Difference between revisions of "Hothead"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
 
(10 intermediate revisions by 4 users not shown)
Line 6: Line 6:
 
|script=チャンキーメーカー
 
|script=チャンキーメーカー
 
|romaji=Chankī Mēkā
 
|romaji=Chankī Mēkā
|altname=
+
|altname=Firepot (Nintendo Power)
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=10
 
|hp=10
|at=3 (contact){{1}}<br>8 (contact){{2}}{{3}}<br>3 (Tackle Fire)
+
|at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire)
|weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Super Arrow]], [[Slash Claw]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Grab Buster]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Semi Bulky
 
|category=Fire, Semi Bulky
|location='''MaGMML1:'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[City War]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaG48HMML:'''<br>[[One Night in Xanadu]]<br>[[Bunker 20XX]]<br>[[Short-Tempered Circuit]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void]]
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]]
+
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Hothead.png]]
 
|sprite=[[File:Hothead.png]]
 
}}
 
}}
 
{{quote|This enemy will take changkeys from his head and throws them at the player|Note in Hothead's code|[[Megamix Engine]]}}
 
{{quote|This enemy will take changkeys from his head and throws them at the player|Note in Hothead's code|[[Megamix Engine]]}}
'''Hothead''' is an enemy from ''[[Mega Man 2]]''. It is a stove-like robot that can create [[Tackle Fire]]s.
+
'''Hothead''' is an enemy from ''[[Mega Man 2]]''. It is a stove-like robot built for festivals, and can create and throw [[Tackle Fire]]s.
  
Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]].
+
Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' moved it from the latter stage's redesign over to the remade [[Flashback Database]].
  
Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", and "Game Over - Return of Fire". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]].
+
Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in [[Null and Void (MaGMML2)|Null and Void]]. A single Hothead also appears as an NPC in [[Tier 2 (MaGMML2)|Tier 2]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], and the ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' levels [[String Theory]] and [[Null and Void (Episode Zero)|Null and Void]].
 +
 
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', Hothead appeared in the levels [[One Night in Xanadu]], [[Bunker 20XX]], [[Short-Tempered Circuit]], and the [[Box Cartel]] stage [[Pandora's Parlor]]. One Night in Xanadu notably gave them a custom design that floats in the air on clouds.
  
 
==Behavior==
 
==Behavior==
Hotheads will constantly throw Tackle Fires in an arc at [[Mega Man]]. The Tackle Fires cannot be destroyed.
+
Hotheads will constantly throw Tackle Fires in an arc at [[Mega Man]]. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them.
 +
 
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:Sear.png]]
 +
| style="text-align: center;"|Sear
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Yggdrasil]]
 +
| style="text-align: center;"|A five-eyed Hothead that throws stronger flames instead of Tackle Fires.
 +
| style="text-align: center;"|[[Zatsupachi]]
 +
| style="text-align: center;"|10
 +
| style="text-align: center;"|8 (contact)<br>8 (fire)
 +
|-
 +
| style="text-align: center;"|[[File:PepsiHead.png]]
 +
| style="text-align: center;"|Pepsi Head
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Pepsi Zero]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 +
| style="text-align: center;"|A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards.
 +
| style="text-align: center;"|[[Scatman's World]]
 +
| style="text-align: center;"|7
 +
| style="text-align: center;"|3 (contact)<br>3 (can)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
Line 42: Line 76:
 
|phar=1/1/10<br>1/5
 
|phar=1/1/10<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=3
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
Line 56: Line 105:
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 63: Line 113:
 
|laser=1
 
|laser=1
 
|water=3
 
|water=3
|tornado=5
+
|tornado=6
 
|thunder=2
 
|thunder=2
 
|magnetic=2
 
|magnetic=2
 
|ice=5
 
|ice=5
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
Line 87: Line 138:
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|pakkajoe=1<br>99
 
|pakkajoe=1<br>99
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.}}
+
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 99: Line 151:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
====Devkit====
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=0.5
 +
|flamesaber=1
 +
|flameburst=1
 +
|flamedrive=0.5
 +
|icebuster=3
 +
|icesaber=6
 +
|iceburst=4
 +
|icedrive=6
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 +
====Pepsi Head====
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
Line 108: Line 219:
 
|block=3
 
|block=3
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Enemies==
+
==Related Articles==
 
*[[Tackle Fire]]
 
*[[Tackle Fire]]
 
*[[Changkey Dragon]]
 
*[[Changkey Dragon]]
 
*[[Tackle Fire Dispenser]]
 
*[[Tackle Fire Dispenser]]
*[[Sear]]
 
 
*[[Changkey Master]]
 
*[[Changkey Master]]
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 2 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 18:20, 13 March 2023

Hothead
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 3 (contact)1
8 (contact)1R23
3 (Tackle Fire)
Weakness(es): Gemini Laser, Solar Blaze1
Pharaoh Shot1R
Sakugarne2
Tornado Blow, Ice Wall3
Super Arm, Chill Spike, Super Arrow, Slash Claw, Sakugarne24H
Rain Flush48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Grab Buster, Block DropperMegamix Only
Category: Fire, Semi Bulky
Location(s): MaGMML(1R):
City War
Spiky Meltdown
Dr. Wily's Incinerator Chute1
Flashback Database1R
MaGMML2:
Colorful Hall
MegaLondo
Volcanic Furnace
Blaze Man
Conveyor Mayhem
Escape Sequence
City War
Classic Castle
The Pit of Pits
Null and Void
MaG24HMML:
Wily 3
MaG48HMML:
One Night in Xanadu
Bunker 20XX
Short-Tempered Circuit
Pandora's Parlor
MaGMML: Episode Zero:
String Theory
Null and Void
Misc. Information
Japanese Name: Changkey Maker
Script: チャンキーメーカー
Romaji: Chankī Mēkā
Alt. Name(s): Firepot (Nintendo Power)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man (Game Gear)
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy, NPC)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Hothead.png
"This enemy will take changkeys from his head and throws them at the player"
―Note in Hothead's code, Megamix Engine

Hothead is an enemy from Mega Man 2. It is a stove-like robot built for festivals, and can create and throw Tackle Fires.

Hothead was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered moved it from the latter stage's redesign over to the remade Flashback Database.

Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in Null and Void. A single Hothead also appears as an NPC in Tier 2. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the MaGMML: Episode Zero levels String Theory and Null and Void.

In Make a Good 48 Hour Mega Man Level, Hothead appeared in the levels One Night in Xanadu, Bunker 20XX, Short-Tempered Circuit, and the Box Cartel stage Pandora's Parlor. One Night in Xanadu notably gave them a custom design that floats in the air on clouds.

Behavior[edit]

Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Sear.png Sear MaGMML2 Yggdrasil A five-eyed Hothead that throws stronger flames instead of Tackle Fires. Zatsupachi 10 8 (contact)
8 (fire)
PepsiHead.png Pepsi Head MaGMML: Episode Zero Pepsi Zero
Null and Void
A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards. Scatman's World 7 3 (contact)
3 (can)

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
3
10
2
0
3
2
0.5
1
3
1/1/10
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 6 2 2 5 2
Other Notes

Make a Good 24 Hour Mega Man Level[edit]

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/3
4/2
4/3
1/5
2
2
2
1
1
3
3
1
1
3
4
2
Y
Y
4
1
3
3
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Devkit[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 0.5 1 1 0.5
Icicle Chip 3 6 4 6
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Pepsi Head[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 1 3 2
Other Notes

Related Articles[edit]