Difference between revisions of "Komasaburo"
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|hp=6 | |hp=6 | ||
|at=6 (contact)<br>3 (top){{1}}<br>2 (top){{1R}}{{2}}{{3}} | |at=6 (contact)<br>3 (top){{1}}<br>2 (top){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Gemini Laser]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Grab Buster]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Midnight Snow]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Mix & Match]]<br>[[Dragon Lab Lair]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Shovel Knight]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Lava Factory]]<br>[[Spiky Situation]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Midnight Snow]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Mix & Match]]<br>[[Dragon Lab Lair]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Candy Panic]]<br>[[Shovel Knight]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Lava Factory]]<br>[[Spiky Situation]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:Komasaburo.png]]}} | |sprite={{MirrorDiv|mirror=[[File:Komasaburo.png]]}} | ||
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Komasaburo was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[The Quickening]] and [[Midnight Snow]]. It was also added to the redesigned Wily stage [[Flashback Database]] in ''[[Make a Good Mega Man Level Remastered]]''. | Komasaburo was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[The Quickening]] and [[Midnight Snow]]. It was also added to the redesigned Wily stage [[Flashback Database]] in ''[[Make a Good Mega Man Level Remastered]]''. | ||
| − | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in twelve entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the Tier X stages [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] rooms "Big Toilet", "da ba dee da ba di", "No Room To Breathe", "Sandstorm Base", "Spinning Top Disposal Room", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number seven), and [[Null and Void (MaGMML2)|Null and Void]]. | + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in twelve entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the Tier X stages [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] rooms "Big Toilet", "da ba dee da ba di", "No Room To Breathe", "Sandstorm Base", "Spinning Top Disposal Room", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number seven), and [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Construction of Constructions]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>2 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>3 | |grab=1<br>3 | ||
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
| − | |slash= | + | |slash=4<br>1 |
| − | |wheel= | + | |wheel=1.5<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:48, 18 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Komasaburo is an enemy from Mega Man 3. It is a modified Fan Fiend that dispenses tops from its abdomen.
Komasaburo was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries The Quickening and Midnight Snow. It was also added to the redesigned Wily stage Flashback Database in Make a Good Mega Man Level Remastered.
It returned in Make a Good Mega Man Level 2, where it appeared in twelve entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stages The Quickening 2, the Pit of Pits rooms "Big Toilet", "da ba dee da ba di", "No Room To Breathe", "Sandstorm Base", "Spinning Top Disposal Room", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number seven), and Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Construction of Constructions.
Contents
Behavior
Komasaburos will stand in place, periodically dispensing tops that move along the ground. In MaGMML1, the tops will continue moving along the ground until they touch a wall, in which case they will be destroyed. Starting in MaGMML2, the tops act more like they do in Mega Man 3, as they will turn around upon making contact with a surface, but despawn a certain period of time after being dispensed.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
10 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 2 |
1 1 |
1 3 |
1 1 |
Y Y |
4 1 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||