Difference between revisions of "Yambow"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m (Added MaGMML3 alter weapon damage values)
Line 12: Line 12:
 
|hp=3
 
|hp=3
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Gemini Laser]], [[Top Spin]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]] [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Top Spin]], [[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]] [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Flying, Nature
 
|category=Flying, Nature
|location='''MaGMML(1R):'''<br>[[Level]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Ruined Lab]]<br>[[Donut Observation Center]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Abandoned Lab]]<br>[[Toxic Tunnels]]<br>[[Looping Growth Garden]]
+
|location='''MaGMML(1R):'''<br>[[Level]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Ruined Lab]]<br>[[Donut Observation Center]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Lost Caverns of Jungata]]<br>[[Fight, Kikkoman! For Everlasting Sauce!]]<br>[[Guitar Man (stage)|Guitar Man]]<br>[[Pick Your Poison]]<br>[[Boost Man (stage)|Boost Man]]<br>[[Stalks, Shoots, and Leaves]]<br>[[Cable Woman (stage)|Cable Woman]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Untested Rush Job]]<br>[[Deep Within the Jungle]]<br>'''MaGMML: Episode Zero:'''<br>[[Abandoned Lab]]<br>[[Toxic Tunnels]]<br>[[Looping Growth Garden]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Yambow.png]]
 
|sprite=[[File:Yambow.png]]
Line 24: Line 24:
 
Yambow was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. It is also one of the enemies created by the [[Ghost of Mega Man 3]].
 
Yambow was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. It is also one of the enemies created by the [[Ghost of Mega Man 3]].
  
Yambow returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[A Mega Man for All Seasons]], [[Ruined Lab]], and [[Donut Observation Center]]. It also appeared in the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevels "Night Way" and "Tower Climbing", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Abandoned Lab]], [[Toxic Tunnels]], and [[Looping Growth Garden]].
+
Yambow returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[A Mega Man for All Seasons]], [[Ruined Lab]], and [[Donut Observation Center]]. It also appeared in the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevels "Night Way" and "Tower Climbing", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Abandoned Lab]], [[Toxic Tunnels]], and [[Looping Growth Garden]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Untested Rush Job]] and [[Deep Within the Jungle]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Yambow appeared in the entries [[Radium Man (stage)|Radium Man]], [[Lost Caverns of Jungata]], [[Fight, Kikkoman! For Everlasting Sauce!]], [[Guitar Man (stage)|Guitar Man]], [[Pick Your Poison]], [[Boost Man (stage)|Boost Man]], [[Stalks, Shoots, and Leaves]], and [[Cable Woman (stage)|Cable Woman]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], the [[NEO Pit of Pits]] sublevel "Pacifist Force Beams", and the [[Shrine of Nebula]] room "The Chomp Attacker".
  
 
==Behavior==
 
==Behavior==
Line 61: Line 63:
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
+
|buster=1/1/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
Line 119: Line 121:
 
|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
 +
|beat=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 23:48, 17 January 2025

Yambow
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser, Top Spin, Pharaoh Shot, Magic Card1
Top Spin, Thunder Wool, Black Hole Bomb Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Power Line3
Flame Mixer, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Wheel Cutter, Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Flying, Nature
Location(s): MaGMML(1R):
Level
MaGMML2:
A Mega Man for All Seasons
Ruined Lab
Donut Observation Center
Swiss Hotel
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Radium Man
Lost Caverns of Jungata
Fight, Kikkoman! For Everlasting Sauce!
Guitar Man
Pick Your Poison
Boost Man
Stalks, Shoots, and Leaves
Cable Woman
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Untested Rush Job
Deep Within the Jungle
MaGMML: Episode Zero:
Abandoned Lab
Toxic Tunnels
Looping Growth Garden
Misc. Information
Script: ヤンボー
Romaji: Yanbō
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Yambow.png

Yambow is an enemy from Mega Man 3. It is a crop protection robot, one more popular than Mechakkero as it doesn't accidentally flatten crops when deterring pests.

Yambow was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Level. It is also one of the enemies created by the Ghost of Mega Man 3.

Yambow returned in Make a Good Mega Man Level 2, and appeared in the entries A Mega Man for All Seasons, Ruined Lab, and Donut Observation Center. It also appeared in the Tier X stage Swiss Hotel, the Pit of Pits sublevels "Night Way" and "Tower Climbing", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Abandoned Lab, Toxic Tunnels, and Looping Growth Garden, and the Make a Good 48 Hour Mega Man Level entries Untested Rush Job and Deep Within the Jungle.

In Make a Good Mega Man Level 3, Yambow appeared in the entries Radium Man, Lost Caverns of Jungata, Fight, Kikkoman! For Everlasting Sauce!, Guitar Man, Pick Your Poison, Boost Man, Stalks, Shoots, and Leaves, and Cable Woman. It also appeared in the Contest Weapon Playground, the NEO Pit of Pits sublevel "Pacifist Force Beams", and the Shrine of Nebula room "The Chomp Attacker".

Behavior

When Mega Man gets close enough to a Yambow's spawn point, it will fly down from the top of the screen, then fly to the opposite side. After a pause, it will dive down to Mega Man's height, and after another pause it flies straight ahead in an attempt to crash into him. However, they can be lured into flying over him should he jump while they're descending.

By default, Yambows are red, but by setting "col = 1" in a Yambow's creation code, it will turn blue.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
3
3
2
2
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 3 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 1 3 1/0.5 3
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies