Difference between revisions of "Pickelman Bull"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Beet Tiller]]{{3}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Concrete Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Shielded, Rocky | |category=Shielded, Rocky | ||
| − | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Changeable Caverns]]<br>[[Lava Factory]]<br>[[Gunpowder Cellar]]<br>[[Donut Observation Center]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Changeable Caverns]]<br>[[Lava Factory]]<br>[[Gunpowder Cellar]]<br>[[Donut Observation Center]]<br>[[Beneath Sand and Rock]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[X6Meme]]<br>[[Cycle Facility]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Top Man 2: Spin or Go Home]]<br>[[Mine exploration]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:PickelmanBull.png]] | |sprite=[[File:PickelmanBull.png]] | ||
}} | }} | ||
| − | {{quote|A pickerlman | + | {{quote|A pickerlman{{sic}} in a bulldozer that can only be damaged when shot in the head of{{sic}} from behind|Note in Pickelman Bull's code|[[Megamix Engine]]}} |
'''Pickelman Bull''' is an enemy from ''[[Mega Man 3]]''. It is a [[Picket Man]] riding a tall bulldozer. The bulldozer is immune to most attacks, but the Picket Man itself is very frail. | '''Pickelman Bull''' is an enemy from ''[[Mega Man 3]]''. It is a [[Picket Man]] riding a tall bulldozer. The bulldozer is immune to most attacks, but the Picket Man itself is very frail. | ||
Pickelman Bull was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Thunderclyffe Plant]], as well as in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (however, it doesn't appear in either stage's redesign in ''[[Make a Good Mega Man Level Remastered]]''). | Pickelman Bull was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Thunderclyffe Plant]], as well as in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (however, it doesn't appear in either stage's redesign in ''[[Make a Good Mega Man Level Remastered]]''). | ||
| − | Pickelman Bull returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, as well as in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Midnight Aurora]]. | + | Pickelman Bull returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, as well as in the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Midnight Aurora]]. It went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Pickelman Bull appears as an NPC in that game's [[Tier 2 (MaG48HMML)|Tier 2]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Pickelman Bull appeared in the entries [[X6Meme]], [[Cycle Facility]], [[Radium Man (stage)|Radium Man]], [[Top Man 2: Spin or Go Home]], and [[Mine exploration]]. | ||
==Behavior== | ==Behavior== | ||
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| style="text-align: center;"|[[Lily Airpad]] | | style="text-align: center;"|[[Lily Airpad]] | ||
| style="text-align: center;"|A Picket Man driving a forklift instead of a bulldozer. Its cargo gives it a larger hitbox than Pickelman Bull. | | style="text-align: center;"|A Picket Man driving a forklift instead of a bulldozer. Its cargo gives it a larger hitbox than Pickelman Bull. | ||
| − | | style="text-align: center;"|[[ | + | | style="text-align: center;"|[[ThatEntityGirl]] |
| style="text-align: center;"|3 | | style="text-align: center;"|3 | ||
| style="text-align: center;"|6 (contact) | | style="text-align: center;"|6 (contact) | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 107: | Line 109: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes= | + | |tape=1/1.5/Y |
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=0.5 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=0.5 | ||
| + | |notes= | ||
}} | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Latest revision as of 17:37, 27 January 2025
- "A pickerlman[sic] in a bulldozer that can only be damaged when shot in the head of[sic] from behind"
- ―Note in Pickelman Bull's code, Megamix Engine
Pickelman Bull is an enemy from Mega Man 3. It is a Picket Man riding a tall bulldozer. The bulldozer is immune to most attacks, but the Picket Man itself is very frail.
Pickelman Bull was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Thunderclyffe Plant, as well as in the Wily stages Cannon Deck and Flashback Database (however, it doesn't appear in either stage's redesign in Make a Good Mega Man Level Remastered).
Pickelman Bull returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stage Reality Core, the Pit of Pits mini-stages "Gambly Night" and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number four), and in Null and Void. It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero level Midnight Aurora. It went unused in Make a Good 48 Hour Mega Man Level, but a Pickelman Bull appears as an NPC in that game's Tier 2.
In Make a Good Mega Man Level 3, Pickelman Bull appeared in the entries X6Meme, Cycle Facility, Radium Man, Top Man 2: Spin or Go Home, and Mine exploration.
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 3.1 Make a Good Mega Man Level
- 3.2 Make a Good Mega Man Level Remastered
- 3.3 Make a Good Mega Man Level 2
- 3.4 Make a Good Mega Man Level 3
- 3.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 3.6 Make a Good 48 Hour Mega Man LevelMegamix Only
- 3.7 Make a Good Mega Man Level: Episode Zero
- 3.8 Megamix Engine
- 4 Related Articles
Behavior
Pickelman Bulls will move back and forth, turning around when they reach a ledge. They periodically pause and shake before moving again.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
|
Picketman Fork | MaGMML: Episode Zero | Lily Airpad | A Picket Man driving a forklift instead of a bulldozer. Its cargo gives it a larger hitbox than Pickelman Bull. | ThatEntityGirl | 3 | 6 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
5 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 2 |
1 1 |
3 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 8 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 1/1.5/Y | 1 | 2/3/4 | 4 | 4/3 | 4 | 0.5 | 0.5 | 1 | 1 | 3/1 | 0.5 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
