Difference between revisions of "Yoku Man"
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|gender= Male | |gender= Male | ||
|eyecolor = White | |eyecolor = White | ||
| − | |at= 3 (glowing cube, Yoku Spikes)<br> | + | |at= 4 (contact){{1}}<br>3 (glowing cube, Yoku Spikes){{1}}<br>6 (Yoku Attack){{1}}<br>5 (contact){{1R}}<br>4 (glowing cube, Yoku Spikes, projectile){{1R}} |
|weapon= Yoku Attack | |weapon= Yoku Attack | ||
|hp=28 | |hp=28 | ||
|type = Shadow | |type = Shadow | ||
| − | |weak=[[Pharaoh Shot]]{{1}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]]{{1R}} |
| − | |affiliations=Unknown | + | |affiliations=Unknown<br>[[Doctor Albert W. Wily|Dr. Wily]]{{1}} |
| − | |stage=[[Tier 3 (MaGMML)|Tier 3]] | + | |stage=[[Tier 3 (MaGMML)|Tier 3]]{{1}}<br>[[Tier 2 (MaGMML)|Tier 2]]{{1R}} |
|location= | |location= | ||
|occupation= Illusion Creator Robot | |occupation= Illusion Creator Robot | ||
|OffAppear= | |OffAppear= | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level]] ( | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Boss)<br>[[Make a Good Mega Man Level 2]] (NPC) |
|appear2= ''Mega Man Unlimited'' | |appear2= ''Mega Man Unlimited'' | ||
|sprite=[[File:YokuMan.png]] | |sprite=[[File:YokuMan.png]] | ||
}} | }} | ||
| − | {{quote|HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me! |Yoku Man|[[Make a Good Mega Man Level | + | {{quote|HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me! |Yoku Man|[[Make a Good Mega Man Level Remastered]]}} |
{{quote|Ah, how exquisite to see you again. You can never escape my image, for I am a public domain character.|Yoku Man|[[Make a Good Mega Man Level 2]]}} | {{quote|Ah, how exquisite to see you again. You can never escape my image, for I am a public domain character.|Yoku Man|[[Make a Good Mega Man Level 2]]}} | ||
| − | '''Yoku Man''' is a | + | '''Yoku Man''' is a Robot Master from the fangame ''Mega Man Unlimited'', who appears as a tier boss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]]. He is named for the [[Yoku Block]] gimmick, with his attacks centering around the use of said gimmick (including Yoku Spikes), as well as similar illusions such as faking his death. |
| − | == | + | ==''Make a Good Mega Man Level''== |
| − | Yoku Man appears | + | Yoku Man appears as the boss of [[Tier 3 (MaGMML)|Tier 3]], much to [[Mega Man]]'s dismay. He has been greatly toned down from his appearance in ''Mega Man Unlimited''. |
===Battle=== | ===Battle=== | ||
| − | |||
Yoku Man will randomly use one of the following moves: | Yoku Man will randomly use one of the following moves: | ||
*Shoot a glowing cube at Mega Man. | *Shoot a glowing cube at Mega Man. | ||
| Line 43: | Line 42: | ||
*Teleport off-screen, then summon 11 spikes that fall down from the top of the room and explode upon hitting the floor. | *Teleport off-screen, then summon 11 spikes that fall down from the top of the room and explode upon hitting the floor. | ||
*Summon two copies of himself that periodically jump forward slightly before eventually disappearing. These copies do not hurt Mega Man. | *Summon two copies of himself that periodically jump forward slightly before eventually disappearing. These copies do not hurt Mega Man. | ||
| − | * | + | *Use the Yoku Attack to summon a shadowy copy of himself that homes in on Mega Man, then hovers on top of him. This copy can be destroyed if it takes enough damage. |
| − | |||
| − | |||
===Dialogue=== | ===Dialogue=== | ||
| − | + | '''Mega Man:''' Oh no, Yoku Man?! Aah! All of the horrible memories of your stage are flooding back! | |
| − | Mega Man: Oh no, Yoku Man?! Aah! All of the horrible memories of your stage are flooding back! | ||
| − | Yoku Man: Hahaha, that's EXACTLY why Wily revived me. Are you ready to face my illusions?! | + | '''Yoku Man:''' Hahaha, that's EXACTLY why Wily revived me. Are you ready to face my illusions?! |
| − | Mega Man: NO | + | '''Mega Man:''' NO |
| − | Yoku Man: Sucks for you, then! Time to die! | + | '''Yoku Man:''' Sucks for you, then! Time to die! |
| − | |||
| − | |||
| − | Yoku Man | + | ==''Make a Good Mega Man Level Remastered''== |
| + | Yoku Man reprises his role as a tier boss in ''Make a Good Mega Man Level Remastered'', but is now the boss of [[Tier 2 (MaGMML)|Tier 2]] instead. His attack strategy is closer to his original ''Mega Man Unlimited'' pattern, with some added attacks. | ||
| − | Mega Man: Why me, why me...Least you can’t call Yoku Spikes on me this time. We aren’t in your lair! | + | ===Battle=== |
| + | Yoku Man follows a set pattern that repeats itself when it finishes: | ||
| + | * First, he summons a row of three Yoku Blocks and a Yoku Spike, followed by two rows of two Yoku Blocks and a Yoku Spike. While summoning each row, he vanishes as a glowing cube near his head flies up to a Yoku Block where he rematerialises. Before dematerialising, he sends a projectile below him that tracks Mega Man's height and moves left or right when it gets low enough. | ||
| + | * Upon reaching the top-most row, Yoku Man's cube flies away as a screen-wide line of Yoku Spikes appears on the bottom. Moving in a sine wave, the line of Yoku Spikes moves up two rows before slowly going down offscreen, requiring the use of the Yoku Blocks to avoid taking damage. Another line of Yoku Spikes eventually appears at the top of the screen to render the highest rows unsafe. | ||
| + | * As the Yoku Spike waves disappear, the Yoku Spikes on each row explode into two projectiles that fly left and right and destroy the Yoku Blocks adjacent to them. | ||
| + | * The glowing cube flies down from the top of the screen, firing up to three projectiles at Mega Man before Yoku Man rematerialises on the ground. | ||
| + | * Yoku Man jumps backwards as he traps Mega Man behind several Yoku Blocks and sends up to nine Yoku Spikes at him; the last three appearing simultaneously as the Yoku Blocks self-destruct. While this is happening, the glowing cube orbits him to protect him from attacks. | ||
| + | * Yoku Man dematerialises as his cube flies to the top of the screen before once more falling while firing three projectiles at Mega Man. Once Yoku Man rematerialises, the pattern repeats. | ||
| + | |||
| + | ===Dialogue=== | ||
| + | '''Mega Man:''' Oh no. | ||
| + | |||
| + | '''Yoku Man:''' HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me! | ||
| + | |||
| + | '''Mega Man:''' Why me, why me...Least you can’t call Yoku Spikes on me this time. We aren’t in your lair! | ||
| + | |||
| + | '''Yoku Man:''' Wait, Yoku Spikes? ....I was planning on beating you to death with a spoon but...That’s a much better idea! | ||
| − | + | '''Mega Man: Oh nut bunnies.''' | |
| − | + | ==''Make a Good Mega Man Level 2''== | |
| − | |||
In ''[[Make a Good Mega Man Level 2]]'', Yoku Man appears as an NPC in the [[Chateau Chevaleresque]]. | In ''[[Make a Good Mega Man Level 2]]'', Yoku Man appears as an NPC in the [[Chateau Chevaleresque]]. | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
| − | | buster = 1/1/2 | + | |buster=1/1/2 |
| − | | metal = 1 | + | |metal=1 |
| − | | gemini = 1 | + | |gemini=1 |
| − | | solar = 1 | + | |solar=1 |
| − | | top = 0 | + | |top=0 |
| − | | wool = 1 | + | |wool=1 |
| − | | black = 1 | + | |black=1 |
| − | | phar = 3/4/7 | + | |phar=3/4/7 |
| − | | magic= 1 | + | |magic=1 |
| − | | notes = | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/2 | ||
| + | |metal=2 | ||
| + | |gemini=4 | ||
| + | |solar=0 | ||
| + | |top=2 | ||
| + | |wool=3 | ||
| + | |black=1 | ||
| + | |phar=1/2 | ||
| + | |magic=0 | ||
| + | |orb=1 | ||
| + | |notes= | ||
}} | }} | ||
| Line 87: | Line 113: | ||
{{MaGMML Tier 3}} | {{MaGMML Tier 3}} | ||
| + | {{MaGMML Tier 2}} | ||
{{MaGMML}} | {{MaGMML}} | ||
| − | [[category:Robot Masters]][[category:Make a Good Mega Man Level]][[category:Tier Bosses]][[Category:Bosses]][[Category:Tier 3 (MaGMML)]][[Category:Make a Good Mega Man Level Bosses]] | + | [[category:Robot Masters]][[category:Make a Good Mega Man Level]][[category:Tier Bosses]][[Category:Bosses]][[Category:Tier 3 (MaGMML)]][[Category:Tier 2 (MaGMML)]][[Category:Make a Good Mega Man Level Bosses]] |
Revision as of 11:10, 4 August 2019
| Yoku Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by MegaPhilX | |||||||||||||||||||||||||||||||||||||||||||||
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- "HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me! "
- ―Yoku Man, Make a Good Mega Man Level Remastered
- "Ah, how exquisite to see you again. You can never escape my image, for I am a public domain character."
- ―Yoku Man, Make a Good Mega Man Level 2
Yoku Man is a Robot Master from the fangame Mega Man Unlimited, who appears as a tier boss in Make a Good Mega Man Level and its remake. He is named for the Yoku Block gimmick, with his attacks centering around the use of said gimmick (including Yoku Spikes), as well as similar illusions such as faking his death.
Contents
Make a Good Mega Man Level
Yoku Man appears as the boss of Tier 3, much to Mega Man's dismay. He has been greatly toned down from his appearance in Mega Man Unlimited.
Battle
Yoku Man will randomly use one of the following moves:
- Shoot a glowing cube at Mega Man.
- Jump forward.
- Summon four glowing cubes at the top of the room, which home in on Mega Man shortly after appearing.
- Trap Mega Man in a Yoku Block formation. Mega Man can avoid being trapped by hurrying away from his initial position once the audio cue plays.
- Summon a pair of glowing cubes that bounce diagonally along the edges of the room.
- Teleport off-screen, then summon 11 spikes that fall down from the top of the room and explode upon hitting the floor.
- Summon two copies of himself that periodically jump forward slightly before eventually disappearing. These copies do not hurt Mega Man.
- Use the Yoku Attack to summon a shadowy copy of himself that homes in on Mega Man, then hovers on top of him. This copy can be destroyed if it takes enough damage.
Dialogue
Mega Man: Oh no, Yoku Man?! Aah! All of the horrible memories of your stage are flooding back!
Yoku Man: Hahaha, that's EXACTLY why Wily revived me. Are you ready to face my illusions?!
Mega Man: NO
Yoku Man: Sucks for you, then! Time to die!
Make a Good Mega Man Level Remastered
Yoku Man reprises his role as a tier boss in Make a Good Mega Man Level Remastered, but is now the boss of Tier 2 instead. His attack strategy is closer to his original Mega Man Unlimited pattern, with some added attacks.
Battle
Yoku Man follows a set pattern that repeats itself when it finishes:
- First, he summons a row of three Yoku Blocks and a Yoku Spike, followed by two rows of two Yoku Blocks and a Yoku Spike. While summoning each row, he vanishes as a glowing cube near his head flies up to a Yoku Block where he rematerialises. Before dematerialising, he sends a projectile below him that tracks Mega Man's height and moves left or right when it gets low enough.
- Upon reaching the top-most row, Yoku Man's cube flies away as a screen-wide line of Yoku Spikes appears on the bottom. Moving in a sine wave, the line of Yoku Spikes moves up two rows before slowly going down offscreen, requiring the use of the Yoku Blocks to avoid taking damage. Another line of Yoku Spikes eventually appears at the top of the screen to render the highest rows unsafe.
- As the Yoku Spike waves disappear, the Yoku Spikes on each row explode into two projectiles that fly left and right and destroy the Yoku Blocks adjacent to them.
- The glowing cube flies down from the top of the screen, firing up to three projectiles at Mega Man before Yoku Man rematerialises on the ground.
- Yoku Man jumps backwards as he traps Mega Man behind several Yoku Blocks and sends up to nine Yoku Spikes at him; the last three appearing simultaneously as the Yoku Blocks self-destruct. While this is happening, the glowing cube orbits him to protect him from attacks.
- Yoku Man dematerialises as his cube flies to the top of the screen before once more falling while firing three projectiles at Mega Man. Once Yoku Man rematerialises, the pattern repeats.
Dialogue
Mega Man: Oh no.
Yoku Man: HERE’S JOHNNY! Public Domain character baby! You’ll never be rid of me!
Mega Man: Why me, why me...Least you can’t call Yoku Spikes on me this time. We aren’t in your lair!
Yoku Man: Wait, Yoku Spikes? ....I was planning on beating you to death with a spoon but...That’s a much better idea!
Mega Man: Oh nut bunnies.
Make a Good Mega Man Level 2
In Make a Good Mega Man Level 2, Yoku Man appears as an NPC in the Chateau Chevaleresque.
Damage Table
Make a Good Mega Man Level
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| 1/1/2 | 1 | 1 | 1 | 0 | 1 | 1 | 3/4/7 | 1 |
| Other Notes | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/2 | 2 | 4 | 0 | 2 | 3 | 1 | 1/2 | 0 | 1 |
| Other Notes | |||||||||
Trivia
- Yoku Man's creator, Starsimsuniverse, encouraged the idea of the character potentially appearing in fangames other than Unlimited, leading to the character being described as a "public domain character" on occasion. While the accuracy of this description is somewhat questionable, Yoku Man still proudly declares himself to be a "public domain character" in MaGMML2 and MaGMML1 Remastered.
| Make a Good Mega Man Level - Tier 3 | |
|---|---|
| Entry Stages | |
| Wily Combo • Napalm Forest and Caves • Hard to See Land • Maze of Death | |
| Tier Bosses | |
| Yoku Man1 • Dagger Man1R | |
| Make a Good Mega Man Level - Tier 2 | |
|---|---|
| Entry Stages | |
| Chroma Key • Midnight Snow • Sunset Siege • Sky Ziggurat | |
| Tier Bosses | |
| Dagger Man1 • Yoku Man1R | |