Difference between revisions of "Big Eye"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}
+
|programmer=[[snoruntpyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=20
 
|hp=20
 
|at=8 (contact){{1}}<br>10 (contact){{1R}}{{2}}{{3}}
 
|at=8 (contact){{1}}<br>10 (contact){{1R}}{{2}}{{3}}
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
|location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]]<br>[[Reality Core]]
+
|location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Cardinal Man]]<br>[[Colorful Hall]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Volcanic Furnace]]<br>[[City Under Siege]]<br>[[Sector Upsilon 6]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[The Stage Nobody Asked For]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Hunter Tower]]<br>[[Cutman's New Warehouse]]<br>[[The Return of Veteran Z]]<br>[[Air man's ultimate weapon]]<br>[[Gilded Man (stage)|Gilded Man]]<br>[[Glass Factory]]<br>[[Chaos Light City]]<br>[[Undead Fortress]]<br>[[Malware Man]]<br>[[HI-R@SE BOTANIX]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Make a 48 Minute Mega Man Level]]<br>[[Seahorse City]]<br>[[Oh No! More Compactors]]<br>[[One Night in Xanadu]]<br>[[Darkwing City]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Kingdom Crisis]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:BigEye.png]]
 
|sprite=[[File:BigEye.png]]
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'''Big Eye''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a large and bulky cycloptic robot that moves by jumping.
 
'''Big Eye''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a large and bulky cycloptic robot that moves by jumping.
  
Big Eye was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it only appeared in the level [[Sky Ziggurat]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes additional appearances in the remade Wily stage [[Flashback Database]].
+
Big Eye was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the levels [[Sky Ziggurat]] and [[Thunderclyffe Plant]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes additional appearances in the remade Wily stage [[Flashback Database]].
  
It returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Snow Man]], [[Cardinal Man]], [[Colorful Hall]], [[Candy Panic]], [[Forgotten Fortress]], [[Volcanic Furnace]], [[City Under Siege]], [[Sector Upsilon 6]], [[Neapolitan Man (stage)|Neapolitan Man]], and [[The Stage Nobody Asked For]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]].
+
It returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Snow Man]], [[Cardinal Man]], [[Colorful Hall]], [[Candy Panic]], [[Forgotten Fortress]], [[Volcanic Furnace]], [[City Under Siege]], [[Sector Upsilon 6]], [[Neapolitan Man (stage)|Neapolitan Man]], and [[The Stage Nobody Asked For]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Kingdom Crisis]] and [[Null and Void (Episode Zero)|Null and Void]].
 +
 
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', Big Eyes were used in the entries [[Make a 48 Minute Mega Man Level]], [[Seahorse City]], [[Oh No! More Compactors]], [[One Night in Xanadu]], and [[Darkwing City]]. They also appeared in the game's [[Weapon Tutorials]], and in the [[Cartel Hideout]] stage [[Pandora's Parlor]].
 +
 
 +
Big Eye was somewhat prominent in ''[[Make a Good Mega Man Level 3]]'', appearing in the entries [[Hunter Tower]], [[Cutman's New Warehouse]], [[The Return of Veteran Z]], [[Air man's ultimate weapon]], [[Gilded Man (stage)|Gilded Man]], [[Glass Factory]], [[Chaos Light City]], [[Undead Fortress]], and [[Malware Man]]. Additionally, they were used in the [[Weapon Tutorials]], the [[Tier X (MaGMML3)|Tier X]] stage [[HI-R@SE BOTANIX]], the [[NEO Pit of Pits]] sublevels "Child's Play", "Flopside Pit", "Mosh Pit of Pits", "Questionable Quarry", and "Some Factory Dr. Wily Built", and the [[Shrine of Nebula]] room "Restored Beta".
  
 
==Behavior==
 
==Behavior==
 
Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.
 
Big Eyes jump constantly towards [[Mega Man]], alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.
  
Starting with ''Make a Good Mega Man Level 2'', Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.
+
Starting with ''MaGMML2'', Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.
  
 
By default, Big Eyes are red with a white eye, but setting "col = #" in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).
 
By default, Big Eyes are red with a white eye, but setting "col = #" in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/1/3<br>1/1/3
 
|buster=1/1/3<br>1/1/3
|hornet=2<br>2
+
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
 
|grab=1<br>1
 
|grab=1<br>1
|triple=1<br>1
+
|triple=3<br>3
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=3
 +
|icedrive=3
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|notes=
 
|notes=
 
}}
 
}}
 +
==Notes==
 +
* Big Eye's additional jump frames are a holdover from the Mega Engine, which ''MaGMML2'' used. These frames are also used in ''Mega Man Maker'', another fangame using the Mega Engine.
 +
* Big Eye uses Power Muscler's landing sound effect in ''MaGMML1'', and the sound it makes in the PAL/Anniversary Collection versions of ''Mega Man'' in ''MaGMML2''. The latter is most likely another holdover from the Mega Engine.
  
 
==Related Enemies==
 
==Related Enemies==
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*[[Shuhorn]]
 
*[[Shuhorn]]
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]]

Latest revision as of 22:57, 16 March 2025

Big Eye
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 20
Attack Damage: 8 (contact)1
10 (contact)1R23
Weakness(es): Gemini Laser, Pharaoh Shot1
Pharaoh Shot1R
Triple Blade, Sakugarne2
Magnetic Shockwave, Beet Tiller3
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML(1R):
Sky Ziggurat
Thunderclyffe Plant
Flashback Database1R
MaGMML2:
Snow Man
Cardinal Man
Colorful Hall
Candy Panic
Forgotten Fortress
Volcanic Furnace
City Under Siege
Sector Upsilon 6
Neapolitan Man
The Stage Nobody Asked For
Classic Castle
Reality Core
MaGMML3:
Weapon Tutorials
Hunter Tower
Cutman's New Warehouse
The Return of Veteran Z
Air man's ultimate weapon
Gilded Man
Glass Factory
Chaos Light City
Undead Fortress
Malware Man
HI-R@SE BOTANIX
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Weapon Tutorials
Make a 48 Minute Mega Man Level
Seahorse City
Oh No! More Compactors
One Night in Xanadu
Darkwing City
Pandora's Parlor
MaGMML: Episode Zero:
Kingdom Crisis
Null and Void
Misc. Information
Script: ビッグアイ
Romaji: Biggu Ai
Programmer(s): snoruntpyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
BigEye.png

Big Eye is an enemy from the original Mega Man. It is a large and bulky cycloptic robot that moves by jumping.

Big Eye was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the levels Sky Ziggurat and Thunderclyffe Plant. In Make a Good Mega Man Level Remastered, it makes additional appearances in the remade Wily stage Flashback Database.

It returned in Make a Good Mega Man Level 2, and appeared in the entries Snow Man, Cardinal Man, Colorful Hall, Candy Panic, Forgotten Fortress, Volcanic Furnace, City Under Siege, Sector Upsilon 6, Neapolitan Man, and The Stage Nobody Asked For, as well as the Wily stages Classic Castle and Reality Core. It also appeared in the Make a Good Mega Man Level: Episode Zero stages Kingdom Crisis and Null and Void.

In Make a Good 48 Hour Mega Man Level, Big Eyes were used in the entries Make a 48 Minute Mega Man Level, Seahorse City, Oh No! More Compactors, One Night in Xanadu, and Darkwing City. They also appeared in the game's Weapon Tutorials, and in the Cartel Hideout stage Pandora's Parlor.

Big Eye was somewhat prominent in Make a Good Mega Man Level 3, appearing in the entries Hunter Tower, Cutman's New Warehouse, The Return of Veteran Z, Air man's ultimate weapon, Gilded Man, Glass Factory, Chaos Light City, Undead Fortress, and Malware Man. Additionally, they were used in the Weapon Tutorials, the Tier X stage HI-R@SE BOTANIX, the NEO Pit of Pits sublevels "Child's Play", "Flopside Pit", "Mosh Pit of Pits", "Questionable Quarry", and "Some Factory Dr. Wily Built", and the Shrine of Nebula room "Restored Beta".

Behavior

Big Eyes jump constantly towards Mega Man, alternating between high and low jumps at random. They also take a considerable amount of damage to kill without using weapons. Because of this, the safest and most reliable means of getting past them is to slide under them.

Starting with MaGMML2, Big Eye closes its eye when it's preparing to do a high jump, making it easier to tell when to get by them with minimal issue.

By default, Big Eyes are red with a white eye, but setting "col = #" in a Big Eye's creation code will change its color (1 makes it blue with a white eye, 2 makes it red with an orange eye).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • Big Eye's additional jump frames are a holdover from the Mega Engine, which MaGMML2 used. These frames are also used in Mega Man Maker, another fangame using the Mega Engine.
  • Big Eye uses Power Muscler's landing sound effect in MaGMML1, and the sound it makes in the PAL/Anniversary Collection versions of Mega Man in MaGMML2. The latter is most likely another holdover from the Mega Engine.

Related Enemies