Difference between revisions of "The Quickening"

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{{Levelinfo
 
{{Levelinfo
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|rank = 17th
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|rank=17th
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|image= [[File:MaGMML1-17-TheQuickening1.png]]
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|image=[[File:MaGMML1-17-TheQuickening1.png]]
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|caption= You're most likely gonna need these...
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|caption=You're most likely gonna need these...
 
|game=[[Make a Good Mega Man Level]]
 
|game=[[Make a Good Mega Man Level]]
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|creator= [[Zyglrox Odyssey]]
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|creator=[[Zyglrox Odyssey]]
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|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
 
<!--
 
<!--
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Judge Order Reminder:  
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Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
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|judge1 = 35
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|judge1=35
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|judge2 = 51
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|judge2=51
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|judge3 = 8
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|judge3=8
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|judge4 = 25
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|judge4=25
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|judge5 = 57
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|judge5=57
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|totalscore = 35.2
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|totalscore=35.2
 
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'''The Quickening''' is the 17th place entry in ''Make a Good Mega Man Level.'' It's an incredibly difficult [[Quick Laser]] climb.
 
'''The Quickening''' is the 17th place entry in ''Make a Good Mega Man Level.'' It's an incredibly difficult [[Quick Laser]] climb.
 
==Strategy==
 
==Strategy==
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At the start of the level, you get 7 lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Force Beams. The second screen has a [[magnet]] that will help you avoid them. In the third screen, a [[Fan Fiend]] will help you try to outrun the force beams. The [[Black Hole Bomb]] also helps. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Force Beams. The Black Hole Bomb is helpful here. After that, you have to jump up platforms from [[Plant Man]]'s stage with Force Beams. Then you reach a room with a [[Pelicanu]] and the energy element.  
+
At the start of the level, you get 7 lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Force Beams. The second screen has a [[Magnet Machine]] that will help you avoid them. In the third screen, a [[Fan Fiend]] will help you try to outrun the force beams. The [[Black Hole Bomb]] also helps. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Force Beams. The Black Hole Bomb is helpful here. After that, you have to jump up platforms from [[Plant Man]]'s stage with Force Beams. Then you reach a room with a [[Pelicanu]] and the energy element.  
 
{|
 
{|
 
| [[File:MaGMML1-17-TheQuickening2.png|frame|none|alt=The Quickening Screenshot A|'''A''': Use the magnet to get there fast!]]
 
| [[File:MaGMML1-17-TheQuickening2.png|frame|none|alt=The Quickening Screenshot A|'''A''': Use the magnet to get there fast!]]

Revision as of 00:23, 17 September 2018

17th: The Quickening

Make a Good Mega Man Level

MaGMML1-17-TheQuickening1.png
You're most likely gonna need these...
"Yo. Just saying, heads up, the teleporter to my right leads to a ridiculously hard level. It's beatable, though!"
―Skull Man, next to the teleporter.

Overview

The Quickening is the 17th place entry in Make a Good Mega Man Level. It's an incredibly difficult Quick Laser climb.

Strategy

At the start of the level, you get 7 lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Force Beams. The second screen has a Magnet Machine that will help you avoid them. In the third screen, a Fan Fiend will help you try to outrun the force beams. The Black Hole Bomb also helps. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Force Beams. The Black Hole Bomb is helpful here. After that, you have to jump up platforms from Plant Man's stage with Force Beams. Then you reach a room with a Pelicanu and the energy element.

The Quickening Screenshot A
A: Use the magnet to get there fast!
The Quickening Screenshot B
B: The checkpoint.
The Quickening Screenshot C
C: People have trouble with this buster-only. Get through quickly.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 35 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
13 / 25 2 / 25 6 / 15 9 / 15 5 / 10 0 / 10



i liked the music

Cheez8 Cheez8 Cheez8 : 51 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
19 / 25 3 / 25 7 / 15 11 / 15 3 / 10 8 / 10



Y'know, it's probably a good thing there's no music here. A fifteen second loop would get real annoying after the first ten minutes. That was INCREDIBLY satisfying to actually complete, by the way.

Duiv0 Duvi0 Duvi0 : 8 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
1 / 25 2 / 25 1 / 15 1 / 15 3 / 10 0 / 10



No time to waste the player's time!

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 25 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
6 / 25 2 / 25 5 / 15 7 / 15 5 / 10 0 / 10



Oh... all right then, another Quick Man level-type. I... can't say I'm impressed with this one. Wasn't a fan of Quick Man's level, nor was I a fan of Rainbow Man's level, and I can't say I'm a huge fan of this one either. That being said, its short, and the concept behind this is unique for a Quick Man level, but... its still a Quick Man level.

MrKyurem MrKyurem MrKyurem : 57 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
18 / 25 10 / 25 12 / 15 7 / 15 5 / 10 5 / 10



That letter between X and Z. For a level based solely around quick lasers, this is surprisingly fair and well made (although stupidly hard). There's safe zones in every screen at the start and end so you can watch the pattern, then scroll it off screen and restart the pattern so you can try it, and there are no sections where something shows up that you didn't notice. For anybody who's not ready for the bad times upcoming, you should try Black Hole Bomb on the lasers. Gets a 5 for music despite not having music because silence really helps, although I am disappointed you did not use Quick Man's theme.


Trivia

Make a Good Mega Man Level - Tier 1
Entry Stages
Objective: Vain Space • City War • Level • The Quickening
Tier Bosses
Jolt Man1 • Him1R
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul