Difference between revisions of "Garyoby"

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|hp=3
 
|hp=3
 
|at=2 (contact)
 
|at=2 (contact)
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Thunder Wool]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Magic Card]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Thunder Wool]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Break Dash]]{{3}}<br>N/A{{48H}}<br>[[Blank Drive]] ([[Zap Chip]]){{EZ}}<br>[[Magic Card]]{{Megamix}}
 
|category=
 
|category=
|location='''MaGMML:'''<br>[[Under Construction]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Joe Destruction Co.]]<br>[[Poorly Named Level]]<br>[[AD 2101]]<br>[[Cossack's Other Citadel]]<br>[[Conveyor Mayhem]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Under Construction]]<br>[[Glass Man (stage)|Glass Man]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Joe Destruction Co.]]<br>[[Poorly Named Level]]<br>[[AD 2101]]<br>[[Cossack's Other Citadel]]<br>[[Conveyor Mayhem]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Construction of Constructions]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Garyoby.png]]
 
|sprite=[[File:Garyoby.png]]
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Garyoby was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Under Construction]] and [[Glass Man (stage)|Glass Man]], as well as [[Flashback Database]].
 
Garyoby was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Under Construction]] and [[Glass Man (stage)|Glass Man]], as well as [[Flashback Database]].
  
Garyoby returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Joe Destruction Co.]], [[Poorly Named Level]], [[AD 2101]], [[Cossack's Other Citadel]], and [[Conveyor Mayhem]], as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "De" and "Sandstorm Base", and in [[Null and Void (MaGMML2)|Null and Void]].
+
Garyoby returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Joe Destruction Co.]], [[Poorly Named Level]], [[AD 2101]], [[Cossack's Other Citadel]], and [[Conveyor Mayhem]], as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "De" and "Sandstorm Base", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' in the levels [[Skyhigh Ridge]] and [[Construction of Constructions]].
  
 
==Behavior==
 
==Behavior==
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By default, Garyobies are pink, but setting "col = #" in a Garyoby's creation code will change its color (1 makes it red, 2 makes it orange, and 3 makes it green). Creation code can also be used to decide a Garyoby's speed in different situations (measured in pixels per frame), with "slowSpeed" deciding the speed when Mega Man is not on its Y plane (default is 1), and "fastSpeed" deciding the speed when Mega Man lands on its Y plane (default is 2).
 
By default, Garyobies are pink, but setting "col = #" in a Garyoby's creation code will change its color (1 makes it red, 2 makes it orange, and 3 makes it green). Creation code can also be used to decide a Garyoby's speed in different situations (measured in pixels per frame), with "slowSpeed" deciding the speed when Mega Man is not on its Y plane (default is 1), and "fastSpeed" deciding the speed when Mega Man lands on its Y plane (default is 2).
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:RotatOre.png]]
 +
| style="text-align: center;"|Rotat Ore
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Mojo Dojo]]
 +
| style="text-align: center;"|A spinning spiked club that patrols top-solid platforms. It doesn't react to [[Zero]]'s height.
 +
| style="text-align: center;"|[[Big Fish (user)|Big Fish]] & [[CSketch]]
 +
| style="text-align: center;"|3
 +
| style="text-align: center;"|2 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|homing=0
 
|homing=0
 
|notes=*Spark Shock does not stun Garyoby.
 
|notes=*Spark Shock does not stun Garyoby.
 +
}}
 +
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=0
 +
|saber=0
 +
|burst=0
 +
|drive=0
 +
|cutbuster=0
 +
|cutsaber=0
 +
|cutburst=0
 +
|cutdrive=0
 +
|flamebuster=0
 +
|flamesaber=0
 +
|flameburst=0
 +
|flamedrive=0
 +
|icebuster=0
 +
|icesaber=0
 +
|iceburst=0
 +
|icedrive=0
 +
|zapbuster=0*
 +
|zapsaber=0*
 +
|zapburst=0*
 +
|zapdrive=4
 +
|psybuster=0
 +
|psysaber=0
 +
|psyburst=0
 +
|psydrive=0
 +
|notes=*Does not stun Garyoby.
 
}}
 
}}
  
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*[[Sprinklan]]
 
*[[Sprinklan]]
 
*[[Glue Devil]]
 
*[[Glue Devil]]
*[[Mush Spine]]
 
 
*[[Anemone]]
 
*[[Anemone]]
 +
*[[Gabylaster]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]]

Revision as of 22:29, 16 October 2020

Garyoby
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 2 (contact)
Weakness(es): Gemini Laser, Pharaoh Shot1
Thunder Wool, Black Hole Bomb, Pharaoh Shot, Power Orb1R
Slash Claw2
Break Dash3
N/A48H
Blank Drive (Zap Chip)EZ
Magic CardMegamix Only
Location(s): MaGMML(1R):
Under Construction
Glass Man
Flashback Database
MaGMML2:
Joe Destruction Co.
Poorly Named Level
AD 2101
Cossack's Other Citadel
Conveyor Mayhem
Inner Sanctum
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Skyhigh Ridge
Construction of Constructions
Misc. Information
Script: ガリョービ
Romaji: Garyōbi
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
Mega Man IV
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Garyoby.png

Garyoby is an enemy from Mega Man 4. It is a mobile sawblade that moves like a Spine.

Garyoby was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Under Construction and Glass Man, as well as Flashback Database.

Garyoby returned in Make a Good Mega Man Level 2, where it appeared in the entries Joe Destruction Co., Poorly Named Level, AD 2101, Cossack's Other Citadel, and Conveyor Mayhem, as well as the Wily stages Inner Sanctum and Reality Core, the Pit of Pits sub-levels "De" and "Sandstorm Base", and in Null and Void. It also appears in Make a Good Mega Man Level: Episode Zero in the levels Skyhigh Ridge and Construction of Constructions.

Behavior

Garyobies will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man lands on its Y plane, it will move at a different speed.

By default, Garyobies are pink, but setting "col = #" in a Garyoby's creation code will change its color (1 makes it red, 2 makes it orange, and 3 makes it green). Creation code can also be used to decide a Garyoby's speed in different situations (measured in pixels per frame), with "slowSpeed" deciding the speed when Mega Man is not on its Y plane (default is 1), and "fastSpeed" deciding the speed when Mega Man lands on its Y plane (default is 2).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
RotatOre.png Rotat Ore MaGMML: Episode Zero Mojo Dojo A spinning spiked club that patrols top-solid platforms. It doesn't react to Zero's height. Big Fish & CSketch 3 2 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/0
0/0/0
0
0
4
0
2
0
0
0
2
0
1
0
0/0/4
0/0
0
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 0 0 0 0 1 3 1/20 0 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/0
0/0/0
1*
0
0
0
1*
0
0
0
Y
Y
1
0
0
0
0
0
0
0
0
0
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine
Can only be damaged by the explosion of the alternate weapon, and not by the actual projectile.


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/0 0 2 0 0 1 0 0 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/0 0/0 0/0 0
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
0/0/0 0 0 0* 0 0/0/0 0 0 0
Other Notes *Spark Shock does not stun Garyoby.


Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 0 0 0 0
Cutter Chip 0 0 0 0
Flame Chip 0 0 0 0
Icicle Chip 0 0 0 0
Zap Chip 0* 0* 0* 4
Psycho Chip 0 0 0 0
Other Notes *Does not stun Garyoby.


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/0 Y 0 0 0 0
Other Notes


Related Enemies