''[[Make a Good Mega Man Level Remastered]]'' omits from the stage's redesign.
  
Gachappon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Shovel Knight]], [[Cursor Curse]], [[Bouncy Castle]], and [[City Under Siege]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Glass Man?", and in [[Null and Void (MaGMML2)|Null and Void]].
+
Gachappon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Shovel Knight]], [[Cursor Curse]], [[Bouncy Castle]], and [[City Under Siege]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Glass Man?", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Recoil Recon]] and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/99*<br>1/5
 
|phar=1/1/99*<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine<br>*The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.<br>*The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=*The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.
 
|notes=*The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2<br>1
+
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
 
|grab=1<br>1
 
|grab=1<br>1
|triple=1<br>3
+
|triple=3<br>3
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=4
 
|magnetic=4
 
|ice=2
 
|ice=2
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|notes=
 
|notes=
 
}}
 
}}
 +
 +
==Related Enemies==
 +
* [[Hovering Gachappon]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Bulky Enemies]]

Revision as of 13:08, 18 May 2021

Gachappon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 12
Attack Damage: 6 (contact)
3 (projectiles)1
2 (projectiles)23
Weakness(es): Gemini Laser, Pharaoh Shot1
Pharaoh Shot1R
Triple Blade2
Tornado Blow, Magnetic Shockwave3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Plant BarrierMegamix Only
Category: Bulky
Location(s): MaGMML(1R):
Sunset Siege
Under Construction
Spiky Meltdown
Thunderclyffe Plant
Glass Man
Hall of Fame
Everything's Blowing Up
Flashback Database
MaGMML2:
Shovel Knight
Cursor Curse
Bouncy Castle
City Under Siege
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Recoil Recon
Null and Void
Misc. Information
Script: ガチャッポン
Romaji: Gachappon
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Normal Alternate Colors (Everything's Blowing Up)

Gachappon is an enemy from Mega Man 4. It is a giant modified gachapon vending machine robot.

Gachappon was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Under Construction, Spiky Meltdown, Thunderclyffe Plant, and Glass Man, as well as the Wily stages Hall of Fame, Everything's Blowing Up, and Flashback Database. Everything's Blowing Up also featured blue Gachappons that Make a Good Mega Man Level Remastered omits from the stage's redesign.

Gachappon returned in Make a Good Mega Man Level 2, where it appeared in the entries Shovel Knight, Cursor Curse, Bouncy Castle, and City Under Siege, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "da ba dee da ba di" and "Glass Man?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stages Recoil Recon and Null and Void.

Behavior

Gachappons will remain idle, randomly choosing between firing an arcing projectile and firing a projectile straight forwards.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
1
2
2
0
3
2
0.5
1
3
1/1/99*
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.
*The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20* 2 3
Other Notes *The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot.

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies