Difference between revisions of "Super Arrow"
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*The Super Arrow is the only damage-dealing weapon in ''Make a Good Mega Man Level 2'' not to have an [[Alternate Weapons|alternate weapon]] that shares its damage values. | *The Super Arrow is the only damage-dealing weapon in ''Make a Good Mega Man Level 2'' not to have an [[Alternate Weapons|alternate weapon]] that shares its damage values. | ||
*The Super Arrow is one of the weapons affected by the Flashman85 [[Cheat Mode|cheat]]. With the cheat activated, a voice clip of [[Flashman85]] yelling "ARROWED!" will play whenever Super Arrow hits something. | *The Super Arrow is one of the weapons affected by the Flashman85 [[Cheat Mode|cheat]]. With the cheat activated, a voice clip of [[Flashman85]] yelling "ARROWED!" will play whenever Super Arrow hits something. | ||
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{{MaGMML2}} | {{MaGMML2}} | ||
{{MaG24HMML}} | {{MaG24HMML}} | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 23:41, 14 May 2021
Super Arrow | ||||||||||||||||||||||||||||||||
Mega Man with the Super Arrow equipped. | ||||||||||||||||||||||||||||||||
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The Super Arrow (スーパーアロー Sūpā Arō) is a Special Weapon from Mega Man 5, obtained after defeating Star Man. When fired, it will stay in place for a brief period of time, allowing Mega Man to jump on it before it flies forward. The Super Arrow can also stick to walls, functioning as a stationary platform. Its ammo drain is constant, but can be reduced by constantly walking off the front of it, as it's programmed in such a way you never fall off.
Contents
Make a Good Mega Man Level 2
The Super Arrow is one of the weapons voted to appear in Make a Good Mega Man Level 2, being one of the four most-voted weapons in the Utility category. It functions mostly the same as it did in Mega Man 5, with the exception of the ammo drain actually being constant and not reducible.
Damage Tables
Devkit Bosses
2 | 2 | 2 | 2 | 2 | 2 |
2 | 2 | 2 | 2† | 3 | 2 |
4 | 4 | 2 | 2 | 6 |
- †In Inner Sanctum, the Super Arrow does 3 points of damage to Gravity Man.
Custom Bosses
Make a Good 24 Hour Mega Man Level
The Super Arrow appears as an alternate weapon in Make a Good 24 Hour Mega Man Level after completing the game once. It functions identically to its appearance in Make a Good Mega Man Level 2.
Damage Table
2 | 1 | 2 | 3 | 2 | 2 |
4 | N/A | N/A | N/A | N/A |
- N/A indicates a boss that the Super Arrow can't be used on.
Megamix Engine
The Super Arrow, as with close to every weapon in the series up to Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level, is present in the Megamix Engine with little to no changes. Notably, it does 2 points of damage to all enemies, and has no special damage values.
Damage Table
2 | 2 | 2 | 2 | 2 | 2 | 2 | 0 | 2 | 0 |
2 | 2 | 2 | 2 | 6 | 1 | 2 | 2 | 0 | 2 |
2 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 1 |
1 | 2 | 1 | 4 | 1 | 1 | 2 | 1 | 2 | 1 |
1 | 4 | 1 | 1 | 2 | 2 | 1 | 3 | 2 | 2 |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 6 | 2 |
Trivia
- The Super Arrow is the only damage-dealing weapon in Make a Good Mega Man Level 2 not to have an alternate weapon that shares its damage values.
- The Super Arrow is one of the weapons affected by the Flashman85 cheat. With the cheat activated, a voice clip of Flashman85 yelling "ARROWED!" will play whenever Super Arrow hits something.
Make a Good 24 Hour Mega Man Level | |
---|---|
Characters | |
Mega Man • Dr. Wily | |
Special Weapons | |
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
Alternative Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
Entries | |
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
Wily Castle | |
Abyss Balcony • Up 'n' Duck • Wily 3 | |
Robot Masters | |
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
Fortress Guardians | |
Giga Count • Cloud Devil • Wily Machine Arc |