Difference between revisions of "Spine"
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| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Grab Buster]], [[Wheel Cutter]], [[Chill Spike]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Rain Flush]], [[Search Snake]], [[Tengu Blade]], [[Concrete Shot]]{{48H}}<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Grab Buster]], [[Wheel Cutter]], [[Chill Spike]]{{Megamix}} |
|category= | |category= | ||
| − | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Sky Ziggurat]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Orbital Station]]<br>[[Volcanic Furnace]]<br>[[Elec Dam]]<br>[[Duwang]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[So Good]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Sky Ziggurat]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Candy Panic]]<br>[[Forgotten Fortress]]<br>[[Orbital Station]]<br>[[Volcanic Furnace]]<br>[[Elec Dam]]<br>[[Duwang]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[So Good]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[X6Meme]]<br>[[A piece of cake, but with aesthetics]]<br>[[Call Me Ishmael]]<br>[[Hunter Tower]]<br>[[Cutman's New Warehouse]]<br>[[Disobedience of Superior Machines]]<br>[[I Hope I Lose: A Grand Tale]]<br>[[Pick Your Poison]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Robot Recycling Center]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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Spine was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Hard to See Land]], and [[Spiky Meltdown]], as well as the Wily stages [[Cannon Deck]] and [[Flashback Database]]. | Spine was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Hard to See Land]], and [[Spiky Meltdown]], as well as the Wily stages [[Cannon Deck]] and [[Flashback Database]]. | ||
| − | Spine returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, as well as in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[So Good]] and [[Null and Void (MaGMML2)|Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]]. | + | Spine returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, as well as in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[So Good]] and [[Null and Void (MaGMML2)|Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Robot Recycling Center]]. |
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| + | In ''[[Make a Good Mega Man Level 3]]'', Spine was present in eight different entries, as well as in the [[Weapon Tutorials]], the [[NEO Pit of Pits]] sublevels "Blader and Friends", "Chilling Out", "Laser Precision", "Powerless Plant", "Slightly Hot", and "Swingin' Jumper", and the [[Shrine of Nebula]] room "Don't Shock the Rock!". | ||
==Behavior== | ==Behavior== | ||
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| style="text-align: center;"|Gagabyoall | | style="text-align: center;"|Gagabyoall | ||
| style="text-align: center;"|''[[Mega Man 9]]'' | | style="text-align: center;"|''[[Mega Man 9]]'' | ||
| − | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' (Enemy)<br>[[Megamix Engine]] | + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' (Enemy, NPC)<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' (Enemy)<br>[[Megamix Engine]] |
| − | | style="text-align: center;"|'''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]] | + | | style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Tutorials]] • [[The Return of Veteran Z]] • [[House of Fun]] • [[Rock Fortress]] • [[Mine exploration]] • [[Alraune Woman|Alraune Woman]] • [[Propeller Woman in the City in the Clouds]] • [[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Nocturnal Assault]] • [[Force Facility]] • [[Rainbow Ravine]] |
| style="text-align: center;"|A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. | | style="text-align: center;"|A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. | ||
| style="text-align: center;"|[[snoruntpyro]] | | style="text-align: center;"|[[snoruntpyro]] | ||
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|ice=3 | |ice=3 | ||
|break=3 | |break=3 | ||
| + | |tape=0/0/Y | ||
| + | |lantern=0 | ||
| + | |prismatic=0/0/0 | ||
| + | |beet=3 | ||
| + | |rec=0/0 | ||
| + | |banshee=0 | ||
| + | |propeller=0 | ||
| + | |cable=0 | ||
| + | |shoes=0 | ||
| + | |royal=0 | ||
| + | |bait=0/0 | ||
| + | |power=0 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=3 | |concrete=3 | ||
|homing=0 | |homing=0 | ||
| + | |beat=0 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 1 Enemies]][[Category:Mega Man 9 Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 1 Enemies]][[Category:Mega Man 9 Enemies]] | ||
Latest revision as of 16:49, 4 February 2025
- "The first of the floor tracking enemies. Is unique in that it can be hit by any weapon, but will only get killed by some - with others, it will just stop it for a short amount of time. As usual with the enemies, it speeds up if Mega Man is on the same y plane as it."
- ―Note in Spine's code, Megamix Engine
Spine is an enemy from the original Mega Man. It is a short security robot built by Dr. Wily.
Spine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stages Cannon Deck and Flashback Database.
Spine returned in Make a Good Mega Man Level 2, where it appeared in ten entries, as well as in the Wily stages Classic Castle and Reality Core, the Tier X stages So Good and Null and Void, and the Pit of Pits sub-levels "Concrete Mix", "Ice Climber", "MEG4KMAN", "Spiky Meltdown?", "Warp Zone", and "What a rush!". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void, and the Make a Good 48 Hour Mega Man Level entry Robot Recycling Center.
In Make a Good Mega Man Level 3, Spine was present in eight different entries, as well as in the Weapon Tutorials, the NEO Pit of Pits sublevels "Blader and Friends", "Chilling Out", "Laser Precision", "Powerless Plant", "Slightly Hot", and "Swingin' Jumper", and the Shrine of Nebula room "Don't Shock the Rock!".
Contents
Behavior
Spines will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If a Spine is hit with a weapon that deals no damage to it, it will absorb the hit instead of deflecting it, and it will react by freezing temporarily. In Make a Good Mega Man Level, certain weapons can freeze it for slightly longer.
By default, Spines are peach-colored (also considered orange), but by setting "col = 1" in a Spine's creation code, it will turn blue. Creation code can also be used to determine the Spine's normal speed (default is 0.5) and speed when on the same Y plane as Mega Man (default is 2).
Variants
Devkit
| Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|---|
| Gagabyoall | Mega Man 9 | MaGMML3 (Enemy, NPC) MaGMML: Episode Zero (Enemy) Megamix Engine |
MaGMML3: Weapon Tutorials • The Return of Veteran Z • House of Fun • Rock Fortress • Mine exploration • Alraune Woman • Propeller Woman in the City in the Clouds • NEO Pit of Pits MaGMML: Episode Zero: Nocturnal Assault • Force Facility • Rainbow Ravine |
A Spine with a slightly different design. In addition to peach and blue variants, a green variant can be used by setting "col = 2" in a Gagabyoall's creation code. | snoruntpyro | 1 | 3 (contact) |
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Gabyoall Model RK | MaGMML: Episode Zero | Null and Void | A Spine modelled on a rook chess piece, making it taller (and easier to hit) than typical Spines. Unlike most spines, it doesn't speed up when Zero is on the same level as it. | Big Fish, eviemaybe | 1 | 3 (contact) | |
| Gabyoall SP | MaGMML: Episode Zero | Dispute Over Sawblades | A Spine that emits a siren while aggravated. | Buster | 1 | 3 (contact) | |
| Gagabyoall | MaGMML(1R) | Wily Combo Flashback Database1 |
A Gagabyoall predating its inclusion in the devkit. | Mitcheddar93 | 1 | 3 (contact) | |
| Mush Spine | MaGMML2 | Truffle Man Null and Void |
A Spine modelled after a mushroom cap. | lung_ | 1 | 3 (contact) |
Damage Table
Make a Good Mega Man Level
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| 0/0/0* 0/0/0 |
0* 0 |
4 0 |
2 0 |
0 3 |
2 3 |
1 3 |
0/0/4 0/0 |
0* 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. *Weapon can stun Spine for slightly longer than normal. | |||||||
Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 2 | 3 | 1 | 3 | 0/0 | 0 | 3 |
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Make a Good Mega Man Level 2
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| Spine* | 0/0/0 0/0/0 |
0 0 |
1 0 |
0 3 |
0 0 |
Y Y |
1 0 |
2 3 |
4 3 |
0 0 |
0 0 |
| Mush Spine | 0/0/0 | 0 | 1 | 0 | 0 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | ||||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 0 | 0 | 3 | 3 | 0 | 3 | 3 | ||||||||||||
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| 0/0/Y | 0 | 0/0/0 | 3 | 0/0 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/3 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 3 | 0 | 3 | 0/0/3 | 0 | 3 | 0 | 0 | |
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Make a Good Mega Man Level: Episode Zero
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Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||