Difference between revisions of "Screw Bomber"

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m (Make a Good Mega Man Level 3)
m (I don't think you need to specify that it's a custom variant unless a devkit variant is already present on the page.)
 
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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[WreckingPrograms]]
+
|programmer=[[snoruntpyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=3
 
|hp=3
 
|at=1 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}}
 
|at=1 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}}
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Solar Blaze]], [[Top Spin]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Thunder Beam]], [[Break Dash]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons, Grounded
 
|category=Cannons, Grounded
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>[[Hard to See Land]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Volcanic Furnace]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Hard to See Land]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Volcanic Furnace]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[You Don't Know the Drill]]<br>[[Ultimate Level]]<br>[[Hunter Tower]]<br>[[Cutman's New Warehouse]]<br>[[Disobedience of Superior Machines]]<br>[[Revenge of Tricastle]]<br>[[Judgement Man (stage)|Judgement Man]]<br>[[Undead Fortress]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Flower Core]]<br>[[Weapon Testing Facility]]<br>[[Deep Sea Break-In]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]]<br>[[Null and Void (Episode Zero)|Null and Void]]
|OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]]
+
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:ScrewBomber.png]]
 
|sprite=[[File:ScrewBomber.png]]
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'''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
 
'''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
  
Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the [[Final Stage]].
+
Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the Wily stage [[Flashback Database]].
  
Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu".
+
Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Flower Core]], [[Weapon Testing Facility]], and [[Deep Sea Break-In]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Screw Bomber appeared in the entries [[You Don't Know the Drill]], [[Ultimate Level]], [[Hunter Tower]], [[Cutman's New Warehouse]], [[Disobedience of Superior Machines]], [[Revenge of Tricastle]], [[Judgement Man (stage)|Judgement Man]], and [[Undead Fortress]]. The same game also included it in the [[NEO Pit of Pits]] sublevels "Entering the Purple Building", "Find Your Land Legs", "Gravity of Decisions", "Revenge of (Annoyed Grunt)", and "Some Factory Dr. Wily Built"; and the [[Shrine of Nebula]] room "Restored Beta".
  
 
==Behavior==
 
==Behavior==
Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down.
+
Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In ''MaGMML2'', their hitbox is big enough that the [[Mega Buster]], while [[Mega Man]] is level with them, can damage them even when low to the ground. Unlike in ''Mega Man'', it isn't possible to damage a Screw Bomber by shooting through the ground while one is inactive.
  
 
By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).
 
By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:ShadowScrewBomber.png]]
 +
| style="text-align: center;"|Shadow Screw Bomber
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level Remastered|MaGMML1R]]''
 +
| style="text-align: center;"|[[Be the Bigger Person]]
 +
| style="text-align: center;"|An invincible Screw Bomber created by [[Shadow Gacha]].
 +
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|N/A
 +
| style="text-align: center;"|1 (contact)<br>2 (projectile)
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=3
 
|break=3
|notes=}}
+
|tape=2/3/Y
 
+
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.2
 +
|cable=1
 +
|shoes=2
 +
|royal=4
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=4
 +
|psysaber=6*
 +
|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Cannons]][[Category:Grounded Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Cannons]][[Category:Grounded Enemies]]

Latest revision as of 19:34, 3 March 2025

Screw Bomber
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 1 (contact)
3 (projectile)1
2 (projectile)23
Weakness(es): Gemini Laser, Solar Blaze, Top Spin, Magic Card1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Thunder Beam, Break Dash, Prismatic Laser, Royal Guard3
Search Snake, Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Wheel Cutter, Plant BarrierMegamix Only
Category: Cannons, Grounded
Location(s): MaGMML(1R):
Sky Ziggurat
Hard to See Land
Flashback Database
MaGMML2:
Taco Man
Orbital Station
Maze of Significantly Less Death
Volcanic Furnace
A Mega Man for All Seasons
Gunpowder Cellar
Classic Castle
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
You Don't Know the Drill
Ultimate Level
Hunter Tower
Cutman's New Warehouse
Disobedience of Superior Machines
Revenge of Tricastle
Judgement Man
Undead Fortress
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Flower Core
Weapon Testing Facility
Deep Sea Break-In
MaGMML: Episode Zero:
Surfboard Showdown
Null and Void
Misc. Information
Japanese Name: Screw Driver
Script: スクリュードライバー
Romaji: Sukuryū Doraibā
Programmer(s): snoruntpyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
ScrewBomber.png
"An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down."
―Note in Screw Bomber's code, Megamix Engine

Screw Bomber is an enemy from the original Mega Man. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.

Screw Bomber was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat and Hard to See Land, as well as the Wily stage Flashback Database.

Screw Bomber returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man, Orbital Station, Maze of Significantly Less Death, Volcanic Furnace, A Mega Man for All Seasons, and Gunpowder Cellar, as well as the Wily stages Classic Castle and Reality Core, the Pit of Pits sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Null and Void, and the Make a Good 48 Hour Mega Man Level stages Flower Core, Weapon Testing Facility, and Deep Sea Break-In.

In Make a Good Mega Man Level 3, Screw Bomber appeared in the entries You Don't Know the Drill, Ultimate Level, Hunter Tower, Cutman's New Warehouse, Disobedience of Superior Machines, Revenge of Tricastle, Judgement Man, and Undead Fortress. The same game also included it in the NEO Pit of Pits sublevels "Entering the Purple Building", "Find Your Land Legs", "Gravity of Decisions", "Revenge of (Annoyed Grunt)", and "Some Factory Dr. Wily Built"; and the Shrine of Nebula room "Restored Beta".

Behavior

Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In MaGMML2, their hitbox is big enough that the Mega Buster, while Mega Man is level with them, can damage them even when low to the ground. Unlike in Mega Man, it isn't possible to damage a Screw Bomber by shooting through the ground while one is inactive.

By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ShadowScrewBomber.png Shadow Screw Bomber MaGMML1R Be the Bigger Person An invincible Screw Bomber created by Shadow Gacha. ACESpark N/A 1 (contact)
2 (projectile)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
4
1
3
4
3
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 4 4/3 4 0.2 1 2 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes