Difference between revisions of "Wall Blaster II"
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|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Neon Man (stage)]]<br>[[Changeable Caverns]]<br>[[Fortified Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Midnight Aurora]]<br>[[Rainbow Ravine]]<br>[[Psionic Space Station]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Neon Man (stage)]]<br>[[Changeable Caverns]]<br>[[Fortified Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Midnight Aurora]]<br>[[Rainbow Ravine]]<br>[[Psionic Space Station]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>MaG48HMML (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:WallBlasterII.png]] | |sprite=[[File:WallBlasterII.png]] | ||
Revision as of 02:07, 4 September 2023
Wall Blaster II is an enemy from Mega Man 6. It is a waterproof Wall Blaster that can only fire in three directions.
Wall Blaster II was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 11 entries, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Pollution Park, in Make a Good Mega Man Level Remastered in the remade Wily stage Be the Bigger Person, and in five levels in Make a Good Mega Man Level: Episode Zero.
Behavior
Wall Blaster IIs will remain idle if Mega Man is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.
Wall Blaster IIs have the following creation code variables:
- col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).
- delay - Determines how long a Wall Blaster II must wait before firing a shot.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Crash Blaster | MaGMML: Episode Zero | Code Landfill Null and Void |
A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs. | SnoruntPyro | 3 | 3 (contact) 4 (Crash Bomb) 4 (Crash Bomb explosion) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/2 4/2 |
1/6 1/5 |
2 2 |
2 1 |
1 2 |
2 1 |
1 3 |
1 2 |
Y Y |
4 1 |
6 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected projectiles do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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