Difference between revisions of "Super Arm"

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{{stub}}
 
{{Weapondata
 
{{Weapondata
 
|align= right
 
|align= right
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|name= [[File:SuperArmIcon.png|left]][[File:SuperArmIcon.png|right]]Super Arm
 
|name= [[File:SuperArmIcon.png|left]][[File:SuperArmIcon.png|right]]Super Arm
 
|image= [[File:MM1-SuperArm-Art.jpg|250px]]
 
|image= [[File:MM1-SuperArm-Art.jpg|250px]]
|caption= Mega Man with Super Arm equipped.
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|caption= Mega Man with the Super Arm equipped.
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|programmer= [[NaOH]]
 
|boss= [[Guts Man]]
 
|boss= [[Guts Man]]
|eagainst= [[Cut Man]], [[Air Man]]
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|eagainst= [[Cut Man]], [[Ice Man]], [[Air Man]], [[Picopico-kun]], [[Spark Man]], [[Dust Man]], [[Stone Man]], [[Power Piston]], [[Volt Man]]{{Megamix}}
 
|user= [[Mega Man]]
 
|user= [[Mega Man]]
 
|at=  
 
|at=  
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|capacity= 14
 
|capacity= 14
 
|type= Grab, Split
 
|type= Grab, Split
|OffAppear=[[Mega Man 1]]
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|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|appearances=[[Make a Good 24 Hour Mega Man Level]]
 
|appearances=[[Make a Good 24 Hour Mega Man Level]]
 
|sprite=[[File:SuperArmWep.png‎]]
 
|sprite=[[File:SuperArmWep.png‎]]
 
}}
 
}}
'''Super Arm''' (スーパーアーム ''Sūpā Āmu'') is [[Guts Man|Guts Man's]] special weapon from ''[[Mega Man 1]]''. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into 4 smaller projectiles that fly forward.
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The '''Super Arm''' (スーパーアーム ''Sūpā Āmu'') is [[Guts Man|Guts Man's]] Special Weapon from the original ''[[Mega Man 1|Mega Man]]''. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into four smaller projectiles that fly forward.
  
===''[[Make a Good 24 Hour Mega Man Level]]''===
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==''Make a Good 24 Hour Mega Man Level''==
Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to ''Mega Man 1'', as it can now pick up the junk blocks from Spark Man's stage and the breakable ice blocks from [[Chill Man|Chill Man's]] stage, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it. However, certain bosses in the [[Megamix Engine]] were programmed with it as a weakness.
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Super Arm is one of the weapons in ''[[Make a Good 24 Hour Mega Man Level]]''. It has been made slightly less situational compared to ''Mega Man'', as it can now pick up [[Junk Block]]s and [[Chill Man Block]]s, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it.
  
==Damage Values==
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===Damage Values===
===Devkit Bosses===
+
====Devkit Bosses====
 +
====Make a Good 24 Hour Mega Man Level====
  
===[[Make a Good 24 Hour Mega Man Level]]===
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==Megamix Engine==
 +
The Super Arm is present in the [[Megamix Engine]], and along with the [[Chill Spike]] is one of only two weapons from ''Make a Good 24 Hour Mega Man Level'' to be included. The player can obtain the weapon in the engine's  Example Game by defeating Guts Man. It functions the same way as it had before, only now certain bosses, such as [[Stone Man]] in his crumbled state and the [[Picopico-kun]]'s pieces, can be directly picked up with the weapon. Thrown blocks deal four points of damage by default, and debris from them deals two points. Although no special damage values for enemies are present, damage values have been added for bosses.
  
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===Damage Table===
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The order of damage listed is a whole Super Arm block, then a shot of debris from a shattered block.
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{{BosstableDevkit
 +
| cut = 14/2
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| guts = 1/1
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| ice = 4/2
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| bomb = 0/0
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| fire = 1/1
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| oil = 1/1
 +
| metal = 1/1
 +
| air = 4/4
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| bubble = 1/1
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| quick = 2/2
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| crash = 1/1
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| flash = 2/2
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| heat = 2/2
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| wood = 1/1
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| dragon = 1/1
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| picopico = 3/3*
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| dozer = 1/1
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| gemini = 1/1
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| hard = 0/0
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| top = 2/2
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| spark = 4/4
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| kamegoro = 2/2
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| toad = 1/1
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| pharaoh = 1/1
 +
| dust = 4/4
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| metall = 1/1
 +
| gravity = 1/1
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| stone = 1/1†
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| gyro = 1/1
 +
| dark4 = 2/2
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| blizzard = 1/1
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| centaur = 1/1
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| plant = 1/1
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| yamato = 1/1
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| rounder = 1/1
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| piston = 4/4
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| splash = 1/1
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| hornet = 1/1
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| megamech = 1/1
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| honey = 1/1
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| commando = 1/1
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| chill = 1/1
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| solar = 1/1
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| enker = 2/2
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| quint = 1/1
 +
| punk = 1/1
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| suzy = 1/1
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| ballade = 0/0
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| huntera = 1/1
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| hunterb = 1/1
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| mercury = 2/2
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| saturn = 1/1
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| uranus = 2/2
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| iron = 1/1
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| grey = 2/2
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| dangan = 1/1
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| komuso = 1/1
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| sonic = 1/1
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| volt = 4/4
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| dyna = 1/1
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}}
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* *The Picopico-kun's pieces can be picked up and thrown, which counts as destroying it.
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* †Stone Man can be picked up as a pile of bricks and thrown; this deals 4 points of damage to him.
  
 
{{MaG24HMML}}
 
{{MaG24HMML}}
 
[[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]]
 
[[Category:Weapons]][[Category:Make a Good 24 Hour Mega Man Level]]

Revision as of 13:00, 8 January 2019

C meirl.png
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SuperArmIcon.png
SuperArmIcon.png
Super Arm
MM1-SuperArm-Art.jpg
Mega Man with the Super Arm equipped.
SuperArmWep.png

The Super Arm (スーパーアーム Sūpā Āmu) is Guts Man's Special Weapon from the original Mega Man. While it cannot do anything on its own, it can be used to pick up certain types of blocks. These blocks can then be thrown with a parabolic curve, and if the block hits a surface, it will split into four smaller projectiles that fly forward.

Make a Good 24 Hour Mega Man Level

Super Arm is one of the weapons in Make a Good 24 Hour Mega Man Level. It has been made slightly less situational compared to Mega Man, as it can now pick up Junk Blocks and Chill Man Blocks, on top of still being able to pick up blocks specifically designed to be lifted by it. Nobody is weak to it.

Damage Values

Devkit Bosses

Make a Good 24 Hour Mega Man Level

Megamix Engine

The Super Arm is present in the Megamix Engine, and along with the Chill Spike is one of only two weapons from Make a Good 24 Hour Mega Man Level to be included. The player can obtain the weapon in the engine's Example Game by defeating Guts Man. It functions the same way as it had before, only now certain bosses, such as Stone Man in his crumbled state and the Picopico-kun's pieces, can be directly picked up with the weapon. Thrown blocks deal four points of damage by default, and debris from them deals two points. Although no special damage values for enemies are present, damage values have been added for bosses.

Damage Table

The order of damage listed is a whole Super Arm block, then a shot of debris from a shattered block.

Cut Man Guts Man Ice Man Bomb Man Fire Man Oil Man Metal Man Air Man Bubble Man Quick Man
14/2 1/1 4/2 0/0 1/1 1/1 1/1 4/4 1/1 2/2
Crash Man Flash Man Heat Man Wood Man Mecha Dragon Picopico-kun Guts Dozer Gemini Man Hard Man Top Man
1/1 2/2 2/2 1/1 1/1 3/3* 1/1 1/1 0/0 2/2
Spark Man Kamegoro Maker Toad Man Pharaoh Man Dust Man Metall Daddy Gravity Man Stone Man Gyro Man Dark Man 4
4/4 2/2 1/1 1/1 4/4 1/1 1/1 1/1† 1/1 2/2
Blizzard Man Centaur Man Plant Man Yamato Man Rounder II Power Piston Splash Woman Hornet Man Mega Mech Shark Honey Woman
1/1 1/1 1/1 1/1 1/1 4/4 1/1 1/1 1/1 1/1
Commando Man Chill Man Solar Man Enker Quint Punk Giant Suzy Ballade Hunter Type A Hunter Type B
1/1 1/1 1/1 2/2 1/1 1/1 1/1 0/0 1/1 1/1
Mercury Saturn Uranus Iron Ball Grey Devil Dangan Man Komuso Man Sonic Man Volt Man Dyna Man
2/2 1/1 2/2 1/1 2/2 1/1 1/1 1/1 4/4 1/1
  • *The Picopico-kun's pieces can be picked up and thrown, which counts as destroying it.
  • †Stone Man can be picked up as a pile of bricks and thrown; this deals 4 points of damage to him.
Make a Good 24 Hour Mega Man Level
Characters
Mega ManDr. Wily
Special Weapons
Water WaveTime SlowSuper ArmChill SpikeRush CoilRush Jet
Alternative Weapons
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Entries
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Wily Castle
Abyss BalconyUp 'n' DuckWily 3
Robot Masters
Centaur ManMetal ManQuick ManToad ManTop Man
Fortress Guardians
Giga CountCloud DevilWily Machine Arc