Difference between revisions of "Wall Blaster II"

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|hp=3
 
|hp=3
 
|at=3 (contact)<br>2 (projectile)
 
|at=3 (contact)<br>2 (projectile)
|weak=[[Sakugarne]]{{2}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Thunder Beam]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
|category=
+
|category=Cannons
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Neon Man (stage)]]<br>[[Changeable Caverns]]<br>[[Fortified Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Weapon Testing Facility]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Midnight Aurora]]<br>[[Rainbow Ravine]]<br>[[Psionic Space Station]]<br>[[Null and Void (Episode Zero)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Neon Man (stage)]]<br>[[Changeable Caverns]]<br>[[Fortified Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Temple of Light and Dark]]<br>[[Ballade's Square of Doom]]<br>[[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]<br>[[Y.M.C.A.]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Technical Support]]<br>[[Smashed Into Pieces]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Weapon Testing Facility]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Midnight Aurora]]<br>[[Rainbow Ravine]]<br>[[Psionic Space Station]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>MaG48HMML (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:WallBlasterII.png]]
 
|sprite=[[File:WallBlasterII.png]]
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Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''.
 
Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''.
  
Wall Blaster II returned in ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the levels [[Weapon Testing Facility]] and [[Pandora's Parlor]], as well as in the game's [[Weapon Tutorials]].
+
Wall Blaster II returned in ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the levels [[Weapon Testing Facility]] and [[Pandora's Parlor]], as well as in the game's [[Weapon Tutorials]]. In ''[[Make a Good Mega Man Level 3]]'', it was used in the entries [[Temple of Light and Dark]], [[Ballade's Square of Doom]], [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]], [[Y.M.C.A.]], [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and [[Technical Support]], as well as the [[Weapon Tutorials|Contest Weapon Playground]], and the [[Tier X (MaGMML3)|Tier X]] stage [[Smashed Into Pieces]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
+
|notes=
 
}}
 
}}
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
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|banshee=4
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|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=4
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
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|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|pakkajoe=1<br>99
 
|pakkajoe=1<br>99
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
+
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.<br>*Not in the current build of the Megamix Engine.
 
}}
 
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===

Latest revision as of 20:59, 20 January 2025

Wall Blaster II
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Sakugarne2
Solar Blaze, Top Spin, Black Hole Bomb, Power Orb1R
Thunder Beam, Prismatic Laser, Royal Guard3
Super Arm, Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML2:
Airflow Hubble
Colorful Hall
Chomp Man
Neon Man (stage)
Changeable Caverns
Fortified Lab
But It Lacked the Depth to Convince Me That This is Really Hell
Conveyor Mayhem
Aurora Man
Rad Gravity
Cyber Man
Reality Core
The Pit of Pits
Null and Void
MaGMML1R:
Be the Bigger Person
MaGMML3:
Weapon Tutorials
Temple of Light and Dark
Ballade's Square of Doom
ArcaneMan -CHAOS TOWER- (CERN HQ Remains)
Y.M.C.A.
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Technical Support
Smashed Into Pieces
MaG24HMML:
Pollution Park
MaG48HMML:
Weapon Tutorials
Weapon Testing Facility
Pandora's Parlor
MaGMML: Episode Zero:
Vertical Hunger
Midnight Aurora
Rainbow Ravine
Psionic Space Station
Null and Void
Misc. Information
Script: ウォールブラスターII
Romaji: Wōru Burasutā II
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML1R (Enemy)
MaGMML3 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
WallBlasterII.png

Wall Blaster II is an enemy from Mega Man 6. It is a waterproof Wall Blaster that can only fire in three directions.

Wall Blaster II was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 11 entries, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Pollution Park, in Make a Good Mega Man Level Remastered in the remade Wily stage Be the Bigger Person, and in five levels in Make a Good Mega Man Level: Episode Zero.

Wall Blaster II returned in Make a Good 48 Hour Mega Man Level, where it appeared in the levels Weapon Testing Facility and Pandora's Parlor, as well as in the game's Weapon Tutorials. In Make a Good Mega Man Level 3, it was used in the entries Temple of Light and Dark, Ballade's Square of Doom, ArcaneMan -CHAOS TOWER- (CERN HQ Remains), Y.M.C.A., Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Technical Support, as well as the Contest Weapon Playground, and the Tier X stage Smashed Into Pieces.

Behavior

Wall Blaster IIs will remain idle if Mega Man is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.

Wall Blaster IIs have the following creation code variables:

  • col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).
  • delay - Determines how long a Wall Blaster II must wait before firing a shot.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
CrashBlaster.png Crash Blaster MaGMML: Episode Zero Code Landfill
Null and Void
A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs. snoruntpyro 3 3 (contact)
4 (Crash Bomb)
4 (Crash Bomb explosion)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 4 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/2
4/2
1/6
1/5
2
2
2
1
1
2
2
1
1
3
1
2
Y
Y
4
1
6
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine.
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected projectiles do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

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