Difference between revisions of "Hammer Joe"
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|hp=8 | |hp=8 | ||
|at=4 (contact)<br>3 (hammer){{1}}<br>2 (hammer){{2}}{{3}} | |at=4 (contact)<br>3 (hammer){{1}}<br>2 (hammer){{2}}{{3}} | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Slash Claw]]{{Megamix}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Slash Claw]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[Conveyor Mayhem]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Kingdom Crisis]]<br>[[When Spike Drops Freeze Over]] | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[Conveyor Mayhem]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Ballade's Square of Doom]]<br>[[Gravaqua2o]]<br>[[Hunter Tower]]<br>[[Disobedience of Superior Machines]]<br>[[Bright Man Remix]]<br>[[Top Man 2: Spin or Go Home]]<br>[[The Heist]]<br>[[Working in the Rain]]<br>[[Ninja of the Night]]<br>[[Treading The Wily Sewer System]]<br>[[Thermae Man (stage)|Thermae Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Wily Station]]<br>[[Burning Bunker]]<br>[[Braving New Depths]]<br>'''MaGMML: Episode Zero:'''<br>[[Kingdom Crisis]]<br>[[When Spike Drops Freeze Over]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:HammerJoe.png]]}} | |sprite={{MirrorDiv|mirror=[[File:HammerJoe.png]]}} | ||
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It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void (MaGMML2)|Null and Void]]. Hammer Joe also appeared in several rooms of the [[The Pit of Pits|Pit of Pits]]; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights". Its appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'' were more sparse in comparison, only appearing in [[Kingdom Crisis]] and [[When Spike Drops Freeze Over]]. | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void (MaGMML2)|Null and Void]]. Hammer Joe also appeared in several rooms of the [[The Pit of Pits|Pit of Pits]]; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights". Its appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'' were more sparse in comparison, only appearing in [[Kingdom Crisis]] and [[When Spike Drops Freeze Over]]. | ||
| + | |||
| + | Hammer Joe returned in ''[[Make a Good 48 Hour Mega Man Level]]'' for the entries [[Wily Station]], [[Burning Bunker]], and [[Braving New Depths]], as well as the game's [[Weapon Tutorials]]. For ''[[Make a Good Mega Man Level 3]]'', it was once more a common sight (albeit not as common as in ''MaGMML2''); appearing in ten entries, the [[Weapon Tutorials|Contest Weapon Playground]], the [[Tier X (MaGMML3)|Tier X]] level [[Thermae Man (stage)|Thermae Man]], and the [[NEO Pit of Pits]] sublevels "A Level My Sister Created", "Find Your Land Legs", "Non-Stop Plumbing Action", "SCROLL JOES!", and "Your Typical Needle Man Rom Hack Stage". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>1 | |hornet=1<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
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|shoes=1 | |shoes=1 | ||
|royal=3 | |royal=3 | ||
| − | |bait=3/ | + | |bait=3/1 |
|power=1 | |power=1 | ||
|notes= | |notes= | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 00:05, 26 January 2025
- For the article on the custom enemy from Mega Man World, see Hammer Joe (Mega Man World).
- "An armored joe that doesn't need a shield."
- ―Note in Hammer Joe's code, Megamix Engine
Hammer Joe is an enemy from Mega Man 3. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
Hammer Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key, Midnight Snow, Napalm Forest and Caves, Spiky Meltdown, and Thunderclyffe Plant. In Make a Good Mega Man Level Remastered, it also appears in the Wily stage Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, the Tier X levels Deep Thoughts and Swiss Hotel, and Null and Void. Hammer Joe also appeared in several rooms of the Pit of Pits; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights". Its appearances in Make a Good Mega Man Level: Episode Zero were more sparse in comparison, only appearing in Kingdom Crisis and When Spike Drops Freeze Over.
Hammer Joe returned in Make a Good 48 Hour Mega Man Level for the entries Wily Station, Burning Bunker, and Braving New Depths, as well as the game's Weapon Tutorials. For Make a Good Mega Man Level 3, it was once more a common sight (albeit not as common as in MaGMML2); appearing in ten entries, the Contest Weapon Playground, the Tier X level Thermae Man, and the NEO Pit of Pits sublevels "A Level My Sister Created", "Find Your Land Legs", "Non-Stop Plumbing Action", "SCROLL JOES!", and "Your Typical Needle Man Rom Hack Stage".
Contents
Behavior
By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Fat Hammer Bro | MaGMML2 | SMB3 Reality Core Deep Thoughts |
A Hammer Joe reskinned to resemble a Sledge Bro from the Super Mario Bros. series. | Lizardcommando | 8 | 4 (contact) 2 (hammer) | |
| Sparky Hammer Joe | MaGMML: Episode Zero | Lightningrod Lab | A Hammer Joe whose hammer drops a trail of electric sparks as it flies in the air. The sparks destroy themselves when hitting a solid surface. Unlike regular Hammer Joes, Sparky Hammer Joes never close their eyes, making them always vulnerable. | PhazonMotherBrain | 4 | 4 (contact) 2 (hammer) 4 (spark) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
3 1 |
2 2 |
0 3 |
5 0.5 |
1 3 |
1/1/8 1/5 |
2 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||