Difference between revisions of "Midnight Snow"

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{{Levelinfo  
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{{Levelinfo
 
|align= right
 
|align= right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
 
|title= Midnight Snow
 
|title= Midnight Snow
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|rank = 15th
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|rank= 15th{{1}}/14th{{1R}}
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|image=  
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|image= [[File:MaGMML1-15-MidnightSnow1.PNG|250px]]
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|caption=  
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|caption= I'm gonna take you to a midnight snow tonight
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|game=[[Make a Good Mega Man Level]]
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|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''
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|creator= blue kirby
+
|creator= [[blue kirby]]
 
|composer= Hirokazu Ando, Jun Ishikawa
 
|composer= Hirokazu Ando, Jun Ishikawa
 
|artist= Kazunobo Shimizu
 
|artist= Kazunobo Shimizu
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|programmer =  
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|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
−
<!--  
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<!--
−
Judge Order Reminder:  
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Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
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|gamenum = 1
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|gamenum= 1
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|judge1 = 58
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|judge1= 58
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|judge2 = 42
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|judge2= 42
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|judge3 = 53
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|judge3= 53
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|judge4 = 23
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|judge4= 23
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|judge5 = 39
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|judge5= 39
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|totalscore = 43
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|totalscore= 43
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
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|elements = 1
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|elements= 1
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|collectables =  
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|collectables=
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|enemies =  
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|enemies=
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* Bomber Pepe
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* [[Bomber Pepe]]
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* Cannon
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* [[Cannon]]
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* Hammer Joe
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* [[Hammer Joe]]
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* Komasaburo
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* [[Hari Harry]]
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* Mousebeil
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* [[Komasaburo]]
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* Needle Harry
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* [[Mousubeil]]
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* Neo Metall
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* [[Neo Metall]]
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* New Shotman
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* [[New Shotman]]
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* Petit Snakey
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* [[Petit Snakey]]
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* Pickelman Bull
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* [[Pickelman Bull]]
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* Pipi
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* [[Pipi]]
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* Shield Attacker
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* [[Shield Attacker]]
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* Walking Bomb
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* [[Walking Bomb]]
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|subbosses =  
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|gimmicks=
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* Penpen Maker
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* [[Destroyable Block]] ([[Solar Blaze]], [[Metal Blade]], [[Pharaoh Shot]])
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|bosses =
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|subbosses=
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|other =  
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* [[Penpen Maker]]
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|music = Rainbow Resort (Kirby's Adventure)
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|bosses=
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|location = Tier 1
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|other=
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|previous = [[Chroma Key]]  
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|music= Kirby's Adventure - Rainbow Resort
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|next = [[Sunset Siege]]
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|location= [[Tier 2 (MaGMML)|Tier 2]]
 +
|previous= [[Chroma Key]]{{1}}<br>[[Sunset Siege]]{{1R}}
 +
|next= [[Sunset Siege]]{{1}}<br>[[Sky Ziggurat]]{{1R}}
 
}}<br>
 
}}<br>
 
|-
 
|-
 
|
 
|
 
|}
 
|}
 +
{{quote|The whole level basically just felt like rooms with enemies, not much special about it.|[[SnoruntPyro]]|in her judge comment}}
 +
 +
'''Midnight Snow''' is the 15th place entry in ''[[Make a Good Mega Man Level]]'' (and the 14th in ''[[Make a Good Mega Man Level Remastered]]''). It takes its graphics and music from a few NES games; specifically, ''Super Mario Bros. 2'' and ''Zelda II: The Adventure of Link''. This stage lacks any scrolling screens.
  
−
{{quote|Looks like the penguin makers don't quite work like they do in Mega Man 3; it seems like they're just... everywhere counts as a hitbox on them.|RoahmMythril|in his playthrough of the game}}
 
−
==Overview==
 
−
'''Midnight Snow''' is the 15th place entry in Make a Good Mega Man Level. It takes its graphics and music from a few NES games. Specifically, Super Mario Bros. 2 and Zelda II: The Adventure of Link.
 
 
==Strategy==
 
==Strategy==
 +
The stage is rather straightforward, though a few enemies can require a quick shot or dodge after a screen transition. After the first [[Penpen Maker]], staying on the top portion will lead to a [[Solar Blaze]] [[Destroyable Block]] can be broken to gain an E-tank. In the indoor section, going immediately left will lead the player to blocks destroyable with [[Pharaoh Shot]] and a 1-up. In the split path afterwards, taking the top path leads to an M-Tank blocked by a [[Metal Blade]] block.
 +
  
 
{{JudgeComment1
 
{{JudgeComment1
 
|pyro =The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.
 
|pyro =The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.
 
|pyroscore = 58
 
|pyroscore = 58
 +
|sppersonal = 15
 +
|spother = 12
 +
|spunique = 6
 +
|spcreativity = 9
 +
|spgraphics = 8
 +
|spmusic = 8
 
|cheez =Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.
 
|cheez =Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.
 
|cheezscore = 42
 
|cheezscore = 42
 +
|c8personal = 8
 +
|c8other = 9
 +
|c8unique = 5
 +
|c8creativity = 7
 +
|c8graphics = 5
 +
|c8music = 8
 
|duvi =This was a cute li'l level! If it had cheeks, I would kiss them.
 
|duvi =This was a cute li'l level! If it had cheeks, I would kiss them.
 
|duviscore = 53
 
|duviscore = 53
 +
|d0personal = 17
 +
|d0other = 15
 +
|d0unique = 4
 +
|d0creativity = 4
 +
|d0graphics = 5
 +
|d0music = 8
 
|mick =This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.
 
|mick =This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.
 
|mickscore = 23
 
|mickscore = 23
 +
|mgpersonal = 6
 +
|mgother = 5
 +
|mgunique = 1
 +
|mgcreativity = 1
 +
|mggraphics = 6
 +
|mgmusic = 4
 
|kyurem =This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.
 
|kyurem =This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.
 
|kyuremscore = 39
 
|kyuremscore = 39
 +
|mkpersonal = 11
 +
|mkother = 7
 +
|mkunique = 4
 +
|mkcreativity = 6
 +
|mkgraphics = 5
 +
|mkmusic = 5
 
}}
 
}}
  
 +
==Notes==
 +
* As a result of [[Sunset Siege]]'s score being corrected in ''MaGMML1R'', Midnight Snow in that game is moved up one place higher than it was in the original.
 +
<br>
 
{{MaGMML Tier 2}}
 
{{MaGMML Tier 2}}
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[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 2 Stages]]
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{{MaGMML}}
 +
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 2 (MaGMML)]][[Category:Make a Good Mega Man Level]][[Category:Stages]]

Latest revision as of 01:45, 23 March 2025

15th1/14th1R: Midnight Snow

Make a Good Mega Man Level (Remastered)

MaGMML1-15-MidnightSnow1.PNG
I'm gonna take you to a midnight snow tonight


"The whole level basically just felt like rooms with enemies, not much special about it."
―SnoruntPyro, in her judge comment

Midnight Snow is the 15th place entry in Make a Good Mega Man Level (and the 14th in Make a Good Mega Man Level Remastered). It takes its graphics and music from a few NES games; specifically, Super Mario Bros. 2 and Zelda II: The Adventure of Link. This stage lacks any scrolling screens.

Strategy

The stage is rather straightforward, though a few enemies can require a quick shot or dodge after a screen transition. After the first Penpen Maker, staying on the top portion will lead to a Solar Blaze Destroyable Block can be broken to gain an E-tank. In the indoor section, going immediately left will lead the player to blocks destroyable with Pharaoh Shot and a 1-up. In the split path afterwards, taking the top path leads to an M-Tank blocked by a Metal Blade block.


Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 58 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
15 / 25 12 / 25 6 / 15 9 / 15 8 / 10 8 / 10



The level looked great, and the music was really relaxing. I liked the whole mini-challenge style of the level, but I feel because of this the level felt a bit unfocused? The whole level basically just felt like rooms with enemies, not much special about it.

Cheez8 Cheez8 Cheez8 : 42 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
8 / 25 9 / 25 5 / 15 7 / 15 5 / 10 8 / 10



Most of the level was straightforward to a fault. The inside portion was nice though- while the split paths didn't really do much for the level, it was nice to have more varied terrain. Definite points for presentation though! Since it looked as nice as it did, it felt peaceful, not boring.

Duiv0 Duvi0 Duvi0 : 53 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
17 / 25 15 / 25 4 / 15 4 / 15 5 / 10 8 / 10



This was a cute li'l level! If it had cheeks, I would kiss them.

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 23 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
6 / 25 5 / 25 1 / 15 1 / 15 6 / 10 4 / 10



This level... is. That's it, that's all I really have to say about it. Its there. some of the graphics and general layout make me think of SMB2, but other than that and the slightly odd music, I can't say much about this level.

MrKyurem MrKyurem MrKyurem : 39 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
11 / 25 7 / 25 4 / 15 6 / 15 5 / 10 5 / 10



This level seems a bit too reliant on enemy challenges - apart from enemies, not much is really going on. The choice of only using single screens is questionable, too, as it can cause the player to be unprepared for what is coming - something that I cannot tell if you either didn't notice, or tried to exploit, without realising how it would affect the player. The other-fun factor on this is significantly less than the rest because it appears that, if you die in the second half of the stage, you fail to respawn, along with the fact that I am taking the benefit of the doubt, and assuming that there are meant to be some fluent scrolls.



Notes

  • As a result of Sunset Siege's score being corrected in MaGMML1R, Midnight Snow in that game is moved up one place higher than it was in the original.


Make a Good Mega Man Level - Tier 2
Entry Stages
Chroma Key • Midnight Snow • Sunset Siege • Sky Ziggurat
Tier Bosses
Dagger Man1 • Yoku Man1R
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul