Difference between revisions of "Yambow"
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|hp=3 | |hp=3 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Gemini Laser]], [[Top Spin]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]] [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Gemini Laser]], [[Top Spin]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]] [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Nature | |category=Flying, Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Level]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Ruined Lab]]<br>[[Donut Observation Center]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Abandoned Lab]]<br>[[Toxic Tunnels]]<br>[[Looping Growth Garden]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Ruined Lab]]<br>[[Donut Observation Center]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Lost Caverns of Jungata]]<br>[[Fight, Kikkoman! For Everlasting Sauce!]]<br>[[Guitar Man (stage)|Guitar Man]]<br>[[Pick Your Poison]]<br>[[Boost Man (stage)|Boost Man]]<br>[[Stalks, Shoots, and Leaves]]<br>[[Cable Woman (stage)|Cable Woman]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Untested Rush Job]]<br>[[Deep Within the Jungle]]<br>'''MaGMML: Episode Zero:'''<br>[[Abandoned Lab]]<br>[[Toxic Tunnels]]<br>[[Looping Growth Garden]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Yambow.png]] | |sprite=[[File:Yambow.png]] | ||
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Yambow was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. It is also one of the enemies created by the [[Ghost of Mega Man 3]]. | Yambow was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. It is also one of the enemies created by the [[Ghost of Mega Man 3]]. | ||
| − | Yambow returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[A Mega Man for All Seasons]], [[Ruined Lab]], and [[Donut Observation Center]]. It also appeared in the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevels "Night Way" and "Tower Climbing", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Abandoned Lab]], [[Toxic Tunnels]], and [[Looping Growth Garden]]. | + | Yambow returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[A Mega Man for All Seasons]], [[Ruined Lab]], and [[Donut Observation Center]]. It also appeared in the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevels "Night Way" and "Tower Climbing", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Abandoned Lab]], [[Toxic Tunnels]], and [[Looping Growth Garden]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Untested Rush Job]] and [[Deep Within the Jungle]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Yambow appeared in the entries [[Radium Man (stage)|Radium Man]], [[Lost Caverns of Jungata]], [[Fight, Kikkoman! For Everlasting Sauce!]], [[Guitar Man (stage)|Guitar Man]], [[Pick Your Poison]], [[Boost Man (stage)|Boost Man]], [[Stalks, Shoots, and Leaves]], and [[Cable Woman (stage)|Cable Woman]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], the [[NEO Pit of Pits]] sublevel "Pacifist Force Beams", and the [[Shrine of Nebula]] room "The Chomp Attacker". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 23:48, 17 January 2025
Yambow is an enemy from Mega Man 3. It is a crop protection robot, one more popular than Mechakkero as it doesn't accidentally flatten crops when deterring pests.
Yambow was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Level. It is also one of the enemies created by the Ghost of Mega Man 3.
Yambow returned in Make a Good Mega Man Level 2, and appeared in the entries A Mega Man for All Seasons, Ruined Lab, and Donut Observation Center. It also appeared in the Tier X stage Swiss Hotel, the Pit of Pits sublevels "Night Way" and "Tower Climbing", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Abandoned Lab, Toxic Tunnels, and Looping Growth Garden, and the Make a Good 48 Hour Mega Man Level entries Untested Rush Job and Deep Within the Jungle.
In Make a Good Mega Man Level 3, Yambow appeared in the entries Radium Man, Lost Caverns of Jungata, Fight, Kikkoman! For Everlasting Sauce!, Guitar Man, Pick Your Poison, Boost Man, Stalks, Shoots, and Leaves, and Cable Woman. It also appeared in the Contest Weapon Playground, the NEO Pit of Pits sublevel "Pacifist Force Beams", and the Shrine of Nebula room "The Chomp Attacker".
Contents
Behavior
When Mega Man gets close enough to a Yambow's spawn point, it will fly down from the top of the screen, then fly to the opposite side. After a pause, it will dive down to Mega Man's height, and after another pause it flies straight ahead in an attempt to crash into him. However, they can be lured into flying over him should he jump while they're descending.
By default, Yambows are red, but by setting "col = 1" in a Yambow's creation code, it will turn blue.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
3 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||