Difference between revisions of "Wall Blaster II"
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|hp=3 | |hp=3 | ||
|at=3 (contact)<br>2 (projectile) | |at=3 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br> | + | |weak=[[Sakugarne]]{{2}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Thunder Beam]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
| − | |category= | + | |category=Cannons |
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Neon Man (stage)]]<br>[[Changeable Caverns]]<br>[[Fortified Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>''' | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Neon Man (stage)]]<br>[[Changeable Caverns]]<br>[[Fortified Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Aurora Man]]<br>[[Rad Gravity]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Temple of Light and Dark]]<br>[[Ballade's Square of Doom]]<br>[[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]]<br>[[Y.M.C.A.]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Technical Support]]<br>[[Smashed Into Pieces]]<br>'''MaG24HMML:'''<br>[[Pollution Park]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Weapon Testing Facility]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Midnight Aurora]]<br>[[Rainbow Ravine]]<br>[[Psionic Space Station]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:WallBlasterII.png]] | |sprite=[[File:WallBlasterII.png]] | ||
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Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''. | Wall Blaster II was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries, as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Pollution Park]], in ''[[Make a Good Mega Man Level Remastered]]'' in the remade Wily stage [[Be the Bigger Person]], and in five levels in ''[[Make a Good Mega Man Level: Episode Zero]]''. | ||
| − | Wall Blaster II returned in ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the levels [[Weapon Testing Facility]] and [[Pandora's Parlor]], as well as in the game's [[Weapon Tutorials]]. | + | Wall Blaster II returned in ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the levels [[Weapon Testing Facility]] and [[Pandora's Parlor]], as well as in the game's [[Weapon Tutorials]]. In ''[[Make a Good Mega Man Level 3]]'', it was used in the entries [[Temple of Light and Dark]], [[Ballade's Square of Doom]], [[ArcaneMan -CHAOS TOWER- (CERN HQ Remains)]], [[Y.M.C.A.]], [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], and [[Technical Support]], as well as the [[Weapon Tutorials|Contest Weapon Playground]], and the [[Tier X (MaGMML3)|Tier X]] stage [[Smashed Into Pieces]]. |
==Behavior== | ==Behavior== | ||
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|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes= | + | |notes= |
}} | }} | ||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=4 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.<br>*Not in the current build of the Megamix Engine. |
}} | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
Latest revision as of 20:59, 20 January 2025
Wall Blaster II is an enemy from Mega Man 6. It is a waterproof Wall Blaster that can only fire in three directions.
Wall Blaster II was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 11 entries, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Ocean Sickness", "Paradrop", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number six), and in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level entry Pollution Park, in Make a Good Mega Man Level Remastered in the remade Wily stage Be the Bigger Person, and in five levels in Make a Good Mega Man Level: Episode Zero.
Wall Blaster II returned in Make a Good 48 Hour Mega Man Level, where it appeared in the levels Weapon Testing Facility and Pandora's Parlor, as well as in the game's Weapon Tutorials. In Make a Good Mega Man Level 3, it was used in the entries Temple of Light and Dark, Ballade's Square of Doom, ArcaneMan -CHAOS TOWER- (CERN HQ Remains), Y.M.C.A., Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, and Technical Support, as well as the Contest Weapon Playground, and the Tier X stage Smashed Into Pieces.
Behavior
Wall Blaster IIs will remain idle if Mega Man is behind them. If Mega Man is in front of one, it will try to fire at him constantly at the nearest angle. It can only shoot straight forward, 45 degrees upward, or 45 degrees downward.
Wall Blaster IIs have the following creation code variables:
- col - Determines the color of a Wall Blaster II (0 = green with red edges (default), 1 = red with green edges, 2 = green with orange edges).
- delay - Determines how long a Wall Blaster II must wait before firing a shot.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Crash Blaster | MaGMML: Episode Zero | Code Landfill Null and Void |
A Wall Blaster II that shoots Crash Bombs instead of bullets. It has a slower firing rate than normal Wall Blaster IIs. | snoruntpyro | 3 | 3 (contact) 4 (Crash Bomb) 4 (Crash Bomb explosion) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/2 4/2 |
1/6 1/5 |
2 2 |
2 1 |
1 2 |
2 1 |
1 3 |
1 2 |
Y Y |
4 1 |
6 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected projectiles do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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