Difference between revisions of "Hothead"

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|hp=10
 
|hp=10
 
|at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire)
 
|at=3 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (Tackle Fire)
|weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Gemini Laser]], [[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Super Arrow]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Grab Buster]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Solar Blaze]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Super Arrow]], [[Slash Claw]], [[Sakugarne]]{{24H}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Grab Buster]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Semi Bulky
 
|category=Fire, Semi Bulky
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>City War<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Volcanic Furnace]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[City War]]<br>[[Classic Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[String Theory]]<br>[[Null and Void]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man Powered Up]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
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|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level: Episode Zero===
 
===Make a Good Mega Man Level: Episode Zero===
 
====Devkit====
 
====Devkit====
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|notes=
 
|notes=
 
}}
 
}}
 
+
==Related Articles==
==Related Enemies==
 
 
*[[Tackle Fire]]
 
*[[Tackle Fire]]
 
*[[Changkey Dragon]]
 
*[[Changkey Dragon]]

Revision as of 00:43, 23 May 2021

Hothead
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 3 (contact)1
8 (contact)1R23
3 (Tackle Fire)
Weakness(es): Gemini Laser, Solar Blaze1
Pharaoh Shot1R
Sakugarne2
Tornado Blow, Ice Wall3
Super Arm, Chill Spike, Super Arrow, Slash Claw, Sakugarne24H
Rain Flush48H
Icicle Chip (Z-Saber, Blank Drive)EZ
Grab Buster, Block DropperMegamix Only
Category: Fire, Semi Bulky
Location(s): MaGMML(1R):
City War
Spiky Meltdown
Dr. Wily's Incinerator Chute1
Flashback Database1R
MaGMML2:
Colorful Hall
MegaLondo
Volcanic Furnace
Blaze Man
Conveyor Mayhem
Escape Sequence
City War
Classic Castle
The Pit of Pits
Null and Void
MaG24HMML:
Wily 3
MaGMML: Episode Zero:
String Theory
Null and Void
Misc. Information
Japanese Name: Changkey Maker
Script: チャンキーメーカー
Romaji: Chankī Mēkā
Alt. Name(s): Firepot (Nintendo Power)
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man (Game Gear)
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy, NPC)
MaG24HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Hothead.png
"This enemy will take changkeys from his head and throws them at the player"
―Note in Hothead's code, Megamix Engine

Hothead is an enemy from Mega Man 2. It is a stove-like robot built for festivals, and can create and throw Tackle Fires.

Hothead was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War and Spiky Meltdown, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered moved it from the latter stage's redesign over to the remade Flashback Database.

Hothead returned in Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, MegaLondo, Volcanic Furnace, Blaze Man, Conveyor Mayhem, and Escape Sequence, as well as the recreation of City War, the Wily stage Classic Castle, the Pit of Pits sub-levels "Cold Power Plant", "da ba dee da ba di", "Game Over - Return of Fire", and "Wily Sewer Entrance", and in Null and Void. A single Hothead also appears as an NPC in Tier 2. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the MaGMML: Episode Zero levels String Theory and Null and Void.

Behavior

Hotheads will constantly throw Tackle Fires in an arc at Mega Man. The Tackle Fires cannot be destroyed conventionally, but shield weapons can reflect/destroy them.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Sear.png Sear MaGMML2 Yggdrasil A five-eyed Hothead that throws stronger flames instead of Tackle Fires. Zatsupachi 10 8 (contact)
8 (fire)
PepsiHead.png Pepsi Head MaGMML: Episode Zero Pepsi Zero
Null and Void
A non-fiery Hothead that throws cans. In Null and Void, they ride Item-P jetboards. Scatman's World 7 3 (contact)
3 (can)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
3
10
2
0
3
2
0.5
1
3
1/1/10
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 6 2 2 5 2
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/3
4/2
4/3
1/5
2
2
2
1
1
3
3
1
1
3
4
2
Y
Y
4
1
3
3
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 1 4 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Devkit

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 0.5 1 1 0.5
Icicle Chip 3 6 4 6
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Pepsi Head

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 1 3 2
Other Notes

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