Difference between revisions of "Gachappon"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=12 | |hp=12 | ||
| − | |at=6 (contact)<br>3 ( | + | |at=6 (contact)<br>3 (projectiles){{1}}<br>2 (projectiles){{2}}{{3}} |
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[ | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Triple Blade]]{{2}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Bulky | |category=Bulky | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Under Construction]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Hall of Fame]]<br>[[Everything's Blowing Up]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Shovel Knight]]<br>[[Cursor Curse]]<br>[[Bouncy Castle]]<br>[[City Under Siege]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Trouble in the Fortress]]<br>[[Wilys Redemption]]<br>[[Decoy Man (stage)|Decoy Man]]<br>[[Doorkman]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Commando Caverns]]<br>[[Tesla Coil]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Recoil Recon]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:Gachappon.png|Normal]] [[File:MrKyuremStageGachappon.png|Alternate Colors ( | + | |sprite=[[File:Gachappon.png|Normal]] [[File:MrKyuremStageGachappon.png|Alternate Colors (Everything's Blowing Up)]] |
}} | }} | ||
'''Gachappon''' is an enemy from ''[[Mega Man 4]]''. It is a giant modified gachapon vending machine robot. | '''Gachappon''' is an enemy from ''[[Mega Man 4]]''. It is a giant modified gachapon vending machine robot. | ||
| − | Gachappon was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Gachappon was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sunset Siege]], [[Under Construction]], [[Spiky Meltdown]], [[Thunderclyffe Plant]], and [[Glass Man (stage)|Glass Man]], as well as the Wily stages [[Hall of Fame]], [[Everything's Blowing Up]], and [[Flashback Database]]. Everything's Blowing Up also featured blue Gachappons that ''[[Make a Good Mega Man Level Remastered]]'' omits from the stage's redesign. |
| − | Gachappon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Shovel Knight]], [[Cursor Curse]], [[Bouncy Castle]], and [[City Under Siege]], as well as the Wily stage [[Reality Core]], the [[ | + | Gachappon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Shovel Knight]], [[Cursor Curse]], [[Bouncy Castle]], and [[City Under Siege]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "da ba dee da ba di" and "Glass Man?", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Recoil Recon]] and [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Commando Caverns]] and [[Tesla Coil]]; the latter game also features it in one of [[Don Atetemino]]'s mini-level boxes. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Gachappon was used in the entries [[Trouble in the Fortress]], [[Wilys Redemption]], [[Decoy Man (stage)|Decoy Man]], and [[Doorkman]], the [[NEO Pit of Pits]] sublevel "Ring Ring the Ring Ringring", and the [[Shrine of Nebula]] room "Castle of Diamonds". A special Gachappon is also present at the [[Magic Card Casino]] after obtaining three [[Tier Rank]]s, and it will trade unobtained [[plushies]] for spare capsules and (based on [[Mega Man]]'s current Casino Membership level) a number of bolts. | ||
==Behavior== | ==Behavior== | ||
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|phar=1/1/99*<br>1/5 | |phar=1/1/99*<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine<br>*The blue Gachappons in | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.<br>*The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot. |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20* | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes=*The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot. | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
| − | |triple= | + | |triple=3<br>3 |
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| Line 55: | Line 72: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=4 | ||
| + | |flameburst=4 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ==Related Enemies== | ||
| + | * [[Hovering Gachappon]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Bulky Enemies]] | ||
Latest revision as of 20:29, 7 February 2025
Gachappon is an enemy from Mega Man 4. It is a giant modified gachapon vending machine robot.
Gachappon was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sunset Siege, Under Construction, Spiky Meltdown, Thunderclyffe Plant, and Glass Man, as well as the Wily stages Hall of Fame, Everything's Blowing Up, and Flashback Database. Everything's Blowing Up also featured blue Gachappons that Make a Good Mega Man Level Remastered omits from the stage's redesign.
Gachappon returned in Make a Good Mega Man Level 2, where it appeared in the entries Shovel Knight, Cursor Curse, Bouncy Castle, and City Under Siege, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "da ba dee da ba di" and "Glass Man?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stages Recoil Recon and Null and Void, and the Make a Good 48 Hour Mega Man Level entries Commando Caverns and Tesla Coil; the latter game also features it in one of Don Atetemino's mini-level boxes.
In Make a Good Mega Man Level 3, Gachappon was used in the entries Trouble in the Fortress, Wilys Redemption, Decoy Man, and Doorkman, the NEO Pit of Pits sublevel "Ring Ring the Ring Ringring", and the Shrine of Nebula room "Castle of Diamonds". A special Gachappon is also present at the Magic Card Casino after obtaining three Tier Ranks, and it will trade unobtained plushies for spare capsules and (based on Mega Man's current Casino Membership level) a number of bolts.
Contents
Behavior
Gachappons will remain idle, randomly choosing between firing an arcing projectile and firing a projectile straight forwards.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/99* 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. *The blue Gachappons in Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20* | 2 | 3 |
| Other Notes | *The blue Gachappons in Old Style Everything's Blowing Up take 4 points of damage from a fully charged Pharaoh Shot. | ||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 4 | 4 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||