Difference between revisions of "Mega Man 9"
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{{GameInfo | {{GameInfo | ||
| − | |title= Mega Man 9 | + | |title=Mega Man 9 |
| − | |image= [[File:Megaman9_box.jpg|256px]] | + | |image=[[File:Megaman9_box.jpg|256px]] |
| − | |caption= ''Mega Man 9'' North American "virtual box art" | + | |caption=''Mega Man 9'' North American "virtual box art" |
| − | |developer= Inti Creates, Capcom | + | |developer=Inti Creates, Capcom |
| − | |publisher= Capcom | + | |publisher=Capcom |
|director= | |director= | ||
|producer= | |producer= | ||
| Line 12: | Line 12: | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
| − | |series= Mega Man Classic | + | |series=Mega Man Classic |
| − | |platforms= WiiWare, Playstation Network, Xbox Live Arcade | + | |platforms=WiiWare, Playstation Network, Xbox Live Arcade |
| − | |releasedate= September 22, 2008 | + | |releasedate=September 22, 2008 |
|rerelease= | |rerelease= | ||
|version= | |version= | ||
| − | |genre = Action / Platform | + | |genre=Action / Platform |
|modes= | |modes= | ||
| − | |media = Digital download | + | |media=Digital download |
| − | |input = | + | |input= |
}} | }} | ||
'''''Mega Man 9''''' is the ninth game in the classic ''Mega Man'' series. Instead of continuing the innovations to the core gameplay presented in ''[[Mega Man 7]]'' and ''[[Mega Man 8]]'', the game opts to return to the style of the classic NES ''Mega Man'' games, specifically ''[[Mega Man 1]]'' and ''[[Mega Man 2]]''. As a result, while [[Rush Coil]] and [[Rush Jet]] make a return, [[Mega Man]] is no longer able to slide, or charge his [[Mega Buster]]. The stage count has also been reduced to just the eight Robot Masters (which are now all available from the beginning, like the first six games) followed by four Wily stages. However, the game does provide additional content through DLC, such as an additional stage, the ability to play as [[Proto Man]], and an "Endless Stage", consisting of a set of sub-levels played in a random order indefinitely. | '''''Mega Man 9''''' is the ninth game in the classic ''Mega Man'' series. Instead of continuing the innovations to the core gameplay presented in ''[[Mega Man 7]]'' and ''[[Mega Man 8]]'', the game opts to return to the style of the classic NES ''Mega Man'' games, specifically ''[[Mega Man 1]]'' and ''[[Mega Man 2]]''. As a result, while [[Rush Coil]] and [[Rush Jet]] make a return, [[Mega Man]] is no longer able to slide, or charge his [[Mega Buster]]. The stage count has also been reduced to just the eight Robot Masters (which are now all available from the beginning, like the first six games) followed by four Wily stages. However, the game does provide additional content through DLC, such as an additional stage, the ability to play as [[Proto Man]], and an "Endless Stage", consisting of a set of sub-levels played in a random order indefinitely. | ||
| − | == Representation in ''MaGMML'' == | + | ==Representation in ''MaGMML''== |
| − | Despite being the first game since ''[[Mega Man 6]]'' to use an 8-bit style, ''Mega Man 9'' received only mild representation in the first two ''MaGMML'' contests. ''[[Make a Good Mega Man Level 3 | + | Despite being the first game since ''[[Mega Man 6]]'' to use an 8-bit style, ''Mega Man 9'' received only mild representation in the first two ''MaGMML'' contests. ''[[Make a Good Mega Man Level 3]]'' rectifies this, adding a plethora of assets originating from this game, to the point where every single enemy and midboss from the game is in its devkit. On top of this, with six of the game's weapons being present within the first three ''MaGMML'' games (plus ''[[Make a Good 48 Hour Mega Man Level]]''), ''Mega Man 9'' is tied with ''[[Mega Man 10]]'' as the most represented game in weapon sets, with the only weapons that have yet to appear being Plug Ball and Magma Bazooka. |
| − | === Weapons === | + | ===Weapons=== |
| − | * [[Black Hole Bomb]]{{1}} | + | *[[Black Hole Bomb]]{{1}} |
| − | * [[Hornet Chaser]]{{2}} | + | *[[Hornet Chaser]]{{2}} |
| − | * [[Jewel Satellite]]{{2}} | + | *[[Jewel Satellite]]{{2}} |
| − | * [[Laser Trident]]{{3}} | + | *[[Laser Trident]]{{3}} |
| − | * [[Tornado Blow]]{{3}} | + | *[[Tornado Blow]]{{3}} |
| − | * [[Concrete Shot]]{{48H}} | + | *[[Concrete Shot]]{{48H}} |
| − | === Devkit Assets === | + | ===Devkit Assets=== |
| − | ==== Enemies ==== | + | ====Enemies==== |
| − | * [[Caricarry]]{{2}}{{3}} | + | *[[Caricarry]]{{2}}{{3}} |
| − | * [[Petit Devil]]{{2}}{{3}} | + | *[[Petit Devil]]{{2}}{{3}} |
| − | * [[Adamski]]{{3}} | + | *[[Adamski]]{{3}} |
| − | * [[Ballonboo]]{{3}} | + | *[[Ballonboo]]{{3}} |
| − | * [[Big Stomper]]{{3}} | + | *[[Big Stomper]]{{3}} |
| − | * [[Bokazurah]]{{3}} | + | *[[Bokazurah]]{{3}} |
| − | * [[Bombomboy]]{{3}} | + | *[[Bombomboy]]{{3}} |
| − | * [[Bunby Catcher]]{{3}} | + | *[[Bunby Catcher]]{{3}} |
| − | * [[Camouflametall]]{{3}} | + | *[[Camouflametall]]{{3}} |
| − | * [[Classical Cannon]]{{3}} | + | *[[Classical Cannon]]{{3}} |
| − | * [[Deispider]]{{3}} | + | *[[Deispider]]{{3}} |
| − | * [[Detarnayappa]]{{3}} | + | *[[Detarnayappa]]{{3}} |
| − | * [[Diarn]]{{3}} | + | *[[Diarn]]{{3}} |
| − | * [[Fire Totem]]{{3}} | + | *[[Fire Totem]]{{3}} |
| − | * [[Flower Presenter]]{{3}} | + | *[[Flower Presenter]]{{3}} |
| − | * [[Gagabyoall]]{{3}} | + | *[[Gagabyoall]]{{3}} |
| − | * [[Hoohoo]]{{3}} | + | *[[Hoohoo]]{{3}} |
| − | * [[Illusian]]{{3}} | + | *[[Illusian]]{{3}} |
| − | * [[Jump Roller]]{{3}} | + | *[[Jump Roller]]{{3}} |
| − | * [[Kakinbatank]]{{3}} | + | *[[Kakinbatank]]{{3}} |
| − | * [[Machine Gun Joe]]{{3}} | + | *[[Machine Gun Joe]]{{3}} |
| − | * [[Metall|Metall β]]{{3}} | + | *[[Metall|Metall β]]{{3}} |
| − | * [[Nombrellan]]{{3}} | + | *[[Nombrellan]]{{3}} |
| − | * [[Octone]]{{3}} | + | *[[Octone]]{{3}} |
| − | * [[Okosutobon]]{{3}} | + | *[[Okosutobon]]{{3}} |
| − | * [[Popo Heli]]{{3}} | + | *[[Popo Heli]]{{3}} |
| − | * [[Sakrets]]{{3}} | + | *[[Sakrets]]{{3}} |
| − | * [[Scissascissor]]{{3}} | + | *[[Scissascissor]]{{3}} |
| − | * [[Shadow Clone]]{{3}} | + | *[[Shadow Clone]]{{3}} |
| − | * [[Shield Attacker RX]]{{3}} | + | *[[Shield Attacker RX]]{{3}} |
| − | * [[Smaplar]]{{3}} | + | *[[Smaplar]]{{3}} |
| − | * [[Spin Cutter]]{{3}} | + | *[[Spin Cutter]]{{3}} |
| − | * [[Telly X]]{{3}} | + | *[[Telly X]]{{3}} |
| − | * [[Tropish]]{{3}} | + | *[[Tropish]]{{3}} |
| − | ==== Mini Bosses ==== | + | ====Mini Bosses==== |
| − | * [[Changkey Dragon]]{{3}} | + | *[[Changkey Dragon]]{{3}} |
| − | * [[Hanabiran]]{{3}} | + | *[[Hanabiran]]{{3}} |
| − | * [[Paozo]]{{3}} | + | *[[Paozo]]{{3}} |
| − | * [[Stone Head]]{{3}} | + | *[[Stone Head]]{{3}} |
| − | ==== Gimmicks ==== | + | ====Gimmicks==== |
| − | * [[Concrete Platform]]{{2}}{{3}} | + | *[[Concrete Platform]]{{2}}{{3}} |
| − | * [[Galaxy Man Portal]]{{2}}{{3}} | + | *[[Galaxy Man Portal]]{{2}}{{3}} |
| − | * [[Splash Woman Water Platform]]{{2}}{{3}} | + | *[[Splash Woman Water Platform]]{{2}}{{3}} |
| − | * [[Tornado Platform]]{{2}}{{3}} | + | *[[Tornado Platform]]{{2}}{{3}} |
| − | * [[Copter Platform]]{{3}} | + | *[[Copter Platform]]{{3}} |
| − | * [[Gravity Lift]]{{3}} | + | *[[Gravity Lift]]{{3}} |
| − | * [[Hanabiran Clock Arm]]{{3}} | + | *[[Hanabiran Clock Arm]]{{3}} |
| − | * [[Hornet Roll]]{{3}} | + | *[[Hornet Roll]]{{3}} |
| − | * [[Jewel Platform]]{{3}} | + | *[[Jewel Platform]]{{3}} |
| − | * [[Magma Beam]]{{3}} | + | *[[Magma Beam]]{{3}} |
| − | * [[Wily 4 Laser]]{{3}} | + | *[[Wily 4 Laser]]{{3}} |
| − | ==== Bosses ==== | + | ====Bosses==== |
| − | * [[Splash Woman]]{{2}}{{3}} | + | *[[Splash Woman]]{{2}}{{3}} |
| − | * [[Hornet Man]]{{3}} | + | *[[Hornet Man]]{{3}} |
| − | * [[Mega Mech Shark]]{{3}} | + | *[[Mega Mech Shark]]{{3}} |
| − | * [[Honey Woman]]{{3}} (scrapped boss from this game) | + | *[[Honey Woman]]{{3}} (scrapped boss from this game) |
| − | === Custom Assets === | + | ===Custom Assets=== |
| − | * [[Big Stomper]]{{1}} | + | *[[Big Stomper]]{{1}} |
| − | * [[Gagabyoall]]{{1}} | + | *[[Gagabyoall]]{{1}} |
| − | * [[Camouflametall]]{{2}} | + | *[[Camouflametall]]{{2}} |
| − | === Other === | + | ===Other=== |
| − | * Concrete Man, Plug Man, [[Jewel Man]], and [[Galaxy Man]] appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear as unique NPCs in ''MaGMML2'', and the missing Robot Masters Tornado Man, [[Splash Woman]], [[Hornet Man]], and Magma Man appear as NPCs as well. | + | *Concrete Man, Plug Man, [[Jewel Man]], and [[Galaxy Man]] appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear as unique NPCs in ''MaGMML2'', and the missing Robot Masters Tornado Man, [[Splash Woman]], [[Hornet Man]], and Magma Man appear as NPCs as well. |
**In ''MaGMML1'', Concrete Man appears wearing a Kalinka costume. Likewise, in ''MaGMML2'', Kalinka appears wearing a Concrete Man costume. | **In ''MaGMML1'', Concrete Man appears wearing a Kalinka costume. Likewise, in ''MaGMML2'', Kalinka appears wearing a Concrete Man costume. | ||
**In ''MaGMML2'', Plug Man is referred to as "Shameless Plug Man", and the message he provides is tied directly to the game's server. | **In ''MaGMML2'', Plug Man is referred to as "Shameless Plug Man", and the message he provides is tied directly to the game's server. | ||
| Line 111: | Line 111: | ||
*On top of his aforementioned shopkeeper role, Galaxy Man is fought as a superboss in ''MaGMML2''. | *On top of his aforementioned shopkeeper role, Galaxy Man is fought as a superboss in ''MaGMML2''. | ||
*Galaxy Man appears as an NPC in the ''MaGMML: Episode Zero'' stage [[Construction of Constructions]], and becomes a [[Z-Phone]] contact after clearing it. When called, he gives hints on how to collect missing [[CD]]s. | *Galaxy Man appears as an NPC in the ''MaGMML: Episode Zero'' stage [[Construction of Constructions]], and becomes a [[Z-Phone]] contact after clearing it. When called, he gives hints on how to collect missing [[CD]]s. | ||
| − | + | <br> | |
| − | |||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 00:22, 7 June 2021
Mega Man 9 is the ninth game in the classic Mega Man series. Instead of continuing the innovations to the core gameplay presented in Mega Man 7 and Mega Man 8, the game opts to return to the style of the classic NES Mega Man games, specifically Mega Man 1 and Mega Man 2. As a result, while Rush Coil and Rush Jet make a return, Mega Man is no longer able to slide, or charge his Mega Buster. The stage count has also been reduced to just the eight Robot Masters (which are now all available from the beginning, like the first six games) followed by four Wily stages. However, the game does provide additional content through DLC, such as an additional stage, the ability to play as Proto Man, and an "Endless Stage", consisting of a set of sub-levels played in a random order indefinitely.
Contents
Representation in MaGMML
Despite being the first game since Mega Man 6 to use an 8-bit style, Mega Man 9 received only mild representation in the first two MaGMML contests. Make a Good Mega Man Level 3 rectifies this, adding a plethora of assets originating from this game, to the point where every single enemy and midboss from the game is in its devkit. On top of this, with six of the game's weapons being present within the first three MaGMML games (plus Make a Good 48 Hour Mega Man Level), Mega Man 9 is tied with Mega Man 10 as the most represented game in weapon sets, with the only weapons that have yet to appear being Plug Ball and Magma Bazooka.
Weapons
Devkit Assets
Enemies
- Caricarry23
- Petit Devil23
- Adamski3
- Ballonboo3
- Big Stomper3
- Bokazurah3
- Bombomboy3
- Bunby Catcher3
- Camouflametall3
- Classical Cannon3
- Deispider3
- Detarnayappa3
- Diarn3
- Fire Totem3
- Flower Presenter3
- Gagabyoall3
- Hoohoo3
- Illusian3
- Jump Roller3
- Kakinbatank3
- Machine Gun Joe3
- Metall β3
- Nombrellan3
- Octone3
- Okosutobon3
- Popo Heli3
- Sakrets3
- Scissascissor3
- Shadow Clone3
- Shield Attacker RX3
- Smaplar3
- Spin Cutter3
- Telly X3
- Tropish3
Mini Bosses
Gimmicks
- Concrete Platform23
- Galaxy Man Portal23
- Splash Woman Water Platform23
- Tornado Platform23
- Copter Platform3
- Gravity Lift3
- Hanabiran Clock Arm3
- Hornet Roll3
- Jewel Platform3
- Magma Beam3
- Wily 4 Laser3
Bosses
- Splash Woman23
- Hornet Man3
- Mega Mech Shark3
- Honey Woman3 (scrapped boss from this game)
Custom Assets
Other
- Concrete Man, Plug Man, Jewel Man, and Galaxy Man appear as NPCs in the hubs of MaGMML1. The latter three reappear as unique NPCs in MaGMML2, and the missing Robot Masters Tornado Man, Splash Woman, Hornet Man, and Magma Man appear as NPCs as well.
- In MaGMML1, Concrete Man appears wearing a Kalinka costume. Likewise, in MaGMML2, Kalinka appears wearing a Concrete Man costume.
- In MaGMML2, Plug Man is referred to as "Shameless Plug Man", and the message he provides is tied directly to the game's server.
- Also in MaGMML2, Jewel Man accompanies a mini-game in Tier 3 where Mega Man can keep a jewel airborne and be rewarded with screws.
- Finally, Galaxy Man appears as the shopkeeper in the MaGMML2 Pit of Pits.
- Hornet Man and Jewel Man are among the four Robot Masters playable in the MaGMML2 entry Identity Crisis.
- On top of his aforementioned shopkeeper role, Galaxy Man is fought as a superboss in MaGMML2.
- Galaxy Man appears as an NPC in the MaGMML: Episode Zero stage Construction of Constructions, and becomes a Z-Phone contact after clearing it. When called, he gives hints on how to collect missing CDs.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |