Difference between revisions of "Cannon"

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m (Added MaGMML3 alter weapon damage values)
 
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|hp=3
 
|hp=3
 
|at=4 (contact){{1}}<br>3 (cannonball){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>2 (cannonball){{1R}}{{2}}{{3}}
 
|at=4 (contact){{1}}<br>3 (cannonball){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>2 (cannonball){{1R}}{{2}}{{3}}
|weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
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|weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wire Adaptor]], [[Plant Barrier]]{{Megamix}}
 
|category=Cannons, Shielded
 
|category=Cannons, Shielded
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Poorly Named Level]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Hardcore Parkour]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Void Quest]]<br>'''MaGMML: Episode Zero:'''<br>[[Abandoned Lab]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Dragon Lab Lair]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Neon Man (stage)|Neon Man]]<br>[[Poorly Named Level]]<br>[[Ruined Lab]]<br>[[Reality Core]]<br>[[Hardcore Parkour]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[A piece of cake, but with aesthetics]]<br>[[Toxic Trouble]]<br>[[Hunter Tower]]<br>[[House of Fun]]<br>[[Top Man 2: Spin or Go Home]]<br>[[Crosshair Aware]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Void Quest]]<br>'''MaGMML: Episode Zero:'''<br>[[Abandoned Lab]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Universe City V]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Cannon.png]]
 
|sprite=[[File:Cannon.png]]
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Cannon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in nine entries, as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Hardcore Parkour]], [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Game Over - Return of Fire", "Magic Crash-Pit Ride", "Mega Man a - Area 3" (where it is reskinned), and "Thunderclyffe Plant?", and [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Universe City V]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Abandoned Lab]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Void Quest]].
 
Cannon returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in nine entries, as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Hardcore Parkour]], [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Game Over - Return of Fire", "Magic Crash-Pit Ride", "Mega Man a - Area 3" (where it is reskinned), and "Thunderclyffe Plant?", and [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Universe City V]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Abandoned Lab]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Void Quest]].
 +
 +
In ''[[Make a Good Mega Man Level 3]]'', Cannon appeared in the entries [[A piece of cake, but with aesthetics]], [[Toxic Trouble]], [[Hunter Tower]], [[House of Fun]], [[Top Man 2: Spin or Go Home]], and [[Crosshair Aware]]. It also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "A Level my Sister Cleared", "Entering The Purple Building", and "Find Your Land Legs".
  
 
==Behavior==
 
==Behavior==
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|shoes=1
 
|shoes=1
 
|royal=1
 
|royal=1
|bait=3/3
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|bait=3/1
 
|power=1
 
|power=1
 
|notes=
 
|notes=

Latest revision as of 20:35, 20 January 2025

Cannon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)1
3 (cannonball)1
6 (contact)1R23
2 (cannonball)1R23
Weakness(es): Gemini Laser1
Solar Blaze1R
Sakugarne2
Laser Trident, Prismatic Laser3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive)EZ
Wire Adaptor, Plant BarrierMegamix Only
Category: Cannons, Shielded
Location(s): MaGMML(1R):
Chroma Key
Midnight Snow
Sunset Siege
Napalm Forest and Caves
Under Construction
Thunderclyffe Plant
Cannon Deck1
Be the Bigger Person1
Flashback Database
MaGMML2:
The Fall
Dragon Lab Lair
Chomp Man
MegaLondo
Combust Man
Taco Man
Neon Man
Poorly Named Level
Ruined Lab
Reality Core
Hardcore Parkour
Deep Thoughts
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
A piece of cake, but with aesthetics
Toxic Trouble
Hunter Tower
House of Fun
Top Man 2: Spin or Go Home
Crosshair Aware
NEO Pit of Pits
MaG48HMML:
Void Quest
MaGMML: Episode Zero:
Abandoned Lab
MaGMML3 Judge Application Levels:
Universe City V
Misc. Information
Script: ホウダイ
Romaji: Houdai
Programmer(s): snoruntpyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Cannon.png
"A shielded cannon thats only vulnerable while it's shooting"
―Note in Cannon's code, Megamix Engine

Cannon is an enemy from Mega Man 3. It is a mechanical cannon with a sturdy body that can only be hurt when it's opening to attack.

Cannon was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Midnight Snow, Sunset Siege, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stages Cannon Deck, Be the Bigger Person, and Flashback Database.

Cannon returned in Make a Good Mega Man Level 2, where it appeared in nine entries, as well as the Wily stage Reality Core, the Tier X stages Hardcore Parkour, Deep Thoughts, the Pit of Pits sub-levels "Concrete Mix", "Game Over - Return of Fire", "Magic Crash-Pit Ride", "Mega Man a - Area 3" (where it is reskinned), and "Thunderclyffe Plant?", and Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Universe City V, the Make a Good Mega Man Level: Episode Zero level Abandoned Lab, and the Make a Good 48 Hour Mega Man Level entry Void Quest.

In Make a Good Mega Man Level 3, Cannon appeared in the entries A piece of cake, but with aesthetics, Toxic Trouble, Hunter Tower, House of Fun, Top Man 2: Spin or Go Home, and Crosshair Aware. It also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "A Level my Sister Cleared", "Entering The Purple Building", and "Find Your Land Legs".

Behavior

Cannons will initially stay hidden. When Mega Man gets close, they open up and fire two cannonballs before hiding again, waiting briefly to attack again if Mega Man is still close.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
10
1
2
4
0
3
2
0.5
1
3
1/1/10
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 4 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes