Difference between revisions of "Docron"
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|hp=4 (hatch)<br>1 (Docron) | |hp=4 (hatch)<br>1 (Docron) | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]]{{Megamix}} |
|category=Grounded (Docron) | |category=Grounded (Docron) | ||
| − | |location='''MaGMML(1R):'''<br>[[Dr. Wily's Incinerator Chute]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Windy Conditions]]<br>[[Realm of the Lich Lord]]<br>[[Flaming Fortress]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML(1R):'''<br>[[Dr. Wily's Incinerator Chute]]<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Lever Oriental Enchanted]]<br>[[Inner Sanctum]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[The Haymay Trials]]<br>[[Mint Candy Matrix]]<br>[[The hero as remixed]]<br>[[Skull Secret Zone]]<br>[[Up Down All Around]]<br>[[Wily's Haunted Castle]]<br>[[Ruins of a Forbidden Kingdom]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Windy Conditions]]<br>[[Realm of the Lich Lord]]<br>[[Flaming Fortress]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|OffAppear=[[Mega Man 4]] | |OffAppear=[[Mega Man 4]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| Line 28: | Line 28: | ||
In ''[[Make a Good 48 Hour Mega Man Level]]'', Docrons were used in the levels [[Windy Conditions]], [[Realm of the Lich Lord]], [[Flaming Fortress]], and [[Pandora's Parlor]], as well as the game's [[Weapon Tutorials]]. On the [[SS Elroy]], a Docron hatch NPC resides on a ceiling outside [[Sarge]]'s bootcamp, and will dispense an M-Tank if a [[Box Cartel]] member or the [[Shadow Imposter]] are present onboard the ship; after unlocking the [[Cartel Hideout]], the hatch will always spawn an M-Tank. | In ''[[Make a Good 48 Hour Mega Man Level]]'', Docrons were used in the levels [[Windy Conditions]], [[Realm of the Lich Lord]], [[Flaming Fortress]], and [[Pandora's Parlor]], as well as the game's [[Weapon Tutorials]]. On the [[SS Elroy]], a Docron hatch NPC resides on a ceiling outside [[Sarge]]'s bootcamp, and will dispense an M-Tank if a [[Box Cartel]] member or the [[Shadow Imposter]] are present onboard the ship; after unlocking the [[Cartel Hideout]], the hatch will always spawn an M-Tank. | ||
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Docron appeared in the entries [[The Haymay Trials]], [[Mint Candy Matrix]], [[The hero as remixed]], [[Skull Secret Zone]], [[Up Down All Around]], [[Wily's Haunted Castle]], and [[Ruins of a Forbidden Kingdom]]. They were also used in the [[Weapon Tutorials]], and the [[NEO Pit of Pits]] sublevels "Afraid of Technology", "Forgotten Fortress MK.II - Highway", "Mine Layer Madness", and "Pacifist Force Beams". | ||
==Behavior== | ==Behavior== | ||
| Line 88: | Line 90: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 21:54, 20 January 2025
Docron is an enemy from Mega Man 4. It is a skull robot with a single wheel, typically created by a small cyan hatch.
Docron was first made available in the devkit for the original Make a Good Mega Man Level. It didn't appear in any entries, but it did appear in the Wily stages Dr. Wily's Incinerator Chute and Flashback Database (in Make a Good Mega Man Level Remastered, it is absent from the remade version of the latter stage).
Docron returned in Make a Good Mega Man Level 2, where it appeared in the entries Gigavolt Man, Shovel Knight, A Mega Man for All Seasons, Sheriff Man, Quarantine Woman, and Identity Crisis, as well as the Wily stages Classic Castle, Lever Oriental Enchanted, Inner Sanctum, Unobtainium Mine, and Reality Core, the Pit of Pits stages "Chilled to the Bone" and "Pit" (in the latter, it is reskinned into Shemum from Kid Icarus), and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the Make a Good Mega Man Level 3 Judge Application Level Gate 303. One other game, Make a Good Mega Man Level: Episode Zero, is notable for featuring Docrons in the level Frosty Fields, but completely omitting their hatch.
In Make a Good 48 Hour Mega Man Level, Docrons were used in the levels Windy Conditions, Realm of the Lich Lord, Flaming Fortress, and Pandora's Parlor, as well as the game's Weapon Tutorials. On the SS Elroy, a Docron hatch NPC resides on a ceiling outside Sarge's bootcamp, and will dispense an M-Tank if a Box Cartel member or the Shadow Imposter are present onboard the ship; after unlocking the Cartel Hideout, the hatch will always spawn an M-Tank.
In Make a Good Mega Man Level 3, Docron appeared in the entries The Haymay Trials, Mint Candy Matrix, The hero as remixed, Skull Secret Zone, Up Down All Around, Wily's Haunted Castle, and Ruins of a Forbidden Kingdom. They were also used in the Weapon Tutorials, and the NEO Pit of Pits sublevels "Afraid of Technology", "Forgotten Fortress MK.II - Highway", "Mine Layer Madness", and "Pacifist Force Beams".
Contents
Behavior
The Docron Hatch will spawn Docrons at a consistent rate, with the limit of Docrons on-screen at a time being decided with creation code. The Docrons themselves will simply move straight forward, turning around when they hit a wall and eventually despawning.
Damage Table
All damage listed pertains to the Docron Hatch, and not Docron itself.
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/2 4/2 |
1/3 1/5 |
2 2 |
2 1 |
1 1 |
2 1 |
1 3 |
? 2 |
Y Y |
4 1 |
3 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||