Difference between revisions of "Garyoby"
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| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Thunder Wool]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Blank Drive]] ([[Zap Chip]]){{EZ}}<br>[[Magic Card]]{{Megamix}} | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Thunder Wool]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Break Dash]], [[Beet Tiller]]{{3}}<br>N/A{{48H}}<br>[[Blank Drive]] ([[Zap Chip]]){{EZ}}<br>[[Magic Card]]{{Megamix}} |
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|location='''MaGMML(1R):'''<br>[[Under Construction]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Joe Destruction Co.]]<br>[[Poorly Named Level]]<br>[[AD 2101]]<br>[[Cossack's Other Citadel]]<br>[[Conveyor Mayhem]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Construction of Constructions]] | |location='''MaGMML(1R):'''<br>[[Under Construction]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Joe Destruction Co.]]<br>[[Poorly Named Level]]<br>[[AD 2101]]<br>[[Cossack's Other Citadel]]<br>[[Conveyor Mayhem]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Construction of Constructions]] | ||
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| + | |tape=0/0/Y | ||
| + | |lantern=0 | ||
| + | |prismatic=0/0/0 | ||
| + | |beet=3 | ||
| + | |rec=0/0 | ||
| + | |banshee=0 | ||
| + | |propeller=0 | ||
| + | |cable=0 | ||
| + | |shoes=0 | ||
| + | |royal=0 | ||
| + | |bait=0/0 | ||
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|notes= | |notes= | ||
}} | }} | ||
Revision as of 17:13, 20 January 2025
| Garyoby | |||||||||||||||||||||||||||||||
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Garyoby is an enemy from Mega Man 4. It is a mobile sawblade that moves like a Spine.
Garyoby was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Under Construction and Glass Man, as well as Flashback Database.
Garyoby returned in Make a Good Mega Man Level 2, where it appeared in the entries Joe Destruction Co., Poorly Named Level, AD 2101, Cossack's Other Citadel, and Conveyor Mayhem, as well as the Wily stages Inner Sanctum and Reality Core, the Pit of Pits sub-levels "De" and "Sandstorm Base", and in Null and Void. It also appears in Make a Good Mega Man Level: Episode Zero in the levels Skyhigh Ridge and Construction of Constructions.
Behavior
Garyobies will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man lands on its Y plane, it will move at a different speed.
By default, Garyobies are pink, but setting "col = #" in a Garyoby's creation code will change its color (1 makes it red, 2 makes it orange, and 3 makes it green). Creation code can also be used to decide a Garyoby's speed in different situations (measured in pixels per frame), with "slowSpeed" deciding the speed when Mega Man is not on its Y plane (default is 1), and "fastSpeed" deciding the speed when Mega Man lands on its Y plane (default is 2).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Rotat Ore | MaGMML: Episode Zero | Mojo Dojo | A spinning spiked club that patrols top-solid platforms. It doesn't react to Zero's height. | Big Fish, CSketch | 3 | 2 (contact) |
Damage Table
Make a Good Mega Man Level
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| 0/0/0 0/0/0 |
0 0 |
4 0 |
2 0 |
0 0 |
2 0 |
1 0 |
0/0/4 0/0 |
0 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 0 | 0 | 0 | 0 | 1 | 3 | 1/20 | 0 | 3 |
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Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 2 | 0 | 0 | 1 | 0 | 0 | 3 | ||||||||||||
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| 0/0/Y | 0 | 0/0/0 | 3 | 0/0 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/0 | 0 |
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Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0 | ||
| Other Notes | *Spark Shock does not stun Garyoby. | |||||||||
Make a Good Mega Man Level: Episode Zero
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0 | 0 | 0 | 0 | ||||||
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0 | 0 | 0 | 0 | ||||||
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0* | 0* | 0* | 4 | ||||||
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| Other Notes | *Does not stun Garyoby. | |||||||||
Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
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