Difference between revisions of "Battonton"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=3
 
|at=3
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Royal Guard]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Cluster, Flying, Nature
 
|category=Cluster, Flying, Nature
|location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[X6Meme]]<br>[[The Cave Level That Exists]]<br>[[Trouble in the Fortress]]<br>[[Creatively Named Level]]<br>[[Lost Caverns of Jungata]]<br>[[Wily's Haunted Castle]]<br>[[Cursed Darkness]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Outer Excavation]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]<br>[[Scarlet Temple]]<br>[[Pepsi Zero]]<br>[[String Theory]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Battonton.png]]
 
|sprite=[[File:Battonton.png]]
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'''Battonton''' is an enemy from ''[[Mega Man 4]]''. It is an upgraded version of [[Batton]].
 
'''Battonton''' is an enemy from ''[[Mega Man 4]]''. It is an upgraded version of [[Batton]].
  
Battonton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[MegaLondo]], [[Taco Man (stage)|Taco Man]], [[Joe Destruction Co.]], and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Mario Land]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance".
+
Battonton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[MegaLondo]], [[Taco Man (stage)|Taco Man]], [[Joe Destruction Co.]], and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Mario Land]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Lost Valley]], [[Scarlet Temple]], [[Pepsi Zero]], and [[String Theory]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Outer Excavation]].
 +
 
 +
Battonton returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[X6Meme]], [[The Cave Level That Exists]], [[Trouble in the Fortress]], [[Creatively Named Level]], [[Lost Caverns of Jungata]], [[Wily's Haunted Castle]], and [[Cursed Darkness]]. In the same game, it also appeared in the [[NEO Pit of Pits]] sublevels "Nightwalk Castle?", "Questionable Quarry", and "Slightly Hot".
  
 
==Behavior==
 
==Behavior==
Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location [[Mega Man]] was last at, changing the targeted location periodically.
+
Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location [[Mega Man]] was last at, changing the targeted location periodically. Once a Battonton manages to hit him, it will fly upwards, and if it hits a ceiling, it will hide in its wings again.
  
 
==Damage Table==
 
==Damage Table==
===Make a Good Mega Man Level===
+
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=2
 +
|royal=4
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=2
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
 
==Related Enemies==
 
==Related Enemies==
 
*[[Batton]]
 
*[[Batton]]

Latest revision as of 16:44, 4 February 2025

Battonton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3
Weakness(es): Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Royal Guard, Power Line3
Flame Mixer, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Jewel Satellite, Wheel Cutter, Sakugarne, Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Flying, Nature
Location(s): MaGMML2:
Ancient Tomb
Airflow Hubble
MegaLondo
Taco Man
Joe Destruction Co.
Escape Sequence
Nightwalk Castle
Mario Land
The Pit of Pits
MaGMML3:
X6Meme
The Cave Level That Exists
Trouble in the Fortress
Creatively Named Level
Lost Caverns of Jungata
Wily's Haunted Castle
Cursed Darkness
NEO Pit of Pits
MaG48HMML:
Outer Excavation
MaGMML: Episode Zero:
Lost Valley
Scarlet Temple
Pepsi Zero
String Theory
Misc. Information
Script: バットントン
Romaji: Battonton
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Battonton.png

Battonton is an enemy from Mega Man 4. It is an upgraded version of Batton.

Battonton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Airflow Hubble, MegaLondo, Taco Man, Joe Destruction Co., and Escape Sequence, as well as the Tier X stages Nightwalk Castle and Mario Land, and the Pit of Pits sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the Make a Good Mega Man Level: Episode Zero stages Lost Valley, Scarlet Temple, Pepsi Zero, and String Theory, and in the Make a Good 48 Hour Mega Man Level entry Outer Excavation.

Battonton returned in Make a Good Mega Man Level 3, and was used in the entries X6Meme, The Cave Level That Exists, Trouble in the Fortress, Creatively Named Level, Lost Caverns of Jungata, Wily's Haunted Castle, and Cursed Darkness. In the same game, it also appeared in the NEO Pit of Pits sublevels "Nightwalk Castle?", "Questionable Quarry", and "Slightly Hot".

Behavior

Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location Mega Man was last at, changing the targeted location periodically. Once a Battonton manages to hit him, it will fly upwards, and if it hits a ceiling, it will hide in its wings again.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 2 4 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 2 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies