Mega Man 5
Mega Man 5 is the fifth game in the classic Mega Man series. Its gameplay does not deviate too much from the style of the fourth game, even including a similar plot twist involving a supposed third villain being confronted after the Robot Masters before Dr. Wily's involvement in the story is revealed. The only notable additions to the formula were an upgrade to the Mega Buster's charged shot, the addition of the M-Tank, and the introduction of Mega Man's robotic bird companion Beat. In part because of the lack of changes, Mega Man 5 is one of the more criticized Mega Man platforms on the NES. One of the most strongly criticized parts of the game is its weapon set, which is generally considered to be mediocre at best, and impractical at worst.
Contents
Representation in MaGMML
Despite the criticisms the game gets, Mega Man 5 has been strongly represented in the MaGMML series, likely helped by the fact that Blyka's Engine, the engine that the original Make a Good Mega Man Level uses, included several default assets based on Mega Man 5.
Weapons
Devkit Assets
Enemies
- Bomb Thrown123
- Giree123
- Jet Bomb123
- Kouker Q123
- Lyric123
- Metall K1000123
- Mizzile123
- Mousubeil123
- Nobita123
- Power Muscler123
- Pukapelly123
- Subeil123
- Sumatran123
- Suzy G123
- Taban123
- Tondeall123
- Apache Joe23
- Baby Metall23
- B Bitter23
- Bombier23
- Bounder23
- Camon23
- Cocco23
- Corocoro23
- Crystal Joe23
- Dachone23
- Foojeen23
- Graviton23
- Hirarian 42723
- Irucan23
- Metall Cannon23
- Metall Mommy23
- New Shield Attacker23
- Pukapucker23
- Rembakun23
- Rider Joe23
- Rock Thrown23
- Rounder23
- Space Metall23
- Tatepakkan23
- Toss Machine23
- Twin Cannon23
- V23
- Yudon23
Midbosses
Gimmicks
- Conveyor13
- Crystal Generator123
- Falling Platform123
- Low Gravity123
- Rolling Drill123
- Block Train23
- Bubble Platform23
- Daidine23
- Darkman Block23
- Falling Tower23
- Gravity Flip23
- Teckyun23
- Wave Man Jetski23
- Wave Man Warp23
- Wave Steam23
- Train Shake3
Bosses
Custom Assets
Other
- In MaGMML1 and Make a Good Mega Man Level 2, Mega Man can purchase the Charged Buster Upgrade from Eddie's Shop, which gives fully-charged Mega Buster shots their appearance from this game.
- One of the midbosses added in the MaGMML2 devkit is Octoboss, a midboss based on and named after Octoper OA's appearance in Mega Man for the Game Gear.
- Stone Man, Charge Man, Napalm Man, and Crystal Man appear as NPCs in the hubs of MaGMML1. They all reappear in MaGMML2, along with the missing Robot Masters Gravity Man, Wave Man, Gyro Man, and Star Man. Metall K1000 also appears as an NPC in the same game. Gravity Man, Charge Man, Napalm Man and Crystal Man additionally reappear as NPCs in Make a Good Mega Man Level: Episode Zero.
- In MaGMML2, Crystal Man will give hints on the locations of Noble Nickels when paid 20 Bolts.
- Star Man appears as an NPC at the end of the MaGMML2 level Star Road.
Trivia
- As of Make a Good Mega Man Level 3, Mega Man 5 is one of the few NES Mega Man titles (if not the only such title) that doesn't have its gimmick set fully represented by the engine (not counting game-specific variants of Conveyors). Specifically, the current build of the Megamix Engine (and thus the most recent devkit) does not include the asteroids from Star Man's stage.
| Official Games | |
|---|---|
| Main games | |
| 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 | |
| Side games | |
| Dr. Wily's Revenge • II • III • IV • V • Mega Man (DOS) • Wily Wars • & Bass • Challenger from the Future • Powered Up | |