Difference between revisions of "Mega Man 4"
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| − | '''''Mega Man 4''''' is the fourth game in the classic ''Mega Man'' series. On top of having a more polished presentation compared to [[Mega Man 3|the third game]], it also refined the gameplay further. The game marks the debut of [[Eddie]], and adds the ability to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''). Finally, the idea of additional stages between the Robot Masters and Dr. Wily was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated. | + | '''''Mega Man 4''''' is the fourth game in the classic ''Mega Man'' series. On top of having a more polished presentation compared to [[Mega Man 3|the third game]], it also refined the gameplay further. The game marks the debut of [[Eddie]], and adds the ability to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''). Finally, the idea of additional stages between the Robot Masters and [[Dr. Wily]] was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated. |
| − | == Representation in ''MaGMML'' == | + | ==Representation in ''MaGMML''== |
| − | While ''Mega Man 4'' has more or less received an average reception, it has received strong amounts of representation in the ''MaGMML'' series, to the point where every standard enemy and midboss will be included in the devkit by ''[[Make a Good Mega Man Level 3 | + | While ''Mega Man 4'' has more or less received an average reception, it has received strong amounts of representation in the ''MaGMML'' series, to the point where every standard enemy and midboss will be included in the devkit by ''[[Make a Good Mega Man Level 3]]''. |
| − | === Weapons === | + | ===Weapons=== |
*[[Pharaoh Shot]]{{1}} | *[[Pharaoh Shot]]{{1}} | ||
*[[Flash Stopper]]{{2}} | *[[Flash Stopper]]{{2}} | ||
| Line 33: | Line 33: | ||
*[[Rain Flush]]{{48H}} | *[[Rain Flush]]{{48H}} | ||
| − | === Devkit Assets === | + | ===Devkit Assets=== |
| − | ==== Enemies ==== | + | ====Enemies==== |
*[[Docron]]{{1}}{{2}}{{3}} | *[[Docron]]{{1}}{{2}}{{3}} | ||
*[[Gachappon]]{{1}}{{2}}{{3}} | *[[Gachappon]]{{1}}{{2}}{{3}} | ||
| Line 75: | Line 75: | ||
*[[Wall Blaster]]{{3}} | *[[Wall Blaster]]{{3}} | ||
| − | ==== Mini Bosses ==== | + | ====Mini Bosses==== |
*[[Escaroo]]{{2}}{{3}} | *[[Escaroo]]{{2}}{{3}} | ||
*[[Kabatoncue]]{{2}}{{3}} | *[[Kabatoncue]]{{2}}{{3}} | ||
| Line 81: | Line 81: | ||
*[[Whopper]]{{2}}{{3}} | *[[Whopper]]{{2}}{{3}} | ||
| − | ==== Gimmicks ==== | + | ====Gimmicks==== |
*[[Building Platform]]{{1}}{{2}}{{3}} | *[[Building Platform]]{{1}}{{2}}{{3}} | ||
*[[Cossack Platform]]{{1}}{{2}}{{3}} | *[[Cossack Platform]]{{1}}{{2}}{{3}} | ||
| Line 96: | Line 96: | ||
*[[Toad Rain]]{{2}}{{3}} | *[[Toad Rain]]{{2}}{{3}} | ||
| − | ==== Bosses ==== | + | ====Bosses==== |
*[[Toad Man]]{{2}}{{3}} | *[[Toad Man]]{{2}}{{3}} | ||
*[[Pharaoh Man]]{{2}}{{3}} | *[[Pharaoh Man]]{{2}}{{3}} | ||
| Line 102: | Line 102: | ||
*[[Metall Daddy]]{{3}} | *[[Metall Daddy]]{{3}} | ||
| − | === Other === | + | ===Other=== |
| − | *[[Bright Man]] appears as a | + | *[[Bright Man]] appears as a hidden superboss in ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]]. |
| − | *Bright Man is one of the four Robot Masters playable in the '' | + | *Bright Man is one of the four Robot Masters playable in the ''[[Make a Good Mega Man Level 2]]'' entry [[Identity Crisis]]. |
| − | *An unused object from this game appears in the | + | *An unused object from this game appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Level]] [[Magnum Man (Stage)|Magnum Man]], functioning as a spring. |
| − | *Bright Man, | + | *Bright Man, Toad Man, Ring Man, and Skull Man appear as NPCs in the hubs of ''MaGMML1''. The latter three reappear in ''MaGMML2'', along with the previously absent Robot Masters Drill Man, Pharaoh Man, Dust Man, and Dive Man, while Bright Man only appears in the forms of statues in his likeness. Every Robot Master except Pharaoh Man and Dust Man reappears as NPCs in ''[[Make a Good Mega Man Level: Episode Zero]]''. |
| − | + | <br> | |
| − | |||
{{OfficialGames}} | {{OfficialGames}} | ||
[[Category:Official Games]] | [[Category:Official Games]] | ||
Revision as of 20:59, 6 June 2021
Mega Man 4 is the fourth game in the classic Mega Man series. On top of having a more polished presentation compared to the third game, it also refined the gameplay further. The game marks the debut of Eddie, and adds the ability to charge the Mega Buster, a feature that would continue to appear in games afterwards (with the exceptions of Mega Man 9 and Mega Man 10). Finally, the idea of additional stages between the Robot Masters and Dr. Wily was given a larger story purpose; the four additional stages take place in the citadel of Dr. Mikhail Sergeyevich Cossack, the (supposed) new villain of the game, and Dr. Wily's involvement in the plot is not revealed until after Dr. Cossack has been defeated.
Contents
Representation in MaGMML
While Mega Man 4 has more or less received an average reception, it has received strong amounts of representation in the MaGMML series, to the point where every standard enemy and midboss will be included in the devkit by Make a Good Mega Man Level 3.
Weapons
Devkit Assets
Enemies
- Docron123
- Gachappon123
- Garyoby123
- Gyotot123
- Haehaey123
- Helipon123
- Imorm123
- Jumbig123
- M-422A123
- Mantan123
- Metall Swim123
- Mono Roader123
- Pakatto 24123
- Ratton123
- Ring Ring123
- Sea Mine123
- Shield Attacker123
- Skeleton Joe123
- Skullmet123
- Super Ball Machine Jr.123
- Taketento123
- Togehero123
- Tom Boy123
- Up'n'Down123
- 100 Watton23
- Battonton23
- Biree23
- Dompan23
- Metall Dance23
- Metall EX23
- Mummira23
- Puyoyon23
- Rackaser23
- Sasoreenu23
- Swallown23
- Totem Polen23
- Ladder Press3
- Minoan3
- Wall Blaster3
Mini Bosses
Gimmicks
- Building Platform123
- Cossack Platform123
- Drill Boulder123
- Dustman Block123
- Hover123
- Quicksand123
- Battan23
- Brightman Platform23
- Cossack Snow23
- Fork Block23
- Lever23
- Ringman Platform23
- Toad Rain23
Bosses
Other
- Bright Man appears as a hidden superboss in Make a Good Mega Man Level and its remake.
- Bright Man is one of the four Robot Masters playable in the Make a Good Mega Man Level 2 entry Identity Crisis.
- An unused object from this game appears in the MaGMML3 Judge Application Level Magnum Man, functioning as a spring.
- Bright Man, Toad Man, Ring Man, and Skull Man appear as NPCs in the hubs of MaGMML1. The latter three reappear in MaGMML2, along with the previously absent Robot Masters Drill Man, Pharaoh Man, Dust Man, and Dive Man, while Bright Man only appears in the forms of statues in his likeness. Every Robot Master except Pharaoh Man and Dust Man reappears as NPCs in Make a Good Mega Man Level: Episode Zero.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |