Difference between revisions of "New Shotman"

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{{enemy
 
{{enemy
|name= New Shotman
+
|name=New Shotman
|image= [[File:NewShotmanArt.png|230px|Artwork by Capcom]]
+
|image=[[File:NewShotmanArt.png|230px|Artwork by Capcom]]
|caption= Artwork by Capcom
+
|caption=Artwork by Capcom
 
|jname=
 
|jname=
|script= ニューショットマン
+
|script=ニューショットマン
|romaji= Nyū Shottoman
+
|romaji=Nyū Shottoman
|altname=  
+
|altname=
|designer=  
+
|designer=
|programmer=  
+
|programmer=[[Blyka]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}
 
|artist=
 
|artist=
|hp =5
+
|hp=5
|at=4 (contact), 2 (projectile)
+
|at=4 (contact)<br>2 (projectile)
|weak= [[Pharaoh Shot]], [[Gemini Laser]] (MaGMML1)<br>[[Sakugarne]] (MaGMML2)
+
|weak=[[Pharaoh Shot]], [[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
|location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Wily Stage 1 (MaGMML1)|Wily Stage 1]]<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]]
+
|category=Cannons
|OffAppear= Mega Man 3<br>Mega Man II
+
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Quint Stage]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Ultimate Level]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Top Man 2: Spin or Go Home]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaG48HMML:'''<br>[[Tesla Coil]]<br>[[Cascade]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Abandoned Lab]]<br>[[Psionic Space Station]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|appear=
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
|appear2=  
+
|appear2=
 
|sprite=[[File:NewShotman.png]]
 
|sprite=[[File:NewShotman.png]]
 
}}
 
}}
'''New Shotman''' is an enemy from ''Mega Man 3''. It is an upgraded [[Crazy Cannon]] with a set of cannons on the edges of its head and another cannon on top of its head.
+
'''New Shotman''' is an enemy from ''[[Mega Man 3]]''. It is an upgraded [[Crazy Cannon]] with a set of cannons on the edges of its head and another cannon on top of its head.
  
New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in [[Wily Stage 1 (MaGMML1)|the first Wily stage]].
+
New Shotman was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Maze of Death]], as well as in the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' omits it from Cannon Deck's redesign, while adding it to that of [[Flashback Database]].
  
New Shotman has returned in every ''MaGMML'' game to date. In ''[[Make a Good Mega Man Level 2]]'', it appears in 10 entries, plus the [[Wily Star II]] stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine). It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Universe City V]].
+
New Shotman has returned in every ''MaGMML'' game to date. In ''[[Make a Good Mega Man Level 2]]'', it appears in 10 entries, plus the [[Wily Star II]] stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine), and in [[Null and Void (MaGMML2)|Null and Void]]. It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Universe City V]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]], [[Abandoned Lab]], and [[Psionic Space Station]].
 +
 
 +
Its streak continued into ''[[Make a Good 48 Hour Mega Man Level]]'', where it was used in the entries [[Tesla Coil]] and [[Cascade]]. It also appeared in ''[[Make a Good Mega Man Level 3]]'': in the entries [[Ultimate Level]], [[Radium Man (stage)|Radium Man]], and [[Top Man 2: Spin or Go Home]]; in the [[Weapon Tutorials|Contest Weapon Playground]]; and in the [[NEO Pit of Pits]] sublevels "Combust Man?", "Flipside Pit", "Getting Over It", and "Magnetic Madness".
  
 
==Behavior==
 
==Behavior==
Line 30: Line 32:
  
 
==Damage Table==
 
==Damage Table==
===''MaGMML1''===
+
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
| buster = 1/1/3
+
|buster=1/1/3<br>1/1/3
| metal = 2
+
|metal=2<br>1
| gemini = 10
+
|gemini=10<br>1
| solar = 2
+
|solar=2<br>4
| top = 0
+
|top=0<br>3
| wool = 2
+
|wool=2<br>0.5
| black = 1
+
|black=1<br>3
| phar = 1/1/10
+
|phar=1/1/10<br>1/5
| magic = 1
+
|magic=1<br>2
| notes =  
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=4
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 
}}
 
}}
===''MaGMML2''===
+
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
| buster = 1/1/3
+
|buster=1/1/3<br>1/1/3
| hornet = 2
+
|hornet=2<br>2
| jewel = 1
+
|jewel=1<br>1
| grab = 1
+
|grab=1<br>1
| triple = 1
+
|triple=1<br>1
| slash = 1
+
|flash=Y<br>Y
| wheel = 2
+
|slash=1<br>1
| sakugarne = 4
+
|wheel=3<br>2
| wire = 1
+
|sakugarne=4<br>4
| arrow = 2
+
|wire=1<br>3
| flash = Y
+
|arrow=2<br>2
| notes =  
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=4
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 +
===Make a Good 24 Hour Mega Man Level===
 +
{{Damagetable24H
 +
|buster=1/1/3<br>1/1/3
 +
|water=2<br>N/A*
 +
|time=Y<br>N/A*
 +
|super=?/?†<br>4/2
 +
|chill=1/?<br>1/5
 +
|hornet=2<br>1
 +
|jewel=2<br>1
 +
|grab=1<br>1
 +
|triple=2<br>1
 +
|wire=?<br>3
 +
|arrow=1<br>2
 +
|flash=Y<br>Y
 +
|slash=4<br>1
 +
|wheel=6<br>2
 +
|sakugarne=4<br>4
 +
|pakkajoe=1<br>99
 +
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving New Shotmen in ''MaG24HMML''.
 +
}}
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=2
 +
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=4
 +
|psysaber=6*
 +
|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 +
}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=
 
}}
 
}}
 
 
==Related Enemies==
 
==Related Enemies==
 
*[[Crazy Cannon]]
 
*[[Crazy Cannon]]
*[[Wild Gunner]]
 
  
[[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Mega Man 3 Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Cannons]]

Latest revision as of 20:51, 14 March 2025

New Shotman
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Pharaoh Shot, Gemini Laser1
Solar Blaze1R
Wheel Cutter, Sakugarne2
Tornado Blow, Prismatic Laser, Royal Guard3
Slash Claw, Wheel Cutter, Sakugarne24H
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML(1R):
Midnight Snow
Sunset Siege
Maze of Death
Cannon Deck1
Flashback Database1R
MaGMML2:
Quirky Unconsistent Incomprehensible Nonsensical Track
The Fall
Dragon Lab Lair
Combust Man
Forgotten Fortress
Joe Destruction Co.
Jungle Base
Holy Crap, Mega Man Can Airslide?
Quint Stage
Ruined Lab
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Ultimate Level
Radium Man
Top Man 2: Spin or Go Home
NEO Pit of Pits
MaG24HMML:
Nauseous Greenhouse
MaG48HMML:
Tesla Coil
Cascade
MaGMML: Episode Zero:
Explosive Freefall
Abandoned Lab
Psionic Space Station
MaGMML3 Judge Application Levels:
Universe City V
Misc. Information
Script: ニューショットマン
Romaji: Nyū Shottoman
Programmer(s): Blyka1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
NewShotman.png

New Shotman is an enemy from Mega Man 3. It is an upgraded Crazy Cannon with a set of cannons on the edges of its head and another cannon on top of its head.

New Shotman was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Maze of Death, as well as in the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered omits it from Cannon Deck's redesign, while adding it to that of Flashback Database.

New Shotman has returned in every MaGMML game to date. In Make a Good Mega Man Level 2, it appears in 10 entries, plus the Wily Star II stage Reality Core, the Pit of Pits sub-levels "Hot Liquid Sector", "Overwater Atmosphere", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number nine), and in Null and Void. It also appears in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, the Make a Good Mega Man Level 3 Judge Application Level Universe City V, and the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Abandoned Lab, and Psionic Space Station.

Its streak continued into Make a Good 48 Hour Mega Man Level, where it was used in the entries Tesla Coil and Cascade. It also appeared in Make a Good Mega Man Level 3: in the entries Ultimate Level, Radium Man, and Top Man 2: Spin or Go Home; in the Contest Weapon Playground; and in the NEO Pit of Pits sublevels "Combust Man?", "Flipside Pit", "Getting Over It", and "Magnetic Madness".

Behavior

New Shotmen will constantly shoot projectiles straight to the left and right, while also periodically shooting a projectile upwards that lands on Mega Man's position.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
1
2
4
0
3
2
0.5
1
3
1/1/10
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 4 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
3
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
1/?
1/5
2
1
2
1
1
1
2
1
 ?
3
1
2
Y
Y
4
1
6
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving New Shotmen in MaG24HMML.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies