Difference between revisions of "Hothead"
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|hp=10 | |hp=10 | ||
|at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire) | |at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire) | ||
− | |weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]]{{EZ}}<br>[[Grab Buster | + | |weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Grab Buster]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Semi Bulky | |category=Fire, Semi Bulky | ||
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void]] | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void]] | ||
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Hothead.png]] | |sprite=[[File:Hothead.png]] | ||
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Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' moved it from the latter stage's redesign over to the remade [[Flashback Database]]. | Hothead was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]] and [[Spiky Meltdown]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' moved it from the latter stage's redesign over to the remade [[Flashback Database]]. | ||
− | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], and the ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' levels [[String Theory]] and [[Null and Void (Episode Zero)|Null and Void]]. | + | Hothead returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[MegaLondo]], [[Volcanic Furnace]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stage [[Classic Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in [[Null and Void (MaGMML2)|Null and Void]]. A single Hothead also appears as an NPC in [[Tier 2 (MaGMML2)|Tier 2]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], and the ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' levels [[String Theory]] and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/1/10<br>1/5 | |phar=1/1/10<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
− | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
− | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
− | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
− | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
− | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM |
Revision as of 18:46, 18 May 2021
- "This enemy will take changkeys from his head and throws them at the player"
- ―Note in Hothead's code, Megamix Engine
Hothead is an enemy from Mega Man 2. It is a stove-like robot built for festivals, and can create and throw Tackle Fires.
Hothead was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered moved it from the latter stage's redesign over to the remade Flashback Database.
Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in Null and Void. A single Hothead also appears as an NPC in Tier 2. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the MaGMML: Episode Zero levels String Theory and Null and Void.
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 4 Related Enemies
Behavior
Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them.
Variants
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Sear | MaGMML2 | Yggdrasil | A five-eyed Hothead that throws stronger flames instead of Tackle Fires. | Zatsupachi | 10 | 8 (contact) 8 (fire) | |
Pepsi Head | MaGMML: Episode Zero | Pepsi Zero Null and Void |
A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards. | Scatman's World | 7 | 3 (contact) 3 (can) |
Damage Table
Make a Good Mega Man Level
1/1/3 1/1/3 |
2 1 |
10 3 |
10 2 |
0 3 |
2 0.5 |
1 3 |
1/1/10 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered
1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
1/2/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3
1/1/3 | 1 | 1 | 3 | 6 | 2 | 2 | 5 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man Level
1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/3 4/2 |
4/3 1/5 |
2 2 |
2 1 |
1 3 |
3 1 |
1 3 |
4 2 |
Y Y |
4 1 |
3 3 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. |
Make a Good 48 Hour Mega Man Level
1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero
Devkit
1 | 1 | 2 | 99 | |||||||
1 | 1 | 2 | 2 | |||||||
0.5 | 1 | 1 | 0.5 | |||||||
3 | 6 | 4 | 6 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
Other Notes |
Pepsi Head
1 | 1 | 2 | 99 | |||||||
1 | 1 | 2 | 2 | |||||||
2 | 3 | 3 | 2 | |||||||
1 | 1 | 2 | 1 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
Other Notes |
Megamix Engine
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |