Difference between revisions of "Shield Attacker"

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(Devkit)
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|hp=4
 
|hp=4
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]], [[Cutter Chip]]{{EZ}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Shield Attackers
 
|category=Shield Attackers
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear=
 
|appear=
 
|appear2=
 
|appear2=
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Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stages [[Be the Bigger Person]] and [[Flashback Database]].
 
Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stages [[Be the Bigger Person]] and [[Flashback Database]].
  
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void (MaGMML2)|Null and Void]].
+
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', the default Shield Attacker was only used in one single stage, [[Lost Valley]].
  
 
==Behavior==
 
==Behavior==
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| style="text-align: center;"|New Shield Attacker
 
| style="text-align: center;"|New Shield Attacker
 
| style="text-align: center;"|''[[Mega Man 5]]''
 
| style="text-align: center;"|''[[Mega Man 5]]''
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]
+
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
| style="text-align: center;"|'''MaGMML2:'''<br>[[Cardinal Man]] ● [[Gigavolt Man]] ● [[Forgotten Fortress]] ● [[Poorly Named Level]] ● [[Maze of Significantly Less Death]] ● [[AD 2101]] ● [[Fortified Lab]] ● [[Aurora Man]] ● [[Escape Sequence]] ● [[Rad Gravity]] ● [[Twilight Lodge]] ● [[Reality Core]] ● [[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
+
| style="text-align: center;"|'''MaGMML2:'''<br>[[Cardinal Man]] ● [[Gigavolt Man]] ● [[Forgotten Fortress]] ● [[Poorly Named Level]] ● [[Maze of Significantly Less Death]] ● [[AD 2101]] ● [[Fortified Lab]] ● [[Aurora Man]] ● [[Escape Sequence]] ● [[Rad Gravity]] ● [[Twilight Lodge]] ● [[Reality Core]] ● [[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
| style="text-align: center;"|A stronger Shield Attacker with higher health and contact damage.
 
| style="text-align: center;"|A stronger Shield Attacker with higher health and contact damage.
 
| style="text-align: center;"|[[SnoruntPyro]]
 
| style="text-align: center;"|[[SnoruntPyro]]
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| style="text-align: center;"|Shield Attacker TRL
 
| style="text-align: center;"|Shield Attacker TRL
 
| style="text-align: center;"|''[[Mega Man 10]]''
 
| style="text-align: center;"|''[[Mega Man 10]]''
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''
+
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
| style="text-align: center;"|TBC
+
| style="text-align: center;"|'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]
 
| style="text-align: center;"|A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away.
 
| style="text-align: center;"|A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away.
 
| style="text-align: center;"|[[Mick Galbani]]
 
| style="text-align: center;"|[[Mick Galbani]]
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! width="5%" |Name
 
! width="5%" |Name
 
! width="7%" |MaGMML Appearance(s)
 
! width="7%" |MaGMML Appearance(s)
! width="7%" |Location(s)
+
! width="10%" |Location(s)
! width="20%" |Description
+
! width="20%|Description
 
! width="7%" |Designer(s)
 
! width="7%" |Designer(s)
 
! width="7%" |HP
 
! width="7%" |HP
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| style="text-align: center;"|[[File:ShieldGuarder.png]]
 
| style="text-align: center;"|[[File:ShieldGuarder.png]]
 
| style="text-align: center;"|Shield Guarder
 
| style="text-align: center;"|Shield Guarder
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
+
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
| style="text-align: center;"|[[Conveyor Mayhem]]
+
| style="text-align: center;"|'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>'''MaGMML: Episode Zero:'''<br>[[Psionic Space Station]]
 
| style="text-align: center;"|An immobile grey Shield Attacker that is used to block off areas.
 
| style="text-align: center;"|An immobile grey Shield Attacker that is used to block off areas.
 
| style="text-align: center;"|[[Thoron]]
 
| style="text-align: center;"|[[Thoron]]
| style="text-align: center;"|6
+
| style="text-align: center;"|6{{2}}<br>4{{EZ}}
 
| style="text-align: center;"|4 (contact)
 
| style="text-align: center;"|4 (contact)
 
|-
 
|-
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| style="text-align: center;"|A Shield Attacker bearing a shield with a skull motif.
 
| style="text-align: center;"|A Shield Attacker bearing a shield with a skull motif.
 
| style="text-align: center;"|[[ACESpark]]
 
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:Pressor.png]]
 +
| style="text-align: center;"|Pressor
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
 +
| style="text-align: center;"|A Shield Attacker-esque enemy from ''Mega Man ZX Advent''.
 +
| style="text-align: center;"|[[Zieldak]]{{2}}<br>[[Yoshiatom]]{{EZ}}
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4
 
| style="text-align: center;"|4 (contact)
 
| style="text-align: center;"|4 (contact)
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{| class="wikitable"
 
{| class="wikitable"
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| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|}
 
|}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
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|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine
 
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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==Gallery==
 
==Gallery==
{|
+
<gallery>
|[[File:NewShieldAttackerArt.png|thumb|none|200px|alt=|New Shield Attacker]]
+
File:NewShieldAttackerArt.png|New Shield Attacker
|[[File:ShieldAttackerGTRArt.png|thumb|none|200px|alt=|Shield Attacker GTR]]
+
File:ShieldAttackerGTRArt.png|Shield Attacker GTR
|}
+
</gallery>
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 4 Enemies]][[Category:Mega Man 5 Enemies]][[Category:Mega Man 6 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mega Man 10 Enemies]][[Category:Shield Attackers]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 4 Enemies]][[Category:Mega Man 5 Enemies]][[Category:Mega Man 6 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mega Man 10 Enemies]][[Category:Shield Attackers]]

Revision as of 22:23, 14 March 2021

Shield Attacker
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Slash Claw, Sakugarne2
Laser Trident, Tornado Blow3
Concrete Shot48H
Z-Saber, Cutter ChipEZ
Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shield Attackers
Location(s): MaGMML(1R):
Midnight Snow
Napalm Forest and Caves
Under Construction
Thunderclyffe Plant
Dr. Wily's Incinerator Chute
Be the Bigger Person1R
Flashback Database1R
MaGMML2:
Gigavolt Man
Colorful Hall
The Dampening
Poorly Named Level
Nitrogen Man
Just an Ice Level
Cossack's Other Citadel
Spiky Situation
But It Lacked the Depth to Convince Me That This is Really Hell
Conveyor Mayhem
Escape Sequence
Sheriff Man
Haunt Man
Outer Space
Inner Sanctum
Reality Core
Nightwalk Castle
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Lost Valley
Misc. Information
Script: Shīrudo Atakkā
Romaji: Shield Attacker
Programmer(s): SnoruntPyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
ShieldAttacker.png

Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.

Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stages Be the Bigger Person and Flashback Database.

It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, the default Shield Attacker was only used in one single stage, Lost Valley.

Behavior

Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.

Variants

Devkit

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
NewShieldAttacker.png New Shield Attacker Mega Man 5 MaGMML2
MaGMML3 Judge Application Levels
MaGMML: Episode Zero
MaGMML2:
Cardinal ManGigavolt ManForgotten FortressPoorly Named LevelMaze of Significantly Less DeathAD 2101Fortified LabAurora ManEscape SequenceRad GravityTwilight LodgeReality CoreThe Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
MaGMML: Episode Zero:
Null and Void
A stronger Shield Attacker with higher health and contact damage. SnoruntPyro 6 6 (contact)
ShieldAttackerGTR.png Shield Attacker GTR Mega Man 6 MaGMML2
MaG24HMML
MaGMML2:
Gigavolt ManChomp ManCrystal LabBlaze ManLaunch Man & Shuttle ManReality CoreNull and Void
MaG24HMML:
Flooded Temple
A Shield Attacker with a spiked shield. WreckingPrograms 4 4 (contact)
ShieldGuard.png Shield Guard Mega Man Powered Up MaGMML3
MaG48HMML
TBC A older Shield Attacker model with a propeller instead of jets. It moves slower than other models as a result, and its shield can be easily knocked off with a Charge Shot or the Break Dash. Spin Attaxx 4 4 (contact)
ShieldAttackerRX.png Shield Attacker RX Mega Man 9 MaGMML3
MaG48HMML
TBC A Shield Attacker with a more detailed shield. an absolute loser 4 4 (contact)
ShieldAttackerTRL.png Shield Attacker TRL Mega Man 10 MaGMML3
MaG48HMML
MaGMML: Episode Zero
MaGMML: Episode Zero:
Skyhigh Ridge
A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. Mick Galbani 4 4 (contact)

Custom

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
NeonShieldAttacker.png Neon Shield Attacker MaGMML2 Neon Man
Reality Core
Null and Void
A purple New Shield Attacker with a single red eye. Unlike its template, it only has 2 HP. CreshMan 2 6 (contact)
MaGMML2 ShieldAttackerTRL.png Shield Attacker TRL MaGMML2 Joe Man
Reality Core
A Shield Attacker TRL predating its inclusion in the devkit. Unlike its later devkit iteration, the shield cannot be knocked off. Zieldak 4 4 (contact)
ShieldGuarder.png Shield Guarder MaGMML2
MaGMML: Episode Zero
MaGMML2:
Conveyor Mayhem
MaGMML: Episode Zero:
Psionic Space Station
An immobile grey Shield Attacker that is used to block off areas. Thoron 62
4EZ
4 (contact)
GNGShieldAttacker.png GNG Shield Attacker MaGMML2 Goblins n' Ghasts A Shield Attacker bearing a shield with a skull motif. ACESpark 4 4 (contact)
Pressor.png Pressor MaGMML2
MaGMML: Episode Zero
MaGMML2:
The Pit of Pits
MaGMML: Episode Zero:
Construction of Constructions
A Shield Attacker-esque enemy from Mega Man ZX Advent. Zieldak2
YoshiatomEZ
4 4 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
4
1
2
2
0
3
2
0.5
1
3
2/2/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Devkit Shield Attackers* 1/2/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
3
2
2
Neon Shield Attacker 1/2/3 2 1 1 1 N 1 2 4 1 2
Shield Attacker TRL* 1/1/3
1/1/3
1
1
1
1
1
1
1
1
N
Y
4
4
1.5
2
2
4
1
3
2
2
Shield Guarder 1/2/3 2 1 1 1 Y 1 2 4 1 2
GNG Shield Attacker 1/2/3 1 1 1 1 Y 4 1.5 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?
4/2
1/3
1/5
2
1
2
1
1
1
1
1
1
3
1
2
Y
Y
10
4
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Gallery