Difference between revisions of "Screw Bomber"
Spin Attaxx (talk | contribs) |
|||
| Line 23: | Line 23: | ||
'''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling. | '''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling. | ||
| − | Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the Wily stage [[Flashback Database]] | + | Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the Wily stage [[Flashback Database]]. |
Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Flower Core]], [[Weapon Testing Facility]], and [[Deep Sea Break-In]]. | Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Flower Core]], [[Weapon Testing Facility]], and [[Deep Sea Break-In]]. | ||
| Line 33: | Line 33: | ||
By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue). | By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue). | ||
| + | |||
| + | ==Variants== | ||
| + | ===Custom=== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ShadowScrewBomber.png]] | ||
| + | | style="text-align: center;"|Shadow Screw Bomber | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level Remastered|MaGMML1R]]'' | ||
| + | | style="text-align: center;"|[[Be the Bigger Person]] | ||
| + | | style="text-align: center;"|An invincible Screw Bomber created by [[Shadow Gacha]]. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|N/A | ||
| + | | style="text-align: center;"|1 (contact)<br>2 (projectile) | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 163: | Line 186: | ||
}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Cannons]][[Category:Grounded Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Cannons]][[Category:Grounded Enemies]] |
Revision as of 18:55, 3 March 2025
- "An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down."
- ―Note in Screw Bomber's code, Megamix Engine
Screw Bomber is an enemy from the original Mega Man. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
Screw Bomber was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat and Hard to See Land, as well as the Wily stage Flashback Database.
Screw Bomber returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man, Orbital Station, Maze of Significantly Less Death, Volcanic Furnace, A Mega Man for All Seasons, and Gunpowder Cellar, as well as the Wily stages Classic Castle and Reality Core, the Pit of Pits sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Null and Void, and the Make a Good 48 Hour Mega Man Level stages Flower Core, Weapon Testing Facility, and Deep Sea Break-In.
In Make a Good Mega Man Level 3, Screw Bomber appeared in the entries You Don't Know the Drill, Ultimate Level, Hunter Tower, Cutman's New Warehouse, Disobedience of Superior Machines, Revenge of Tricastle, Judgement Man, and Undead Fortress. The same game also included it in the NEO Pit of Pits sublevels "Entering the Purple Building", "Find Your Land Legs", "Gravity of Decisions", "Revenge of (Annoyed Grunt)", and "Some Factory Dr. Wily Built"; and the Shrine of Nebula room "Restored Beta".
Contents
Behavior
Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In MaGMML2, their hitbox is big enough that the Mega Buster, while Mega Man is level with them, can damage them even when low to the ground. Unlike in Mega Man, it isn't possible to damage a Screw Bomber by shooting through the ground while one is inactive.
By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).
Variants
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Shadow Screw Bomber | MaGMML1R | Be the Bigger Person | An invincible Screw Bomber created by Shadow Gacha. | ACESpark | N/A | 1 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1 1 |
4 1 |
3 4 |
3 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.2 | 1 | 2 | 4 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||