Difference between revisions of "Pickelman Bull"

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|hp=3
 
|hp=3
 
|at=6 (contact)
 
|at=6 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Shielded, Rocky
 
|category=Shielded, Rocky
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Changeable Caverns]]<br>[[Lava Factory]]<br>[[Gunpowder Cellar]]<br>[[Donut Observation Center]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
+
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Changeable Caverns]]<br>[[Lava Factory]]<br>[[Gunpowder Cellar]]<br>[[Donut Observation Center]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:PickelmanBull.png]]
 
|sprite=[[File:PickelmanBull.png]]
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Pickelman Bull was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Thunderclyffe Plant]], as well as in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (however, it doesn't appear in either stage's redesign in ''[[Make a Good Mega Man Level Remastered]]'').
 
Pickelman Bull was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Thunderclyffe Plant]], as well as in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (however, it doesn't appear in either stage's redesign in ''[[Make a Good Mega Man Level Remastered]]'').
  
Pickelman Bull returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, as well as in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].
+
Pickelman Bull returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, as well as in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Midnight Aurora]].
  
 
==Behavior==
 
==Behavior==
 
Pickelman Bulls will move back and forth, turning around when they reach a ledge. They periodically pause and shake before moving again.
 
Pickelman Bulls will move back and forth, turning around when they reach a ledge. They periodically pause and shake before moving again.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:PicketmanFork.png]]
 +
| style="text-align: center;"|Picketman Fork
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|[[Lily Airpad]]
 +
| style="text-align: center;"|A Picket Man driving a forklift instead of a bulldozer. Its cargo gives it a larger hitbox than Pickelman Bull.
 +
| style="text-align: center;"|[[ThatEntityPerson]]
 +
| style="text-align: center;"|3
 +
| style="text-align: center;"|6 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
 
|hornet=1<br>2
 
|hornet=1<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=2
 +
|flamesaber=2
 +
|flameburst=2
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 17:50, 19 May 2021

Pickelman Bull
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Grab Buster, Sakugarne2
Laser Trident, Tornado Blow, Thunder Beam3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive)EZ
Plant BarrierMegamix Only
Category: Shielded, Rocky
Location(s): MaGMML(1R):
Midnight Snow
Thunderclyffe Plant
Cannon Deck1
Flashback Database1
MaGMML2:
The Fall
Joe Destruction Co.
Quint Stage
Wily Coaster
Changeable Caverns
Lava Factory
Gunpowder Cellar
Donut Observation Center
Beneath Sand and Rock
Quarantine Woman
Reality Core
The Pit of Pits
Null and Void
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
Midnight Aurora
Misc. Information
Script: ピッケルマン・ブル
Romaji: Pikkeruman Buru
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
PickelmanBull.png
"A pickerlman [sic] in a bulldozer that can only be damaged when shot in the head of [sic] from behind"
―Note in Pickelman Bull's code, Megamix Engine

Pickelman Bull is an enemy from Mega Man 3. It is a Picket Man riding a tall bulldozer. The bulldozer is immune to most attacks, but the Picket Man itself is very frail.

Pickelman Bull was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Thunderclyffe Plant, as well as in the Wily stages Cannon Deck and Flashback Database (however, it doesn't appear in either stage's redesign in Make a Good Mega Man Level Remastered).

Pickelman Bull returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stage Reality Core, the Pit of Pits mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four), and in Null and Void. It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level Midnight Aurora.

Behavior

Pickelman Bulls will move back and forth, turning around when they reach a ledge. They periodically pause and shake before moving again.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
PicketmanFork.png Picketman Fork MaGMML: Episode Zero Lily Airpad A Picket Man driving a forklift instead of a bulldozer. Its cargo gives it a larger hitbox than Pickelman Bull. ThatEntityPerson 3 6 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
5
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
1
3
1
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 2 2 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies