Difference between revisions of "Shield Attacker"
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| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Shield Attackers]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 4 Enemies]][[Category:Mega Man 5 Enemies]][[Category:Mega Man 6 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mega Man 10 Enemies]][[Category:Shield Attackers]] |
Revision as of 14:25, 8 January 2020
Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.
Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stages Be the Bigger Person and Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void.
Contents
Behavior
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
Variants
Devkit
| Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|---|
| New Shield Attacker | Mega Man 5 | MaGMML2 MaGMML3 Judge Application Levels |
MaGMML2: Cardinal Man ● Gigavolt Man ● Forgotten Fortress ● Poorly Named Level ● Maze of Significantly Less Death ● AD 2101 ● Fortified Lab ● Aurora Man ● Escape Sequence ● Rad Gravity ● Twilight Lodge ● Reality Core ● The Pit of Pits MaGMML3 Judge Application Levels: Gate 303 |
A stronger Shield Attacker with higher health and contact damage. | SnoruntPyro | 6 | 6 (contact) | |
| Shield Attacker GTR | Mega Man 6 | MaGMML2 MaG24HMML |
MaGMML2: Gigavolt Man ● Chomp Man ● Crystal Lab ● Blaze Man ● Launch Man & Shuttle Man ● Reality Core ● Null and Void MaG24HMML: Flooded Temple |
A Shield Attacker with a spiked shield. | WreckingPrograms | 4 | 4 (contact) | |
| Shield Guard | Mega Man Powered Up | MaGMML3 MaG48HMML |
TBC | A older Shield Attacker model with a propeller instead of jets. It moves slower than other models as a result, and its shield can be easily knocked off with a Charge Shot or the Break Dash. | Spin Attaxx | 4 | 4 (contact) | |
| Shield Attacker RX | Mega Man 9 | MaGMML3 MaG48HMML |
TBC | A Shield Attacker with a more detailed shield. | an absolute loser | 4 | 4 (contact) | |
| Shield Attacker TRL | Mega Man 10 | MaGMML3 MaG48HMML |
TBC | A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. | Unconfirmed | 4 | 4 (contact) |
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Neon Shield Attacker | MaGMML2 | Neon Man Reality Core Null and Void |
A purple New Shield Attacker with a single red eye. Unlike its template, it only has 2 HP. | CreshMan | 2 | 6 (contact) | |
| Shield Attacker TRL | MaGMML2 | Joe Man Reality Core |
A Shield Attacker TRL predating its inclusion in the devkit. Unlike its later devkit iteration, the shield cannot be knocked off. | Zieldak | 4 | 4 (contact) | |
| Shield Guarder | MaGMML2 | Conveyor Mayhem | An immobile grey Shield Attacker that is used to block off areas. | Thoron | 6 | 4 (contact) | |
| GNG Shield Attacker | MaGMML2 | Goblins n' Ghasts | A Shield Attacker bearing a shield with a skull motif. | ACESpark | 4 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
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1.5 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| Devkit Shield Attackers* | 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Neon Shield Attacker | 1/2/3 | 2 | 1 | 1 | 1 | N | 1 | 2 | 4 | 1 | 2 |
| Shield Attacker TRL* | 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
N Y |
4 4 |
1.5 2 |
2 4 |
1 3 |
2 2 |
| Shield Guarder | 1/2/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| GNG Shield Attacker | 1/2/3 | 1 | 1 | 1 | 1 | Y | 4 | 1.5 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/? 4/2 |
1/3 1/5 |
2 1 |
2 1 |
1 1 |
1 1 |
1 3 |
1 2 |
Y Y |
10 4 |
3 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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