Difference between revisions of "Mega Man 4"
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| − | {{GameInfo | + | {{GameInfo |
| − | |title= Mega Man 4 | + | |title=Mega Man 4 |
| − | |image= [[File:Megaman4_box.png|256px]] | + | |image=[[File:Megaman4_box.png|256px]] |
| − | |caption= ''Mega Man 4'' North American boxart | + | |caption=''Mega Man 4'' North American boxart |
| − | |developer= Capcom | + | |developer=Capcom |
| − | |publisher= Capcom | + | |publisher=Capcom |
|director= | |director= | ||
| − | |producer= | + | |producer= |
|designer= | |designer= | ||
| − | |programmer= | + | |programmer= |
| − | |artist= | + | |artist= |
| − | |writer= | + | |writer= |
|composer= | |composer= | ||
| − | |series= Mega Man Classic | + | |series=Mega Man Classic |
| − | |platforms= NES | + | |platforms=NES |
| − | |releasedate= January 1, 1992 | + | |releasedate=January 1, 1992 |
| − | |rerelease= | + | |rerelease= |
| − | |version= | + | |version= |
| − | |genre = Action / Platform | + | |genre=Action / Platform |
| − | |modes= | + | |modes= |
| − | |media = Physical cartridge, digital download | + | |media=Physical cartridge, digital download |
| − | |input = | + | |input= |
}} | }} | ||
| − | '''''Mega Man 4''''' is the fourth game in the classic ''Mega Man'' series. On top of having a more polished presentation compared to [[Mega Man 3|the third game]], it also refined the gameplay further. The game marks the debut of [[Eddie]], and adds the ability to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''Mega Man 9'' and ''Mega Man 10''). Finally, the idea of additional stages between the Robot Masters and Dr. Wily was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated. | + | '''''Mega Man 4''''' is the fourth game in the classic ''Mega Man'' series. On top of having a more polished presentation compared to [[Mega Man 3|the third game]], it also refined the gameplay further. The game marks the debut of [[Eddie]], and adds the ability to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''). Finally, the idea of additional stages between the Robot Masters and Dr. Wily was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated. |
== Representation in ''MaGMML'' == | == Representation in ''MaGMML'' == | ||
| Line 64: | Line 64: | ||
* [[Biree]]{{2}}{{3}} | * [[Biree]]{{2}}{{3}} | ||
* [[Dompan]]{{2}}{{3}} | * [[Dompan]]{{2}}{{3}} | ||
| − | |||
* [[Metall Dance]]{{2}}{{3}} | * [[Metall Dance]]{{2}}{{3}} | ||
| + | * [[Metall EX]]{{2}}{{3}} | ||
* [[Mummira]]{{2}}{{3}} | * [[Mummira]]{{2}}{{3}} | ||
* [[Puyoyon]]{{2}}{{3}} | * [[Puyoyon]]{{2}}{{3}} | ||
| Line 85: | Line 85: | ||
* [[Building Platform]]{{1}}{{2}}{{3}} | * [[Building Platform]]{{1}}{{2}}{{3}} | ||
* [[Cossack Platform]]{{1}}{{2}}{{3}} | * [[Cossack Platform]]{{1}}{{2}}{{3}} | ||
| − | * [[ | + | * [[Dustman Block]]{{1}}{{2}}{{3}} |
* [[Hover]]{{1}}{{2}}{{3}} | * [[Hover]]{{1}}{{2}}{{3}} | ||
* [[Quicksand]]{{1}}{{2}}{{3}} | * [[Quicksand]]{{1}}{{2}}{{3}} | ||
| Line 107: | Line 107: | ||
* An unused object from this game appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Level]]'' [[Magnum Man (Stage)|Magnum Man]], functioning as a spring. | * An unused object from this game appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Level]]'' [[Magnum Man (Stage)|Magnum Man]], functioning as a spring. | ||
* A [[Haehaey]], Bright Man, [[Toad Man]], Ring Man, and Skull Man appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear in ''MaGMML2'', along with the previously absent Robot Masters Drill Man, [[Pharaoh Man]], [[Dust Man]], and Dive Man, while Bright Man only appears in the forms of statues in his likeness. | * A [[Haehaey]], Bright Man, [[Toad Man]], Ring Man, and Skull Man appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear in ''MaGMML2'', along with the previously absent Robot Masters Drill Man, [[Pharaoh Man]], [[Dust Man]], and Dive Man, while Bright Man only appears in the forms of statues in his likeness. | ||
| − | |||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 16:06, 7 September 2018
Mega Man 4 is the fourth game in the classic Mega Man series. On top of having a more polished presentation compared to the third game, it also refined the gameplay further. The game marks the debut of Eddie, and adds the ability to charge the Mega Buster, a feature that would continue to appear in games afterwards (with the exceptions of Mega Man 9 and Mega Man 10). Finally, the idea of additional stages between the Robot Masters and Dr. Wily was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated.
Contents
Representation in MaGMML
While Mega Man 4 has more or less received an average reception, it has received strong amounts of representation in the MaGMML series, to the point where every standard enemy and midboss will be included in the devkit by MaGMML3.
Weapons
Devkit Assets
Enemies
- Docron123
- Drill Boulder123
- Gachappon123
- Garyoby123
- Gyotot123
- Haehaey123
- Helipon123
- Imorm123
- Jumbig123
- M-422A123
- Mantan123
- Metall Swim123
- Mono Roader123
- Pakatto 24123
- Ratton123
- Ring Ring123
- Sea Mine123
- Shield Attacker123
- Skeleton Joe123
- Skullmet123
- Super Ball Machine Jr.123
- Taketento123
- Togehero123
- Tom Boy123
- Up n' Down123
- 100 Watton23
- Battonton23
- Biree23
- Dompan23
- Metall Dance23
- Metall EX23
- Mummira23
- Puyoyon23
- Rackaser23
- Sasoreenu23
- Swallown23
- Totem Polen23
- Ladder Press3
- Minoan3
- Wall Blaster3
Mini Bosses
Gimmicks
- Building Platform123
- Cossack Platform123
- Dustman Block123
- Hover123
- Quicksand123
- Battan23
- Brightman Platform23
- Cossack Snow23
- Fork Block23
- Lever23
- Ringman Platform23
- Toad Rain23
Bosses
Other
- Bright Man appears as a secret boss in MaGMML1.
- Bright Man is one of the four Robot Masters playable in the MaGMML2 entry Identity Crisis.
- An unused object from this game appears in the MaGMML3 Judge Application Level Magnum Man, functioning as a spring.
- A Haehaey, Bright Man, Toad Man, Ring Man, and Skull Man appear as NPCs in the hubs of MaGMML1. The latter three reappear in MaGMML2, along with the previously absent Robot Masters Drill Man, Pharaoh Man, Dust Man, and Dive Man, while Bright Man only appears in the forms of statues in his likeness.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |