Difference between revisions of "Super Arm"
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{{Weapondata | {{Weapondata | ||
|align= right | |align= right | ||
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|name= [[File:SuperArmIcon.png|left]][[File:SuperArmIcon.png|right]]Super Arm | |name= [[File:SuperArmIcon.png|left]][[File:SuperArmIcon.png|right]]Super Arm | ||
|image= [[File:MM1-SuperArm-Art.jpg|250px]] | |image= [[File:MM1-SuperArm-Art.jpg|250px]] | ||
| − | |caption= Mega Man with Super Arm equipped. | + | |caption= Mega Man with the Super Arm equipped. |
| + | |programmer= [[NaOH]] | ||
|boss= [[Guts Man]] | |boss= [[Guts Man]] | ||
| − | |eagainst= [[Cut Man]], [[Air Man]] | + | |eagainst= [[Cut Man]], [[Ice Man]], [[Air Man]], [[Picopico-kun]], [[Spark Man]], [[Dust Man]], [[Stone Man]], [[Power Piston]], [[Volt Man]]{{Megamix}} |
|user= [[Mega Man]] | |user= [[Mega Man]] | ||
|at= | |at= | ||
| Line 12: | Line 14: | ||
|capacity= 14 | |capacity= 14 | ||
|type= Grab, Split | |type= Grab, Split | ||
| − | |OffAppear=[[Mega Man 1]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
|appearances=[[Make a Good 24 Hour Mega Man Level]] | |appearances=[[Make a Good 24 Hour Mega Man Level]] | ||
|sprite=[[File:SuperArmWep.png]] | |sprite=[[File:SuperArmWep.png]] | ||
}} | }} | ||
| − | '''Super Arm''' (スーパーアーム ''Sūpā Āmu'') is [[Guts Man|Guts Man's]] | + | The '''Super Arm''' (スーパーアーム ''Sūpā Āmu'') is [[Guts Man|Guts Man's]] Special Weapon from the original ''[[Mega Man 1|Mega Man]]''. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into four smaller projectiles that fly forward. |
| − | + | ==''Make a Good 24 Hour Mega Man Level''== | |
| − | Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to ''Mega Man | + | Super Arm is one of the weapons in ''[[Make a Good 24 Hour Mega Man Level]]''. It has been made slightly less situational compared to ''Mega Man'', as it can now pick up [[Junk Block]]s and [[Chill Man Block]]s, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it. |
| − | ==Damage Values== | + | ===Damage Values=== |
| − | ===Devkit Bosses=== | + | ====Devkit Bosses==== |
| + | ====Make a Good 24 Hour Mega Man Level==== | ||
| − | ===[[Make a Good 24 Hour Mega Man Level]] | + | ==Megamix Engine== |
| + | The Super Arm is present in the [[Megamix Engine]], and along with the [[Chill Spike]] is one of only two weapons from ''Make a Good 24 Hour Mega Man Level'' to be included. The player can obtain the weapon in the engine's Example Game by defeating Guts Man. It functions the same way as it had before, only now certain bosses, such as [[Stone Man]] in his crumbled state and the [[Picopico-kun]]'s pieces, can be directly picked up with the weapon. Thrown blocks deal four points of damage by default, and debris from them deals two points. Although no special damage values for enemies are present, damage values have been added for bosses. | ||
| + | ===Damage Table=== | ||
| + | The order of damage listed is a whole Super Arm block, then a shot of debris from a shattered block. | ||
| + | {{BosstableDevkit | ||
| + | | cut = 14/2 | ||
| + | | guts = 1/1 | ||
| + | | ice = 4/2 | ||
| + | | bomb = 0/0 | ||
| + | | fire = 1/1 | ||
| + | | oil = 1/1 | ||
| + | | metal = 1/1 | ||
| + | | air = 4/4 | ||
| + | | bubble = 1/1 | ||
| + | | quick = 2/2 | ||
| + | | crash = 1/1 | ||
| + | | flash = 2/2 | ||
| + | | heat = 2/2 | ||
| + | | wood = 1/1 | ||
| + | | dragon = 1/1 | ||
| + | | picopico = 3/3* | ||
| + | | dozer = 1/1 | ||
| + | | gemini = 1/1 | ||
| + | | hard = 0/0 | ||
| + | | top = 2/2 | ||
| + | | spark = 4/4 | ||
| + | | kamegoro = 2/2 | ||
| + | | toad = 1/1 | ||
| + | | pharaoh = 1/1 | ||
| + | | dust = 4/4 | ||
| + | | metall = 1/1 | ||
| + | | gravity = 1/1 | ||
| + | | stone = 1/1† | ||
| + | | gyro = 1/1 | ||
| + | | dark4 = 2/2 | ||
| + | | blizzard = 1/1 | ||
| + | | centaur = 1/1 | ||
| + | | plant = 1/1 | ||
| + | | yamato = 1/1 | ||
| + | | rounder = 1/1 | ||
| + | | piston = 4/4 | ||
| + | | splash = 1/1 | ||
| + | | hornet = 1/1 | ||
| + | | megamech = 1/1 | ||
| + | | honey = 1/1 | ||
| + | | commando = 1/1 | ||
| + | | chill = 1/1 | ||
| + | | solar = 1/1 | ||
| + | | enker = 2/2 | ||
| + | | quint = 1/1 | ||
| + | | punk = 1/1 | ||
| + | | suzy = 1/1 | ||
| + | | ballade = 0/0 | ||
| + | | huntera = 1/1 | ||
| + | | hunterb = 1/1 | ||
| + | | mercury = 2/2 | ||
| + | | saturn = 1/1 | ||
| + | | uranus = 2/2 | ||
| + | | iron = 1/1 | ||
| + | | grey = 2/2 | ||
| + | | dangan = 1/1 | ||
| + | | komuso = 1/1 | ||
| + | | sonic = 1/1 | ||
| + | | volt = 4/4 | ||
| + | | dyna = 1/1 | ||
| + | }} | ||
| + | * *The Picopico-kun's pieces can be picked up and thrown, which counts as destroying it. | ||
| + | * †Stone Man can be picked up as a pile of bricks and thrown; this deals 4 points of damage to him. | ||
{{MaG24HMML}} | {{MaG24HMML}} | ||
[[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]] | [[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]] | ||
Revision as of 13:00, 8 January 2019
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The Super Arm (スーパーアーム Sūpā Āmu) is Guts Man's Special Weapon from the original Mega Man. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into four smaller projectiles that fly forward.
Contents
Make a Good 24 Hour Mega Man Level
Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to Mega Man, as it can now pick up Junk Blocks and Chill Man Blocks, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it.
Damage Values
Devkit Bosses
Make a Good 24 Hour Mega Man Level
Megamix Engine
The Super Arm is present in the Megamix Engine, and along with the Chill Spike is one of only two weapons from Make a Good 24 Hour Mega Man Level to be included. The player can obtain the weapon in the engine's Example Game by defeating Guts Man. It functions the same way as it had before, only now certain bosses, such as Stone Man in his crumbled state and the Picopico-kun's pieces, can be directly picked up with the weapon. Thrown blocks deal four points of damage by default, and debris from them deals two points. Although no special damage values for enemies are present, damage values have been added for bosses.
Damage Table
The order of damage listed is a whole Super Arm block, then a shot of debris from a shattered block.
- *The Picopico-kun's pieces can be picked up and thrown, which counts as destroying it.
- †Stone Man can be picked up as a pile of bricks and thrown; this deals 4 points of damage to him.
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |