Difference between revisions of "Reality Core"

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m (Fixed the Chimerabot link, and added Something Original to the list of stages used in the Tier 1+2 section)
(Expanded on the events following the last tier section)
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{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}
 
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}
 
==Overview==
 
==Overview==
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections each based on submission gimmicks from their included tiers and defeat the Chimerabots there to unlock the path to the exit.
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The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections, each based on submission gimmicks from their included tiers, and defeat the Chimerabots there to reach five "energy hotspots" that must be destroyed to fix reality and unlock the path to the exit.
  
 
==Strategy==
 
==Strategy==
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* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
 
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
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{|
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| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]
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|}
  
* '''AceSpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]], [[Mix & Match]], and [[Something Original]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].
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* '''AceSpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]], [[Mix & Match]] and [[Something Original]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].
  
 
* '''JupiHornet - Tiers 3 & 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The [[Chimerabot 2|Chompbust Chimera]] is the boss of this area.
 
* '''JupiHornet - Tiers 3 & 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The [[Chimerabot 2|Chompbust Chimera]] is the boss of this area.
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* '''Beed28 - Tiers 7 & 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The [[Chimerabot 4|Matchforce Chimera]] is the boss of this area.
 
* '''Beed28 - Tiers 7 & 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The [[Chimerabot 4|Matchforce Chimera]] is the boss of this area.
  
* '''Cruise Elroy - Tiers 9 & 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the [[Chimerabot 5|Cybersheriff Chimera]].
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* '''Cruise Elroy - Tiers 9 & 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the [[Chimerabot 5|Cyberiff Chimera]].
{|
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| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]
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* '''Back to reality:''' After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in [[Wily Machine SWORD]].
|}
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* '''An evil version of Mega Man?:''' You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon an "evil Mega Man" from an alternate dimension. What he calls forth, however, is [[megaman sprite game]], who immediately attacks Dr. Wily (for being "an asshole") and then attacks Mega Man anyway.
 
{{MaGMML2 Wily Star}}
 
{{MaGMML2 Wily Star}}
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]

Revision as of 18:07, 4 May 2018

Wily Star II, Stage 6: Reality Core

Make a Good Mega Man Level 2

File:MaGMML2-W6-Realitycore.png
The Reality Core itself, as well as Dr. Wily
"With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!"
―Dr. Wily, losing it completely.

Overview

The Reality Core is the final Wily stage in Make a Good Mega Man Level 2, being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections, each based on submission gimmicks from their included tiers, and defeat the Chimerabots there to reach five "energy hotspots" that must be destroyed to fix reality and unlock the path to the exit.

Strategy

  • Path to the Reality Core: The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
  • Warped Nostalgia: The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the Holo Dragon.
  • The Maze: After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
File:MaGMML2-W6-Realitycore-1.png
A: The appearance of the paths leading to the tier-based sections.
  • Back to reality: After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in Wily Machine SWORD.
  • An evil version of Mega Man?: You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon an "evil Mega Man" from an alternate dimension. What he calls forth, however, is megaman sprite game, who immediately attacks Dr. Wily (for being "an asshole") and then attacks Mega Man anyway.
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core

Notes