Difference between revisions of "Colton"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
 
(10 intermediate revisions by 5 users not shown)
Line 12: Line 12:
 
|hp=6
 
|hp=6
 
|at=4 (contact)<br>3 (bullet)
 
|at=4 (contact)<br>3 (bullet)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Gemini Laser]]{{1R}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Gemini Laser]]{{1R}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaGMML1R:'''<br>[[Flashback Database]]
+
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Flashback Database]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Grand Fire Palace]]<br>[[Ballade's Square of Doom]]<br>[[Suzy Love]]<br>[[Stolen Citadel]]<br>[[Western Railway]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaG48HMML:'''<br>[[Hopping High Above Danger]]<br>[[Gettin' out of Dogecity]]<br>[[Wily Station]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Toxic Tunnels]]<br>[[Shift Posting]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Colton.png]]
 
|sprite=[[File:Colton.png]]
Line 22: Line 22:
 
'''Colton''' is an enemy from ''[[Mega Man 6]]''. It is a cowboy-like robot designed to be an extra in robot westerns.
 
'''Colton''' is an enemy from ''[[Mega Man 6]]''. It is a cowboy-like robot designed to be an extra in robot westerns.
  
Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in [[Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]], and in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]].
+
Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in [[Null and Void (MaGMML2)|Null and Void]].
 +
 
 +
It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]], in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Toxic Tunnels]] and [[Shift Posting]] (alongside a few Colton variants in addition to the original), and in the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Hopping High Above Danger]], [[Gettin' out of Dogecity]], [[Wily Station]], and [[Pandora's Parlor]].
 +
 
 +
Colton returned for ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Grand Fire Palace]], [[Ballade's Square of Doom]], [[Suzy Love]], [[Stolen Citadel]], and [[Western Railway]]. In the same game, it also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Bowser's Counterattack", "Desert Nights", "Quick Draw", "The Sun is a Deadly Laser", and "Vetrocity".
  
 
==Behavior==
 
==Behavior==
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is reflected by [[Jewel Satellite]].
+
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the [[Black Hole Bomb]] or reflected by the [[Jewel Satellite]]).
 +
 
 +
In the [[Megamix Engine]], the object a Colton fires can be changed using the "obj" variable in creation code, allowing it to shoot things other than the usual bullet.
 +
 
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:RifleKoopa.png]]
 +
| style="text-align: center;"|Rifle Koopa
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[SMB3]]<br>[[Reality Core]]<br>[[Deep Thoughts]]
 +
| style="text-align: center;"|A Colton reskinned into a Koopa Troopa armed with a rifle.
 +
| style="text-align: center;"|[[Lizardcommando]]
 +
| style="text-align: center;"|3
 +
| style="text-align: center;"|4 (contact)<br>3 (bullet)
 +
|-
 +
| style="text-align: center;"|[[File:ColtonContraBase.png]]
 +
| style="text-align: center;"|Colton (Contra Base)
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Contra Base]]
 +
| style="text-align: center;"|A pink Colton that fires a standard shot aimed directly at [[Zero]] instead of its usual bullet.
 +
| style="text-align: center;"|[[SilvernixSP]]
 +
| style="text-align: center;"|1
 +
| style="text-align: center;"|4 (contact)<br>4 (projectile)
 +
|-
 +
| style="text-align: center;"|[[File:WinterColton.png]]
 +
| style="text-align: center;"|Winter Colton
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[BlocBunker]]
 +
| style="text-align: center;"|A Colton styled after a Soviet soldier. It uses a rifle instead of an arm revolver.
 +
| style="text-align: center;"|[[Mabrick]]
 +
| style="text-align: center;"|6
 +
| style="text-align: center;"|4 (contact)<br>3 (bullet)
 +
|-
 +
| style="text-align: center;"|[[File:Carroton.png]]
 +
| style="text-align: center;"|Carroton
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Null and Void (Episode Zero)|Null and Void]]
 +
| style="text-align: center;"|A purple Colton that fires aimed carrots identical to a [[Robo-Rabbit]]'s instead of a bullet.
 +
| style="text-align: center;"|[[Big Fish (user)|Big Fish]], [[CSketch]], & [[DeltaMudkip]]
 +
| style="text-align: center;"|6
 +
| style="text-align: center;"|4 (contact)<br>2 (carrot)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
Line 41: Line 97:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
Line 56: Line 111:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
{{Damagetable2
+
{| class="wikitable"
|buster=1/1/3<br>1/1/3
+
|-
|hornet=2<br>2
+
! style = "width: 64pt;" |
|jewel=1<br>1
+
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
|grab=1<br>3
+
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
|triple=1<br>1
+
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
|flash=Y<br>Y
+
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
|slash=1<br>1
+
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
|wheel=2<br>2
+
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
|sakugarne=4<br>4
+
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
|wire=1<br>3
+
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
|arrow=2<br>2
+
! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
}}
+
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
 
+
|- style="text-align:center;"
 +
| '''Colton*'''
 +
| 1/1/3<br>1/1/3
 +
| 2<br>2
 +
| 1<br>1
 +
| 1<br>3
 +
| 1<br>1
 +
| Y<br>Y
 +
| 1<br>1
 +
| 2<br>2
 +
| 4<br>4
 +
| 1<br>3
 +
| 2<br>2
 +
|- style="text-align:center;"
 +
| '''Rifle Koopa'''
 +
| 1/1/3
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| Y
 +
| 1
 +
| 1
 +
| 4
 +
| 1
 +
| 2
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
|}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 84: Line 167:
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
Line 107: Line 201:
 
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 119: Line 212:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
Line 133: Line 254:
 
}}
 
}}
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 02:44, 19 January 2025

Colton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
3 (bullet)
Weakness(es): Sakugarne2
Gemini Laser1R
Tornado Blow, Beet Tiller3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Grab Buster, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML2:
Mix & Match
Sheriff Man
Identity Crisis
Water Ducts
Inner Sanctum
Reality Core
Coyote Man
The Pit of Pits
Null and Void
MaGMML1R:
Flashback Database
MaGMML3:
Weapon Tutorials
Grand Fire Palace
Ballade's Square of Doom
Suzy Love
Stolen Citadel
Western Railway
NEO Pit of Pits
MaG24HMML:
Flooded Temple
Up 'n' Duck
MaG48HMML:
Hopping High Above Danger
Gettin' out of Dogecity
Wily Station
Pandora's Parlor
MaGMML: Episode Zero:
Toxic Tunnels
Shift Posting
Misc. Information
Script: コルトン
Romaji: Koruton
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML1R (Enemy)
MaGMML3 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Colton.png

Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.

Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in Null and Void.

It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck, in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database, in the Make a Good Mega Man Level: Episode Zero levels Toxic Tunnels and Shift Posting (alongside a few Colton variants in addition to the original), and in the Make a Good 48 Hour Mega Man Level stages Hopping High Above Danger, Gettin' out of Dogecity, Wily Station, and Pandora's Parlor.

Colton returned for Make a Good Mega Man Level 3, and was used in the entries Grand Fire Palace, Ballade's Square of Doom, Suzy Love, Stolen Citadel, and Western Railway. In the same game, it also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Bowser's Counterattack", "Desert Nights", "Quick Draw", "The Sun is a Deadly Laser", and "Vetrocity".

Behavior

Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the Black Hole Bomb or reflected by the Jewel Satellite).

In the Megamix Engine, the object a Colton fires can be changed using the "obj" variable in creation code, allowing it to shoot things other than the usual bullet.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
RifleKoopa.png Rifle Koopa MaGMML2 SMB3
Reality Core
Deep Thoughts
A Colton reskinned into a Koopa Troopa armed with a rifle. Lizardcommando 3 4 (contact)
3 (bullet)
ColtonContraBase.png Colton (Contra Base) MaGMML: Episode Zero Contra Base A pink Colton that fires a standard shot aimed directly at Zero instead of its usual bullet. SilvernixSP 1 4 (contact)
4 (projectile)
WinterColton.png Winter Colton MaGMML: Episode Zero BlocBunker A Colton styled after a Soviet soldier. It uses a rifle instead of an arm revolver. Mabrick 6 4 (contact)
3 (bullet)
Carroton.png Carroton MaGMML: Episode Zero Null and Void A purple Colton that fires aimed carrots identical to a Robo-Rabbit's instead of a bullet. Big Fish, CSketch, & DeltaMudkip 6 4 (contact)
2 (carrot)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Colton* 1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Rifle Koopa 1/1/3 2 1 1 1 Y 1 1 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?
4/2
1/3
1/5
2
2
2
1
1
1
2
1
1
3
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes