Difference between revisions of "Bikky"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[ThatEntityGirl]] |
|artist= | |artist= | ||
|hp=6 | |hp=6 | ||
|at=8 (contact) | |at=8 (contact) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[ | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Flame Chip]] (Z-Saber, [[Z-Burst]]){{EZ}}<br>[[Wire Adaptor]], [[Plant Barrier]]{{Megamix}} |
|category=Big Eye, Bulky, Shielded | |category=Big Eye, Bulky, Shielded | ||
| − | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Top Man 2: Spin or Go Home]]<br>[[Working in the Rain]]<br>[[Doorkman]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[One Night in Xanadu]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Bikky.png]] | |sprite=[[File:Bikky.png]] | ||
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Bikky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Hard to See Land]] and [[Maze of Death]], as well as the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the revised Wily stage [[Flashback Database]]. | Bikky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Hard to See Land]] and [[Maze of Death]], as well as the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the revised Wily stage [[Flashback Database]]. | ||
| − | Bikky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ruined Lab]] and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]]. | + | Bikky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ruined Lab]] and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[One Night in Xanadu]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Bikky was used in the entries [[Top Man 2: Spin or Go Home]], [[Working in the Rain]], and [[Doorkman]], as well as in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Bouncy Castle?" and "Your Typical Needle Man Rom Hack Stage". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>1 | |hornet=1<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 71: | Line 73: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
==Related Enemies== | ==Related Enemies== | ||
*[[Big Eye]] | *[[Big Eye]] | ||
Latest revision as of 23:29, 25 January 2025
- "A large hopping press robot, the equivalent of a big eye in Megaman 3"
- ―Note in Bikky's code, Megamix Engine
Bikky is an enemy from Mega Man 3. It is an industrial press robot capable of leaping great heights.
Bikky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Hard to See Land and Maze of Death, as well as the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered also adds it to the revised Wily stage Flashback Database.
Bikky returned in Make a Good Mega Man Level 2, where it appeared in the entries Ruined Lab and Bouncy Castle, as well as the Wily stage Reality Core, the Tier X stage Nightwalk Castle, and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Null and Void, and the Make a Good 48 Hour Mega Man Level entry One Night in Xanadu.
In Make a Good Mega Man Level 3, Bikky was used in the entries Top Man 2: Spin or Go Home, Working in the Rain, and Doorkman, as well as in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Bouncy Castle?" and "Your Typical Needle Man Rom Hack Stage".
Contents
Behavior
Bikky will hop towards Mega Man constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
3 1 |
4 1 |
1 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||