Difference between revisions of "Peterchy"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Top Spin]], [[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br> | + | |weak=[[Top Spin]], [[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Abandoned Lab]]<br>[[Temporal Pillar]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Peterchy.png]] | |sprite=[[File:Peterchy.png]] | ||
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Peterchy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', and appeared in the entry [[Hard to See Land]], as well as the Wily stage [[Flashback Database]]. | Peterchy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', and appeared in the entry [[Hard to See Land]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Peterchy returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Joe Destruction Co.]], [[Quint Stage]], [[Wily Coaster]], [[Ruined Lab]], and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Junkyard 81". | + | Peterchy returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Joe Destruction Co.]], [[Quint Stage]], [[Wily Coaster]], [[Ruined Lab]], and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Junkyard 81". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]], [[Abandoned Lab]], and [[Temporal Pillar]]. |
==Behavior== | ==Behavior== | ||
| Line 44: | Line 44: | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 59: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet=2 | + | |hornet=2<br>2 |
| − | |jewel=1 | + | |jewel=1<br>1 |
| − | |grab=1 | + | |grab=1<br>1 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |flash=Y | + | |flash=Y<br>Y |
| − | |slash=1 | + | |slash=1<br>1 |
| − | |wheel=3 | + | |wheel=2<br>3 |
| − | |sakugarne=4 | + | |sakugarne=4<br>4 |
| − | |wire=3 | + | |wire=1<br>3 |
| − | |arrow=2 | + | |arrow=2<br>2 |
| − | |notes= | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 89: | Line 86: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 98: | Line 94: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 112: | Line 107: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 17:04, 19 May 2021
| Peterchy | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "An enemy that continuously walks forward to attack, always facing the player."
- ―Note in Peterchy's code, Megamix Engine
Peterchy is an enemy from Mega Man 3. It is a weak reconnaissance robot capable of walking.
Peterchy was first made available in the devkit for the original Make a Good Mega Man Level, and appeared in the entry Hard to See Land, as well as the Wily stage Flashback Database.
Peterchy returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Joe Destruction Co., Quint Stage, Wily Coaster, Ruined Lab, and Bouncy Castle, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Junkyard 81". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Abandoned Lab, and Temporal Pillar.
Contents
Behavior
Peterchy merely walks in one direction constantly, only turning around once they hit a wall. Because they have no means of climbing back up ledges, it's easy for them to get stuck walking back and forth in a particular area.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
2 2 |
3 3 |
3 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- While it didn't appear in Wily Combo, an unused set of altered Peterchy sprites were submitted with its assets. These sprites were later used for the Peterchys in the Wily Combo portion of Flashback Database.