Difference between revisions of "Colton"
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|hp=6 | |hp=6 | ||
|at=4 (contact)<br>3 (bullet) | |at=4 (contact)<br>3 (bullet) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Gemini Laser]]{{1R}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Grab Buster]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>''' | + | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Identity Crisis]]<br>[[Water Ducts]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Flashback Database]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Grand Fire Palace]]<br>[[Ballade's Square of Doom]]<br>[[Suzy Love]]<br>[[Stolen Citadel]]<br>[[Western Railway]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>[[Up 'n' Duck]]<br>'''MaG48HMML:'''<br>[[Hopping High Above Danger]]<br>[[Gettin' out of Dogecity]]<br>[[Wily Station]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Toxic Tunnels]]<br>[[Shift Posting]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Colton.png]] | |sprite=[[File:Colton.png]] | ||
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Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in [[Null and Void (MaGMML2)|Null and Void]]. | Colton was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Sheriff Man (stage)|Sheriff Man]], and [[Identity Crisis]], as well as the Wily stages [[Water Ducts]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in [[Null and Void (MaGMML2)|Null and Void]]. | ||
| − | It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]], | + | It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]] and fortress stage [[Up 'n' Duck]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Flashback Database]], in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Toxic Tunnels]] and [[Shift Posting]] (alongside a few Colton variants in addition to the original), and in the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Hopping High Above Danger]], [[Gettin' out of Dogecity]], [[Wily Station]], and [[Pandora's Parlor]]. |
| + | |||
| + | Colton returned for ''[[Make a Good Mega Man Level 3]]'', and was used in the entries [[Grand Fire Palace]], [[Ballade's Square of Doom]], [[Suzy Love]], [[Stolen Citadel]], and [[Western Railway]]. In the same game, it also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Bowser's Counterattack", "Desert Nights", "Quick Draw", "The Sun is a Deadly Laser", and "Vetrocity". | ||
==Behavior== | ==Behavior== | ||
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| style="text-align: center;"|A Colton styled after a Soviet soldier. It uses a rifle instead of an arm revolver. | | style="text-align: center;"|A Colton styled after a Soviet soldier. It uses a rifle instead of an arm revolver. | ||
| style="text-align: center;"|[[Mabrick]] | | style="text-align: center;"|[[Mabrick]] | ||
| − | | style="text-align: center;"| | + | | style="text-align: center;"|6 |
| style="text-align: center;"|4 (contact)<br>3 (bullet) | | style="text-align: center;"|4 (contact)<br>3 (bullet) | ||
|- | |- | ||
| Line 83: | Line 85: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
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|- style="text-align:center;" | |- style="text-align:center;" | ||
| '''Colton*''' | | '''Colton*''' | ||
| − | | 1/ | + | | 1/1/3<br>1/1/3 |
| 2<br>2 | | 2<br>2 | ||
| 1<br>1 | | 1<br>1 | ||
| Line 139: | Line 141: | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| '''Rifle Koopa''' | | '''Rifle Koopa''' | ||
| − | | 1/ | + | | 1/1/3 |
| 2 | | 2 | ||
| 1 | | 1 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 198: | Line 212: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 223: | Line 238: | ||
|zapdrive=2 | |zapdrive=2 | ||
|psybuster=1 | |psybuster=1 | ||
| − | |psysaber=1 | + | |psysaber=1* |
|psyburst=2 | |psyburst=2 | ||
|psydrive=2 | |psydrive=2 | ||
| − | |notes= | + | |notes=*Reflected shots do 2 damage. |
}} | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
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}} | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 6 Enemies]][[Category:Semi Bulky Enemies]] |
Latest revision as of 02:44, 19 January 2025
Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.
Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in Null and Void.
It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck, in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database, in the Make a Good Mega Man Level: Episode Zero levels Toxic Tunnels and Shift Posting (alongside a few Colton variants in addition to the original), and in the Make a Good 48 Hour Mega Man Level stages Hopping High Above Danger, Gettin' out of Dogecity, Wily Station, and Pandora's Parlor.
Colton returned for Make a Good Mega Man Level 3, and was used in the entries Grand Fire Palace, Ballade's Square of Doom, Suzy Love, Stolen Citadel, and Western Railway. In the same game, it also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Bowser's Counterattack", "Desert Nights", "Quick Draw", "The Sun is a Deadly Laser", and "Vetrocity".
Contents
Behavior
Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the Black Hole Bomb or reflected by the Jewel Satellite).
In the Megamix Engine, the object a Colton fires can be changed using the "obj" variable in creation code, allowing it to shoot things other than the usual bullet.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Rifle Koopa | MaGMML2 | SMB3 Reality Core Deep Thoughts |
A Colton reskinned into a Koopa Troopa armed with a rifle. | Lizardcommando | 3 | 4 (contact) 3 (bullet) | |
| Colton (Contra Base) | MaGMML: Episode Zero | Contra Base | A pink Colton that fires a standard shot aimed directly at Zero instead of its usual bullet. | SilvernixSP | 1 | 4 (contact) 4 (projectile) | |
| Winter Colton | MaGMML: Episode Zero | BlocBunker | A Colton styled after a Soviet soldier. It uses a rifle instead of an arm revolver. | Mabrick | 6 | 4 (contact) 3 (bullet) | |
| Carroton | MaGMML: Episode Zero | Null and Void | A purple Colton that fires aimed carrots identical to a Robo-Rabbit's instead of a bullet. | Big Fish, CSketch, & DeltaMudkip | 6 | 4 (contact) 2 (carrot) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| Colton* | 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Rifle Koopa | 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 1 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/? 4/2 |
1/3 1/5 |
2 2 |
2 1 |
1 1 |
2 1 |
1 3 |
1 2 |
Y Y |
4 1 |
3 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||