Yoku Man
| Yoku Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by MegaPhilX | |||||||||||||||||||||||||||||||||||||||||||||
| ???-??? | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
- "HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me! "
- ―Yoku Man, Make a Good Mega Man Level Remastered
- "Ah, how exquisite to see you again. You can never escape my image, for I am a public domain character."
- ―Yoku Man, Make a Good Mega Man Level 2
Yoku Man is a Robot Master from the fangame Mega Man Unlimited, who appears as a tier boss in Make a Good Mega Man Level and its remake. An elusive robot with a love of puzzles and games, he is named for the Yoku Block gimmick, with his attacks centering around the use of said gimmick (including Yoku Spikes), as well as similar illusions such as faking his death.
Contents
Game Appearances
Mega Man Unlimited
Yoku Man is a bonus "ninth" Robot Master, only accessed by collecting four letters (which spell "Y-O-K-U") scattered across four of the eight Robot Master stages. Once this is done, his mugshot will randomly appear in the centre of the stage select; selecting it while it is visible will take Mega Man to a difficult stage focusing on Yoku Blocks, Yoku Spikes, and a myriad of illusion-based enemies and gimmicks. The fight against Yoku Man himself has him forming Yoku Blocks and teleporting onto them while firing moving projectiles beneath him. He will also create a row of instant-death Yoku Spikes and fake his own death when shot. In the end, he is shown to be playing a game of chess against Dr. Light, who has trouble determining how to start.
Curiously, Yoku Man is refought among the eight Robot Masters in the fourth Wily stage, even if the Y-O-K-U letters weren't collected. His weakness is Trinitro Man's Special Weapon, the Nitro Blast, and he gives the Yoku Attack weapon upon his defeat. However, the only boss weak to it is Yoku Man himself.
Make a Good Mega Man Level
Yoku Man appears as the boss of Tier 3, much to Mega Man's dismay. His pattern is nothing like his Mega Man Unlimited battle, with his Yoku Blocks being used more for offence than as platforms, the omission of his fake deaths, and the addition of his own Yoku Attack as an attack.
Yoku Man will randomly use one of the following moves:
- Shoot a glowing cube at Mega Man.
- Jump forward.
- Summon four glowing cubes at the top of the room, which home in on Mega Man shortly after appearing.
- Trap Mega Man in a Yoku Block formation. Mega Man can avoid being trapped by hurrying away from his initial position once the audio cue plays.
- Summon a pair of glowing cubes that bounce diagonally along the edges of the room.
- Teleport off-screen, then summon 11 spikes that fall down from the top of the room and explode upon hitting the floor.
- Summon two copies of himself that periodically jump forward slightly before eventually disappearing. These copies do not hurt Mega Man.
- Use the Yoku Attack to summon a shadowy copy of himself that homes in on Mega Man, then hovers on top of him. This copy can be destroyed if it takes enough damage.
Pre-Battle Dialogue
| Character | Dialogue |
|---|---|
| Mega Man | Oh no, Yoku Man?! Aah! All of the horrible memories of your stage are flooding back! |
| Yoku Man | Hahaha, that's EXACTLY why Wily revived me. Are you ready to face my illusions?! |
| Mega Man | NO |
| Yoku Man | Sucks for you, then! Time to die! |
Make a Good Mega Man Level Remastered
Yoku Man reprises his role as a tier boss in Make a Good Mega Man Level Remastered, but is now the boss of Tier 2, the City, instead. His attack strategy is closer to his original Mega Man Unlimited pattern, with some added attacks.
Yoku Man follows a set pattern that repeats itself when it finishes:
- First, he summons a row of three Yoku Blocks and a Yoku Spike, followed by two rows of two Yoku Blocks and a Yoku Spike. While summoning each row, he vanishes as a glowing cube near his head flies up to a Yoku Block where he rematerialises. Before dematerialising, he sends a projectile below him that tracks Mega Man's height and moves left or right when it gets low enough.
- Upon reaching the top-most row, Yoku Man's cube flies away as a screen-wide line of Yoku Spikes appears on the bottom. Moving in a sine wave, the line of Yoku Spikes moves up two rows before slowly going down offscreen, requiring the use of the Yoku Blocks to avoid taking damage. Another line of Yoku Spikes eventually appears at the top of the screen to render the highest rows unsafe.
- As the Yoku Spike waves disappear, the Yoku Spikes on each row explode into two projectiles that fly left and right and destroy the Yoku Blocks adjacent to them.
- The glowing cube flies down from the top of the screen, firing up to three projectiles at Mega Man before Yoku Man rematerialises on the ground.
- Yoku Man jumps backwards as he traps Mega Man behind several Yoku Blocks and sends up to nine Yoku Spikes at him; the last three appearing simultaneously as the Yoku Blocks self-destruct. While this is happening, the glowing cube orbits him to protect him from attacks.
- Yoku Man dematerialises as his cube flies to the top of the screen before once more falling while firing three projectiles at Mega Man. Once Yoku Man rematerialises, the pattern repeats.
Pre-Battle Dialogue
| Character | Dialogue |
|---|---|
| Mega Man | Oh no. |
| Yoku Man | HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me! |
| Mega Man | Why me, why me...Least you can’t call Yoku Spikes on me this time. We aren’t in your lair! |
| Yoku Man | Wait, Yoku Spikes? ....I was planning on beating you to death with a spoon but...That’s a much better idea! |
| Mega Man | Oh nut bunnies. |
Make a Good Mega Man Level 2
In Make a Good Mega Man Level 2, Yoku Man has a much more minor role, where he appears as an NPC in Chateau Chevaleresque. He is present by default, unlike other patrons who only appear as more Energy Elements are collected.
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/2 | 1 | 1 | 1 | 0 | 1 | 1 | 3/4/7 | 1 |
| Other Notes | ||||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/2 | 2 | 4 | 0 | 2 | 3 | 1 | 1/2 | 0 | 1 |
| Other Notes | |||||||||
Notes
- Yoku Man's creator, Starsimsuniverse, encouraged the idea of the character potentially appearing in fangames other than Unlimited, leading to the character being described as a "public domain character" on occasion. While the accuracy of this description is somewhat questionable, Yoku Man still proudly declares himself to be a "public domain character" in MaGMML2 and MaGMML1R.
| Make a Good Mega Man Level - Tier 2 | |
|---|---|
| Entry Stages | |
| Chroma Key • Midnight Snow • Sunset Siege • Sky Ziggurat | |
| Tier Bosses | |
| Dagger Man1 • Yoku Man1R | |
| Make a Good Mega Man Level - Tier 3 | |
|---|---|
| Entry Stages | |
| Wily Combo • Napalm Forest and Caves • Hard to See Land • Maze of Death | |
| Tier Bosses | |
| Yoku Man1 • Dagger Man1R | |