Difference between revisions of "Thunderclyffe Plant"

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{{Levelinfo  
 
{{Levelinfo  
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|align= right
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|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
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|title= Thunderclyffe Plant
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|title=Thunderclyffe Plant
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|rank = 6th
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|rank=6th
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|image= [[File:ThunderClyffe.PNG|256px]]
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|image=[[File:ThunderClyffe.PNG|256px]]
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|caption=
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|caption=Feel the thunder.
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|game=[[Make a Good Mega Man Level]]
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|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''
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|creator= [[Lamda]]
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|creator=[[Lamda]]
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|composer= Threxx
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|composer=Lamda (original), Threxx (remix)
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|artist=  
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|artist=Capcom, Lamda
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|programmer =  
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|programmer=
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
 
<!--  
 
<!--  
Line 17: Line 17:
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
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|gamenum = 1
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|gamenum=1
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|judge1 = 89
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|judge1=89
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|judge2 = 67
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|judge2=67
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|judge3 = 81
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|judge3=81
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|judge4 = 48
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|judge4=48
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|judge5 = 67
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|judge5=67
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|totalscore =  
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|totalscore=70.4
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
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|elements = 1
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|elements=1
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|collectables =
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|collectables=
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|enemies =  
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|enemies=
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* [[Big Eye]]
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*[[Big Eye]]
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* [[Cannon Joe]]
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*[[Cannon Joe]]
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* [[Crazy Cannon]]
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*[[Crazy Cannon]]
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* [[Gachappon]]
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*[[Gachappon]]
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* [[Hammer Joe]]
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*[[Hammer Joe]]
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* [[Metall]]
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*[[Metall]]
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* [[Octopus Battery]]
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*[[Octopus Battery]]
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* [[Pandeeta]]
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*[[Pandeeta]]
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* [[Picket Man]]
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*[[Pickelman Bull]]
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* [[Pickelman Bull]]
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*[[Picket Man]]
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* [[Power Muscler]]
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*[[Power Muscler]]
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* [[Returning Sniper Joe]]
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*[[Returning Sniper Joe]]
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* [[Shield Attacker]]
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*[[Shield Attacker]]
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* [[Super Ball Machine Jr.]]
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*[[Super Ball Machine Jr.]]
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* [[Taban]]
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*[[Taban]]
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* [[Telly]]
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*[[Telly]]
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|subbosses =
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|gimmicks=
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* [[Hot Dog]]
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*[[Count Bomb]]
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|bosses =
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*[[Destroyable Block]] ([[Magic Card]])
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|other =
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*[[Elec Block]]
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|music = Megaman X: Variable Zero - Tesla Coatl
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*[[Yoku Block]]
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|location = [[Tier 4 (MaGMML)|Tier 4]]
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|subbosses=
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|previous = [[Spiky Meltdown]]  
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*[[Hot Dog]]
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|next = [[Research Facility]]
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|bosses=
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|other=
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|music=Mega Man X: Variable Zero - Tesla Coatl
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|location=[[Tier 4 (MaGMML)|Tier 4]]
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|previous=[[Spiky Meltdown]]  
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|next=[[Research Facility]]
 
}}
 
}}
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==Overview==
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{{quote|This level seriously looks amazing, and I really like the aesthetic of an underground castle and city.|[[snoruntpyro]]|in her judge review.}}
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'''Thunderclyffe Plant''' is the 6th place entry in ''Make a Good Mega Man Level''. It is a power plant level with Elec Blocks serving as the primary obstacle, alongside a large variety of enemies.
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'''Thunderclyffe Plant''' is the 6th place entry in ''Make a Good Mega Man Level''. It is a power plant level with [[Elec Block]]s serving as the primary obstacle, alongside a large variety of enemies.
  
 
==Strategy==
 
==Strategy==
 
The level starts with the entrance to the titular plant, blocked by a [[Returning Sniper Joe]]. Dropping down and falling through a room with two [[Lyric]]s leads to a longer room with a [[Pickelman Bull]], a [[Cannon Joe]], and two [[Shield Attacker]]s. Dropping down again leads to a room with a Shield Attacker and an Elec Block. In the room below this, a pair of [[Destroyable Block|Magic Barriers]] and a Returning Sniper Joe block a large energy capsule. After that is a long room with [[Picket Man|Picket Men]], [[Octopus Battery|Octopus Batteries]], a [[Hammer Joe]], and a [[Crazy Cannon]] all appearing as obstacles.
 
The level starts with the entrance to the titular plant, blocked by a [[Returning Sniper Joe]]. Dropping down and falling through a room with two [[Lyric]]s leads to a longer room with a [[Pickelman Bull]], a [[Cannon Joe]], and two [[Shield Attacker]]s. Dropping down again leads to a room with a Shield Attacker and an Elec Block. In the room below this, a pair of [[Destroyable Block|Magic Barriers]] and a Returning Sniper Joe block a large energy capsule. After that is a long room with [[Picket Man|Picket Men]], [[Octopus Battery|Octopus Batteries]], a [[Hammer Joe]], and a [[Crazy Cannon]] all appearing as obstacles.
  
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After falling through a group of rooms with [[Taban]]s appearing in conjunction with various enemies (specifically [[Telly|Tellies]], a [[Pandeeta]], and Octopus Batteries), [[Mega Man]] lands in an rocky underground/nighttime area with several [[Metall]]s, a [[Gachappon]], and a [[Power Muscler]]. At the end of this room is an entrance to another part of the plant, which leads to a room with several Telly spawners. Climbing up the ladder leads to a [[Super Ball Machine Jr.]], a Pandeeta, and a pair of Yoku Blocks blocking another ladder. This ladder leads to a long climb upwards, starting with two rooms with a Super Ball Machine Jr. in each (and a [[Cannon]] in the first). Following this is two rooms of climbing up ladders while avoiding Elec Blocks and Crazy Cannons, followed by a room where the ladder on the left leads to an E-Tank, and the one on the right leads to a 1-Up. Climbing up the middle ladder and getting past one final Crazy Cannon leads to a split path. Going right leads to a room with a [[Hot Dog]] guarding a W-Tank, while going to the left leads to a room where Mega Man can climb upwards to face a [[Big Eye]] blocking a gate. Getting past the gate on the left route leads to the [[Energy Element]].
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After falling through a group of rooms with [[Taban]]s appearing in conjunction with various enemies (specifically [[Telly|Tellies]], a [[Pandeeta]], and Octopus Batteries), [[Mega Man]] lands in an rocky underground/nighttime area with several [[Metall]]s, a [[Gachappon]], and a [[Power Muscler]]. At the end of this room is an entrance to another part of the plant, which leads to a room with several Telly spawners. Climbing up the ladder leads to a [[Super Ball Machine Jr.]], a Pandeeta, and a pair of [[Yoku Block]]s blocking another ladder. This ladder leads to a long climb upwards, starting with two rooms with a Super Ball Machine Jr. in each (and a [[Cannon]] in the first). Following this is two rooms of climbing up ladders while avoiding Elec Blocks and Crazy Cannons, followed by a room where the ladder on the left leads to an E-Tank, and the one on the right leads to a 1-Up. Climbing up the middle ladder and getting past one final Crazy Cannon leads to a split path. Going right leads to a room with a [[Hot Dog]] guarding a W-Tank{{1}} or M-Tank{{1R}}, while going to the left leads to a room where Mega Man can climb upwards to face a [[Big Eye]] blocking a gate. Getting past the gate on the left route leads to the [[Energy Element]].
  
 
==Judge Comments==
 
==Judge Comments==
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}}
 
}}
  
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==Notes==
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* The level's name and music hails from ''Mega Man X: Variable Zero'', an on-hold fangame developed by [[Lamda]], where they are used for Tesla Coatl's stage.
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* During development, a gimmick involving moving sparks was planned, as well as a boss fight against Tesla Coatl from the aforementioned ''Mega Man X: Variable Zero''. However, neither of these were implemented in time.
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<br>
 
{{MaGMML Tier 4}}
 
{{MaGMML Tier 4}}
 
{{MaGMML}}
 
{{MaGMML}}
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[[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Make a Good Mega Man Level Stages]][[Category:Tier 4 (MaGMML)]]
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[[Category:Stages]][[Category:Make a Good Mega Man Level Stages]][[Category:Tier 4 (MaGMML)]]

Latest revision as of 20:07, 14 March 2025

6th: Thunderclyffe Plant

Make a Good Mega Man Level (Remastered)

MaGMML1-6-ThunderclyffePlant1.PNG
Feel the thunder.
"This level seriously looks amazing, and I really like the aesthetic of an underground castle and city."
―snoruntpyro, in her judge review.

Thunderclyffe Plant is the 6th place entry in Make a Good Mega Man Level. It is a power plant level with Elec Blocks serving as the primary obstacle, alongside a large variety of enemies.

Strategy

The level starts with the entrance to the titular plant, blocked by a Returning Sniper Joe. Dropping down and falling through a room with two Lyrics leads to a longer room with a Pickelman Bull, a Cannon Joe, and two Shield Attackers. Dropping down again leads to a room with a Shield Attacker and an Elec Block. In the room below this, a pair of Magic Barriers and a Returning Sniper Joe block a large energy capsule. After that is a long room with Picket Men, Octopus Batteries, a Hammer Joe, and a Crazy Cannon all appearing as obstacles.

After falling through a group of rooms with Tabans appearing in conjunction with various enemies (specifically Tellies, a Pandeeta, and Octopus Batteries), Mega Man lands in an rocky underground/nighttime area with several Metalls, a Gachappon, and a Power Muscler. At the end of this room is an entrance to another part of the plant, which leads to a room with several Telly spawners. Climbing up the ladder leads to a Super Ball Machine Jr., a Pandeeta, and a pair of Yoku Blocks blocking another ladder. This ladder leads to a long climb upwards, starting with two rooms with a Super Ball Machine Jr. in each (and a Cannon in the first). Following this is two rooms of climbing up ladders while avoiding Elec Blocks and Crazy Cannons, followed by a room where the ladder on the left leads to an E-Tank, and the one on the right leads to a 1-Up. Climbing up the middle ladder and getting past one final Crazy Cannon leads to a split path. Going right leads to a room with a Hot Dog guarding a W-Tank1 or M-Tank1R, while going to the left leads to a room where Mega Man can climb upwards to face a Big Eye blocking a gate. Getting past the gate on the left route leads to the Energy Element.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 89 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
23 / 25 21 / 25 12 / 15 13 / 15 10 / 10 10 / 10



This level seriously looks amazing, and I really like the aesthetic of an underground castle and city. The music was great, too! Some of the castle parts were super neat too, I really liked the structure of the vertical segment towards the end.

Cheez8 Cheez8 Cheez8 : 67 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
17 / 25 14 / 25 10 / 15 7 / 15 9 / 10 10 / 10



You can get stuck and have to restart if you enter the room with the W Tank by sliding. I can see how you'd overlook something like that though. More importantly, the stage was still fun a second time, which is something to be proud of! It didn't really push any envelopes in terms of gameplay, but you changed things up a lot, and the presentation was especially good.

Duiv0 Duvi0 Duvi0 : 81 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
23 / 25 25 / 25 5 / 15 8 / 15 10 / 10 10 / 10



Jokes aside. I loved this level, front to back.

Mick Galbani Mick Galbani / Blackmore Darkwing Mick Galbani : 48 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
11 / 25 10 / 25 5 / 15 7 / 15 8 / 10 7 / 10



This... was also a level. I take it the music theme here is Tesla Coatl's theme in 8-bit. Regarding the level itself... you definitely built a good level with what you had, but I don't really feel like enough was done to really make the level excel either. It works, but I wouldn't say it stands out, really.

MrKyurem MrKyurem MrKyurem : 67 / 100
Personal Fun Factor Other Fun Factor Uniqueness Creativity Graphics Music
17 / 25 15 / 25 10 / 15 6 / 15 9 / 10 10 / 10



Overall, I quite enjoyed this level, although at times, it seems either too empty, or just a bit too harsh. I also quite liked the tower portion of the stage - not many of these levels do ladder segments. I did find that some gimmicks, like the yoku blocks, were hardly fleshed out at all.



Notes

  • The level's name and music hails from Mega Man X: Variable Zero, an on-hold fangame developed by Lamda, where they are used for Tesla Coatl's stage.
  • During development, a gimmick involving moving sparks was planned, as well as a boss fight against Tesla Coatl from the aforementioned Mega Man X: Variable Zero. However, neither of these were implemented in time.


Make a Good Mega Man Level - Tier 4
Entry Stages
Under Construction • Spiky Meltdown • Thunderclyffe Plant • Research Facility
Bosses
Wily Archives
Tier Boss
Justice Man
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul