Difference between revisions of "Giant Metall"

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==Trivia==
 
==Trivia==
* If the modified Ruined Lab version is not counted, Giant Metall has the dubious distinction of being the only pre-[[Megamix Engine]] enemy to, as of the release of [[Make a Good Mega Man Level: Episode Zero]], not make an appearance in any ''MaGMML'' game.
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* If the modified Ruined Lab version is not counted, Giant Metall has the dubious distinction of being the only pre-[[Megamix Engine]] enemy to, as of the release of ''[[Make a Good Mega Man Level: Episode Zero]]'', not make an appearance in any ''MaGMML'' game.
 
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{{MaGMML2 Entry Bosses}}
 
{{MaGMML2 Entry Bosses}}

Revision as of 12:39, 14 May 2021

Giant Metall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10 (Giant Metall, devkit)
28 (Giant Metall, Ruined Lab)
1 (red ball)
Attack Damage: MaGMML2:
8 (contact)
2 (red ball)
Weakness(es): Sakugarne (MaGMML2, Devkit)
Jewel Satellite, Flash Stopper (MaGMML2, Ruined Lab)
Category: Flying, Mets
Location(s): MaGMML2:
Ruined Lab
Misc. Information
Script: ジャイアントメットール
Romaji: Jaianto Mettōru
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 3
MaGMML Game Appearances: MaGMML2 (Midboss)
GiantMetall.png

Giant Metall is a midboss from Mega Man 3. It is a gigantic Metall with no legs, moving using two jets on its lower body.

Giant Metall was first made available in the devkit for Make a Good Mega Man Level 2. The original devkit version does not appear in the final game, but an altered version of it appears as a midboss in Ruined Lab, where it is also known as Healthy Giant Metool, or simply Giant Metool.

Behavior

Devkit

Giant Metall slowly floats up and down, periodically shooting a spread of three red balls, while also periodically dropping a Metall DX below itself.

Ruined Lab

Giant Metall slowly floats up and down, periodically shooting a spread of five red balls. The red balls usually come out all at once, but they will sometimes come out one at a time, starting from the highest-aimed ball and going downwards. When Giant Metall's health reaches 12, it will begin floating faster and firing at a quicker rate.

Damage Table

Devkit

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes

Ruined Lab

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 8 1 1 Y 1 2 4 1 2
Other Notes


Related Enemies

Trivia


Make a Good Mega Man Level 2 - Entry Bosses
Original Robot Masters
Alter ManBoil ManBond ManChomp ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Edited Robot Masters
Boundin' Crash ManColor ManFinal ToadGangly Crash ManGroovity ManGuts Man DuoKomuso Man?Napalm ManPharaoh Man's RevengeRomhack Top Man
End-Stage Bosses
8 Centipeder TowerAlienBoss WhopperBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XKelbesqueKichonaThe Kid
Other Bosses and Mid-bosses
Air CapsuleAir DevilAvoidance CherryBig Fire TellyDennisDisco BallGiant MetallGreen Hot DogHall MasterJoe Man RJoe MobMixerlydiaMush KingRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly
Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane BayBlaze ManGunpowder CellarCursor CurseCossack's Other CitadelFortified LabSpiky SituationRuined Lab
List of Bosses
Toad ManMatch ManVolt ManCursorThe KidAvoidance CherryHealthy Giant MetoolDoc Robot MK2Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge