Difference between revisions of "Mega Man 2"
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{{GameInfo | {{GameInfo | ||
| − | |title= Mega Man 2 | + | |title=Mega Man 2 |
| − | |image= [[File:Mmboxart2.png|256px]] | + | |image=[[File:Mmboxart2.png|256px]] |
| − | |caption= ''Mega Man 2'' North American boxart | + | |caption=''Mega Man 2'' North American boxart |
| − | |developer= Capcom | + | |developer=Capcom |
| − | |publisher= Capcom | + | |publisher=Capcom |
|director= | |director= | ||
|producer= | |producer= | ||
| Line 12: | Line 12: | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
| − | |series= Mega Man Classic | + | |series=Mega Man Classic |
| − | |platforms= NES | + | |platforms=NES |
| − | |releasedate= December 24, 1988 | + | |releasedate=December 24, 1988 |
|rerelease= | |rerelease= | ||
|version= | |version= | ||
| − | |genre = Action / Platform | + | |genre=Action / Platform |
|modes= | |modes= | ||
| − | |media = Physical cartridge, digital download | + | |media=Physical cartridge, digital download |
| − | |input = | + | |input= |
}} | }} | ||
| − | '''''Mega Man 2''''' is the second game in the classic ''Mega Man'' series and inarguably the greatest video game of all time. The game famously improved on the [[Mega Man 1|original game]] in nearly every way, bumping the Robot Master count from 6 to 8, and adding more varied support items, the password system, and the on-demand health refill item | + | '''''Mega Man 2''''' is the second game in the classic ''Mega Man'' series and inarguably the greatest video game of all time. The game famously improved on the [[Mega Man 1|original game]] in nearly every way, bumping the Robot Master count from 6 to 8, and adding more varied support items, the password system, and the on-demand health refill item known as the E-Tank. The game is the highest selling title in the series and is home to some of the most well-remembered Robot Masters, fortress bosses and songs (such as Wily 1, a composition so beautiful that it singlehandedly obsoletes literally every piece of music in the Western canon written before it). |
| − | == Representation in ''MaGMML'' == | + | ==Representation in ''MaGMML''== |
| − | Like the first game, the simplicity and | + | Like the first game, the simplicity and recognizability of ''Mega Man 2'' has carried it to having a lot of representation in the ''MaGMML'' series, to the point that ''Make a Good Mega Man Level 3'' includes not only every enemy and gimmick from the game, but also every boss aside from the Wily Machine 2 and Alien. |
| − | === Weapons === | + | ===Weapons=== |
| − | * [[Metal Blade]]{{1}} | + | *[[Metal Blade]]{{1}} |
| − | * [[Time Stopper]]{{Megamix}} | + | *[[Time Stopper]]{{Megamix}} |
| − | === Devkit Assets === | + | ===Devkit Assets=== |
| − | ==== Enemies ==== | + | ====Enemies==== |
| − | * [[Batton]]{{1}}{{2}}{{3}} | + | *[[Batton]]{{1}}{{2}}{{3}} |
| − | * [[Big Fish]]{{1}}{{2}}{{3}} | + | *[[Big Fish]]{{1}}{{2}}{{3}} |
| − | * [[Blocky]]{{1}}{{2}}{{3}} | + | *[[Blocky]]{{1}}{{2}}{{3}} |
| − | * [[Claw]]{{1}}{{2}}{{3}} | + | *[[Claw]]{{1}}{{2}}{{3}} |
| − | * [[Crabbot]]{{1}}{{2}}{{3}} | + | *[[Crabbot]]{{1}}{{2}}{{3}} |
| − | * [[Crazy Cannon]]{{1}}{{2}}{{3}} | + | *[[Crazy Cannon]]{{1}}{{2}}{{3}} |
| − | * [[Croaker]]{{1}}{{2}}{{3}} | + | *[[Croaker]]{{1}}{{2}}{{3}} |
| − | * [[Hothead]]{{1}}{{2}}{{3}} | + | *[[Hothead]]{{1}}{{2}}{{3}} |
| − | * [[M-445]]{{1}}{{2}}{{3}} | + | *[[M-445]]{{1}}{{2}}{{3}} |
| − | * [[Mole]]{{1}}{{2}}{{3}} | + | *[[Mole]]{{1}}{{2}}{{3}} |
| − | * [[Monking]]{{1}}{{2}}{{3}} | + | *[[Monking]]{{1}}{{2}}{{3}} |
| − | * [[Neo Metall]]{{1}}{{2}}{{3}} | + | *[[Neo Metall]]{{1}}{{2}}{{3}} |
| − | * [[Pierobot]]{{1}}{{2}}{{3}} | + | *[[Pierobot]]{{1}}{{2}}{{3}} |
| − | * [[Pipi]]{{1}}{{2}}{{3}} | + | *[[Pipi]]{{1}}{{2}}{{3}} |
| − | * [[Prop-Top]]{{1}}{{2}}{{3}} | + | *[[Prop-Top]]{{1}}{{2}}{{3}} |
| − | * [[Returning Sniper Joe]]{{1}}{{2}}{{3}} | + | *[[Returning Sniper Joe]]{{1}}{{2}}{{3}} |
| − | * [[Scworm]]{{1}}{{2}}{{3}} | + | *[[Scworm]]{{1}}{{2}}{{3}} |
| − | * [[Shrink]]{{1}}{{2}}{{3}} | + | *[[Shrink]]{{1}}{{2}}{{3}} |
| − | * [[Sniper Armor]]{{1}}{{2}}{{3}} | + | *[[Sniper Armor]]{{1}}{{2}}{{3}} |
| − | * [[Spring Head]]{{1}}{{2}}{{3}} | + | *[[Spring Head]]{{1}}{{2}}{{3}} |
| − | * [[Telly]]{{1}}{{2}}{{3}} | + | *[[Telly]]{{1}}{{2}}{{3}} |
| − | * [[Atomic Chicken]]{{2}}{{3}} | + | *[[Atomic Chicken]]{{2}}{{3}} |
| − | * [[Gremlin]]{{2}}{{3}} | + | *[[Gremlin]]{{2}}{{3}} |
| − | * [[Lightning Lord]]{{2}}{{3}} | + | *[[Lightning Lord]]{{2}}{{3}} |
| − | * [[Robo-Rabbit]]{{2}}{{3}} | + | *[[Robo-Rabbit]]{{2}}{{3}} |
====Mini Bosses==== | ====Mini Bosses==== | ||
| Line 74: | Line 74: | ||
*[[Quick Lighting]]{{3}} | *[[Quick Lighting]]{{3}} | ||
| − | ==== Bosses ==== | + | ====Bosses==== |
| − | * [[Metal Man]]{{2}}{{3}} | + | *[[Metal Man]]{{2}}{{3}} |
| − | * [[Crash Man]]{{2}}{{3}} | + | *[[Crash Man]]{{2}}{{3}} |
| − | * [[Mecha Dragon]]{{2}}{{3}} | + | *[[Mecha Dragon]]{{2}}{{3}} |
| − | * [[Air Man]]{{3}} | + | *[[Air Man]]{{3}} |
| − | * [[Bubble Man]]{{3}} | + | *[[Bubble Man]]{{3}} |
| − | * [[Quick Man]]{{3}} | + | *[[Quick Man]]{{3}} |
| − | * [[Flash Man]]{{3}} | + | *[[Flash Man]]{{3}} |
| − | * [[Heat Man]]{{3}} | + | *[[Heat Man]]{{3}} |
| − | * [[Wood Man]]{{3}} | + | *[[Wood Man]]{{3}} |
| − | * [[Picopico-kun]]{{3}} | + | *[[Picopico-kun]]{{3}} |
| − | * [[Guts Dozer]]{{3}} | + | *[[Guts Dozer]]{{3}} |
| − | * [[Boobeam Trap]]{{3}} | + | *[[Boobeam Trap]]{{3}} |
===Custom Assets=== | ===Custom Assets=== | ||
| Line 92: | Line 92: | ||
*[[Air Man]]{{2}} | *[[Air Man]]{{2}} | ||
| − | === Other === | + | ===Other=== |
| − | * | + | *Air Man is the pilot of [[Air Capsule|a capsule boss]] in ''[[Make a Good Mega Man Level]]'', [[Make a Good Mega Man Level Remastered|the remake of said game]], and ''[[Make a Good Mega Man Level 2]]''. A giant version of him (using modified sprites from ''The Power Fighters'') also appears as a boss in ''MaGMML2'''s [[Mario Land]]. |
| − | * | + | *Quick Man appears in ''MaGMML2'' as a boss in [[The Arena]] and in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Breaking Ground]], but was not a devkit boss for the public ''MaGMML2'' devkit. |
| − | * The blocks of the second fortress boss, | + | *The blocks of the second fortress boss, Picopico-kun, have appeared in both ''MaGMML1'' and ''MaGMML2'' as re-purposed spawners for health and weapon energy. |
| − | * | + | *Metal Man, Air Man, Bubble Man, Quick Man, Flash Man, Crash Man, and Heat Man all appear as NPCs in the hub of ''MaGMML1'' as well as its remake. They all reappear in ''MaGMML2'' along with the one missing Robot Master, Wood Man. Metal Man and Heat Man return as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''. |
| − | **In ''MaGMML1R'', Proto Man appears wearing a Wood Man costume when playing with the Bass Mode [[Cheat Mode|cheat]]. | + | **In ''MaGMML1R'', [[Proto Man]] appears wearing a Wood Man costume when playing with the Bass Mode [[Cheat Mode|cheat]]. |
| − | + | <br> | |
| − | |||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 18:28, 6 June 2021
Mega Man 2 is the second game in the classic Mega Man series and inarguably the greatest video game of all time. The game famously improved on the original game in nearly every way, bumping the Robot Master count from 6 to 8, and adding more varied support items, the password system, and the on-demand health refill item known as the E-Tank. The game is the highest selling title in the series and is home to some of the most well-remembered Robot Masters, fortress bosses and songs (such as Wily 1, a composition so beautiful that it singlehandedly obsoletes literally every piece of music in the Western canon written before it).
Contents
Representation in MaGMML
Like the first game, the simplicity and recognizability of Mega Man 2 has carried it to having a lot of representation in the MaGMML series, to the point that Make a Good Mega Man Level 3 includes not only every enemy and gimmick from the game, but also every boss aside from the Wily Machine 2 and Alien.
Weapons
Devkit Assets
Enemies
- Batton123
- Big Fish123
- Blocky123
- Claw123
- Crabbot123
- Crazy Cannon123
- Croaker123
- Hothead123
- M-445123
- Mole123
- Monking123
- Neo Metall123
- Pierobot123
- Pipi123
- Prop-Top123
- Returning Sniper Joe123
- Scworm123
- Shrink123
- Sniper Armor123
- Spring Head123
- Telly123
- Atomic Chicken23
- Gremlin23
- Lightning Lord23
- Robo-Rabbit23
Mini Bosses
Gimmicks
- Conveyor123
- Crash Lift123
- Press123
- Quick Laser123
- Acid Drop23
- Air Tiki23
- Cloud Platform23
- Falling Platform23
- Quick Lighting3
Bosses
- Metal Man23
- Crash Man23
- Mecha Dragon23
- Air Man3
- Bubble Man3
- Quick Man3
- Flash Man3
- Heat Man3
- Wood Man3
- Picopico-kun3
- Guts Dozer3
- Boobeam Trap3
Custom Assets
Bosses
Other
- Air Man is the pilot of a capsule boss in Make a Good Mega Man Level, the remake of said game, and Make a Good Mega Man Level 2. A giant version of him (using modified sprites from The Power Fighters) also appears as a boss in MaGMML2's Mario Land.
- Quick Man appears in MaGMML2 as a boss in The Arena and in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground, but was not a devkit boss for the public MaGMML2 devkit.
- The blocks of the second fortress boss, Picopico-kun, have appeared in both MaGMML1 and MaGMML2 as re-purposed spawners for health and weapon energy.
- Metal Man, Air Man, Bubble Man, Quick Man, Flash Man, Crash Man, and Heat Man all appear as NPCs in the hub of MaGMML1 as well as its remake. They all reappear in MaGMML2 along with the one missing Robot Master, Wood Man. Metal Man and Heat Man return as NPCs in Make a Good Mega Man Level: Episode Zero.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |