Difference between revisions of "Battonton"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=3 | |at=3 | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Royal Guard]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Flying, Nature | |category=Cluster, Flying, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Ancient Tomb]]<br>[[Airflow Hubble]]<br>[[MegaLondo]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Joe Destruction Co.]]<br>[[Escape Sequence]]<br>[[Nightwalk Castle]]<br>[[Mario Land]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[X6Meme]]<br>[[The Cave Level That Exists]]<br>[[Trouble in the Fortress]]<br>[[Creatively Named Level]]<br>[[Lost Caverns of Jungata]]<br>[[Wily's Haunted Castle]]<br>[[Cursed Darkness]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Outer Excavation]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]<br>[[Scarlet Temple]]<br>[[Pepsi Zero]]<br>[[String Theory]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Battonton.png]] | |sprite=[[File:Battonton.png]] | ||
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'''Battonton''' is an enemy from ''[[Mega Man 4]]''. It is an upgraded version of [[Batton]]. | '''Battonton''' is an enemy from ''[[Mega Man 4]]''. It is an upgraded version of [[Batton]]. | ||
| − | Battonton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[MegaLondo]], [[Taco Man (stage)|Taco Man]], [[Joe Destruction Co.]], and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Mario Land]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". | + | Battonton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[MegaLondo]], [[Taco Man (stage)|Taco Man]], [[Joe Destruction Co.]], and [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Mario Land]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Lost Valley]], [[Scarlet Temple]], [[Pepsi Zero]], and [[String Theory]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Outer Excavation]]. |
| + | |||
| + | Battonton returned in ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[X6Meme]], [[The Cave Level That Exists]], [[Trouble in the Fortress]], [[Creatively Named Level]], [[Lost Caverns of Jungata]], [[Wily's Haunted Castle]], and [[Cursed Darkness]]. In the same game, it also appeared in the [[NEO Pit of Pits]] sublevels "Nightwalk Castle?", "Questionable Quarry", and "Slightly Hot". | ||
==Behavior== | ==Behavior== | ||
| − | Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location [[Mega Man]] was last at, changing the targeted location periodically. | + | Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location [[Mega Man]] was last at, changing the targeted location periodically. Once a Battonton manages to hit him, it will fly upwards, and if it hits a ceiling, it will hide in its wings again. |
==Damage Table== | ==Damage Table== | ||
| − | ===Make a Good Mega Man Level=== | + | ===Make a Good Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 39: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 53: | Line 56: | ||
|wire=1<br>6 | |wire=1<br>6 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 65: | Line 69: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=3/4/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=2 | ||
| + | |royal=4 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 72: | Line 89: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 84: | Line 102: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=2 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 93: | Line 141: | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Batton]] | *[[Batton]] | ||
Latest revision as of 16:44, 4 February 2025
Battonton is an enemy from Mega Man 4. It is an upgraded version of Batton.
Battonton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Airflow Hubble, MegaLondo, Taco Man, Joe Destruction Co., and Escape Sequence, as well as the Tier X stages Nightwalk Castle and Mario Land, and the Pit of Pits sub-levels "Tower Climbing", "Tselinoyarsk 20XX", and "Wily Sewer Entrance". It later appeared in the Make a Good Mega Man Level: Episode Zero stages Lost Valley, Scarlet Temple, Pepsi Zero, and String Theory, and in the Make a Good 48 Hour Mega Man Level entry Outer Excavation.
Battonton returned in Make a Good Mega Man Level 3, and was used in the entries X6Meme, The Cave Level That Exists, Trouble in the Fortress, Creatively Named Level, Lost Caverns of Jungata, Wily's Haunted Castle, and Cursed Darkness. In the same game, it also appeared in the NEO Pit of Pits sublevels "Nightwalk Castle?", "Questionable Quarry", and "Slightly Hot".
Contents
Behavior
Battontons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and move towards the location Mega Man was last at, changing the targeted location periodically. Once a Battonton manages to hit him, it will fly upwards, and if it hits a ceiling, it will hide in its wings again.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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| |||||||||
| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 2 | 4 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
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| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||