Difference between revisions of "Shield Attacker"
Spin Attaxx (talk | contribs) (→Devkit) |
Spin Attaxx (talk | contribs) |
||
| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]], [[Cutter Chip]]{{EZ}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Shield Attackers | |category=Shield Attackers | ||
| − | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| Line 25: | Line 25: | ||
Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stages [[Be the Bigger Person]] and [[Flashback Database]]. | Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stages [[Be the Bigger Person]] and [[Flashback Database]]. | ||
| − | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', the default Shield Attacker was only used in one single stage, [[Lost Valley]]. |
==Behavior== | ==Behavior== | ||
| Line 47: | Line 47: | ||
| style="text-align: center;"|New Shield Attacker | | style="text-align: center;"|New Shield Attacker | ||
| style="text-align: center;"|''[[Mega Man 5]]'' | | style="text-align: center;"|''[[Mega Man 5]]'' | ||
| − | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]] | + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' |
| − | | style="text-align: center;"|'''MaGMML2:'''<br>[[Cardinal Man]] ● [[Gigavolt Man]] ● [[Forgotten Fortress]] ● [[Poorly Named Level]] ● [[Maze of Significantly Less Death]] ● [[AD 2101]] ● [[Fortified Lab]] ● [[Aurora Man]] ● [[Escape Sequence]] ● [[Rad Gravity]] ● [[Twilight Lodge]] ● [[Reality Core]] ● [[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | | style="text-align: center;"|'''MaGMML2:'''<br>[[Cardinal Man]] ● [[Gigavolt Man]] ● [[Forgotten Fortress]] ● [[Poorly Named Level]] ● [[Maze of Significantly Less Death]] ● [[AD 2101]] ● [[Fortified Lab]] ● [[Aurora Man]] ● [[Escape Sequence]] ● [[Rad Gravity]] ● [[Twilight Lodge]] ● [[Reality Core]] ● [[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
| style="text-align: center;"|A stronger Shield Attacker with higher health and contact damage. | | style="text-align: center;"|A stronger Shield Attacker with higher health and contact damage. | ||
| style="text-align: center;"|[[SnoruntPyro]] | | style="text-align: center;"|[[SnoruntPyro]] | ||
| Line 87: | Line 87: | ||
| style="text-align: center;"|Shield Attacker TRL | | style="text-align: center;"|Shield Attacker TRL | ||
| style="text-align: center;"|''[[Mega Man 10]]'' | | style="text-align: center;"|''[[Mega Man 10]]'' | ||
| − | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]'' | + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' |
| − | | style="text-align: center;"| | + | | style="text-align: center;"|'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]] |
| style="text-align: center;"|A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. | | style="text-align: center;"|A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. | ||
| style="text-align: center;"|[[Mick Galbani]] | | style="text-align: center;"|[[Mick Galbani]] | ||
| Line 102: | Line 102: | ||
! width="5%" |Name | ! width="5%" |Name | ||
! width="7%" |MaGMML Appearance(s) | ! width="7%" |MaGMML Appearance(s) | ||
| − | ! width=" | + | ! width="10%" |Location(s) |
| − | ! width="20% | + | ! width="20%|Description |
! width="7%" |Designer(s) | ! width="7%" |Designer(s) | ||
! width="7%" |HP | ! width="7%" |HP | ||
| Line 128: | Line 128: | ||
| style="text-align: center;"|[[File:ShieldGuarder.png]] | | style="text-align: center;"|[[File:ShieldGuarder.png]] | ||
| style="text-align: center;"|Shield Guarder | | style="text-align: center;"|Shield Guarder | ||
| − | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' |
| − | | style="text-align: center;"|[[Conveyor Mayhem]] | + | | style="text-align: center;"|'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>'''MaGMML: Episode Zero:'''<br>[[Psionic Space Station]] |
| style="text-align: center;"|An immobile grey Shield Attacker that is used to block off areas. | | style="text-align: center;"|An immobile grey Shield Attacker that is used to block off areas. | ||
| style="text-align: center;"|[[Thoron]] | | style="text-align: center;"|[[Thoron]] | ||
| − | | style="text-align: center;"|6 | + | | style="text-align: center;"|6{{2}}<br>4{{EZ}} |
| style="text-align: center;"|4 (contact) | | style="text-align: center;"|4 (contact) | ||
|- | |- | ||
| Line 141: | Line 141: | ||
| style="text-align: center;"|A Shield Attacker bearing a shield with a skull motif. | | style="text-align: center;"|A Shield Attacker bearing a shield with a skull motif. | ||
| style="text-align: center;"|[[ACESpark]] | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|4 | ||
| + | | style="text-align: center;"|4 (contact) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Pressor.png]] | ||
| + | | style="text-align: center;"|Pressor | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|'''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] | ||
| + | | style="text-align: center;"|A Shield Attacker-esque enemy from ''Mega Man ZX Advent''. | ||
| + | | style="text-align: center;"|[[Zieldak]]{{2}}<br>[[Yoshiatom]]{{EZ}} | ||
| style="text-align: center;"|4 | | style="text-align: center;"|4 | ||
| style="text-align: center;"|4 (contact) | | style="text-align: center;"|4 (contact) | ||
| Line 160: | Line 169: | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
| Line 175: | Line 183: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 261: | Line 268: | ||
| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | | colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
|} | |} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 275: | Line 281: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
| Line 296: | Line 301: | ||
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 310: | Line 314: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 323: | Line 354: | ||
==Gallery== | ==Gallery== | ||
| − | + | <gallery> | |
| − | + | File:NewShieldAttackerArt.png|New Shield Attacker | |
| − | + | File:ShieldAttackerGTRArt.png|Shield Attacker GTR | |
| − | + | </gallery> | |
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category: | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 4 Enemies]][[Category:Mega Man 5 Enemies]][[Category:Mega Man 6 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mega Man 10 Enemies]][[Category:Shield Attackers]] |
Revision as of 22:23, 14 March 2021
Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.
Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stages Be the Bigger Person and Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, the default Shield Attacker was only used in one single stage, Lost Valley.
Contents
Behavior
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
Variants
Devkit
| Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|---|
| New Shield Attacker | Mega Man 5 | MaGMML2 MaGMML3 Judge Application Levels MaGMML: Episode Zero |
MaGMML2: Cardinal Man ● Gigavolt Man ● Forgotten Fortress ● Poorly Named Level ● Maze of Significantly Less Death ● AD 2101 ● Fortified Lab ● Aurora Man ● Escape Sequence ● Rad Gravity ● Twilight Lodge ● Reality Core ● The Pit of Pits MaGMML3 Judge Application Levels: Gate 303 MaGMML: Episode Zero: Null and Void |
A stronger Shield Attacker with higher health and contact damage. | SnoruntPyro | 6 | 6 (contact) | |
| Shield Attacker GTR | Mega Man 6 | MaGMML2 MaG24HMML |
MaGMML2: Gigavolt Man ● Chomp Man ● Crystal Lab ● Blaze Man ● Launch Man & Shuttle Man ● Reality Core ● Null and Void MaG24HMML: Flooded Temple |
A Shield Attacker with a spiked shield. | WreckingPrograms | 4 | 4 (contact) | |
| Shield Guard | Mega Man Powered Up | MaGMML3 MaG48HMML |
TBC | A older Shield Attacker model with a propeller instead of jets. It moves slower than other models as a result, and its shield can be easily knocked off with a Charge Shot or the Break Dash. | Spin Attaxx | 4 | 4 (contact) | |
| Shield Attacker RX | Mega Man 9 | MaGMML3 MaG48HMML |
TBC | A Shield Attacker with a more detailed shield. | an absolute loser | 4 | 4 (contact) | |
| Shield Attacker TRL | Mega Man 10 | MaGMML3 MaG48HMML MaGMML: Episode Zero |
MaGMML: Episode Zero: Skyhigh Ridge |
A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. | Mick Galbani | 4 | 4 (contact) |
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Neon Shield Attacker | MaGMML2 | Neon Man Reality Core Null and Void |
A purple New Shield Attacker with a single red eye. Unlike its template, it only has 2 HP. | CreshMan | 2 | 6 (contact) | |
| Shield Attacker TRL | MaGMML2 | Joe Man Reality Core |
A Shield Attacker TRL predating its inclusion in the devkit. Unlike its later devkit iteration, the shield cannot be knocked off. | Zieldak | 4 | 4 (contact) | |
| Shield Guarder | MaGMML2 MaGMML: Episode Zero |
MaGMML2: Conveyor Mayhem MaGMML: Episode Zero: Psionic Space Station |
An immobile grey Shield Attacker that is used to block off areas. | Thoron | 62 4EZ |
4 (contact) | |
| GNG Shield Attacker | MaGMML2 | Goblins n' Ghasts | A Shield Attacker bearing a shield with a skull motif. | ACESpark | 4 | 4 (contact) | |
| Pressor | MaGMML2 MaGMML: Episode Zero |
MaGMML2: The Pit of Pits MaGMML: Episode Zero: Construction of Constructions |
A Shield Attacker-esque enemy from Mega Man ZX Advent. | Zieldak2 YoshiatomEZ |
4 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1.5 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Devkit Shield Attackers* | 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Neon Shield Attacker | 1/2/3 | 2 | 1 | 1 | 1 | N | 1 | 2 | 4 | 1 | 2 |
| Shield Attacker TRL* | 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
N Y |
4 4 |
1.5 2 |
2 4 |
1 3 |
2 2 |
| Shield Guarder | 1/2/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| GNG Shield Attacker | 1/2/3 | 1 | 1 | 1 | 1 | Y | 4 | 1.5 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/? 4/2 |
1/3 1/5 |
2 1 |
2 1 |
1 1 |
1 1 |
1 3 |
1 2 |
Y Y |
10 4 |
3 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine | ||||||||||||||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 4 | 2 | 99 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||