Difference between revisions of "Pharaoh Shot"
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|caption= Mega Man with Pharaoh Shot equipped. | |caption= Mega Man with Pharaoh Shot equipped. | ||
|boss= [[Pharaoh Man]] | |boss= [[Pharaoh Man]] | ||
| − | |eagainst= [[Yoku Man]] | + | |eagainst= [[Yoku Man]], [[Wily Archives]] (Yellow Devil, Wily Capsule), [[Birdo]], [[Trophy Machine]] (phase 1, phase 2), [[Bright Man]]{{1}}<br>[[Cut Man]], [[Mecha Dragon]], [[Guts Dozer]], [[Blizzard Man]], [[Chill Man]], [[Enker]]{{Megamix}} |
|user= [[Mega Man]] | |user= [[Mega Man]] | ||
|at= | |at= | ||
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|sprite=[[File:PharaohShotWep.png]] | |sprite=[[File:PharaohShotWep.png]] | ||
}} | }} | ||
| − | '''Pharaoh Shot''' (ファラオショット Farao Shotto) is [[Pharaoh Man | + | The '''Pharaoh Shot''' (ファラオショット Farao Shotto) is [[Pharaoh Man]]'s Special Weapon from ''[[Mega Man 4]]''. It is a ball of solar energy that can be charged over [[Mega Man]]'s head and aimed diagonally up or diagonally down. The charged energy ball can also deal damage to enemies who make contact with it. Even if an enemy destroys the energy ball above Mega Man's head, he can still fire a charged energy ball forward. |
| − | == | + | ==''Make a Good Mega Man Level''== |
| − | Pharaoh Shot was voted to appear in [[Make a Good Mega Man Level]] by the Talkhaus community. The weapon has been slightly toned down compared to ''Mega Man 4'', as Mega Man can no longer keep a charged energy ball after the one above his head has been destroyed, instead having to charge up Pharaoh Shot again. However, several enemies can be destroyed instantly with a fully-charged Pharaoh Shot, including some midbosses. Notably, it is the only weapon aside from the charged [[Mega Buster]] that can deal more than 1 point of damage to [[Bright Man]]. | + | The Pharaoh Shot was voted to appear in ''[[Make a Good Mega Man Level]]'' by the Talkhaus community. The weapon has been slightly toned down compared to ''Mega Man 4'', as Mega Man can no longer keep a charged energy ball after the one above his head has been destroyed, instead having to charge up Pharaoh Shot again. However, several enemies can be destroyed instantly with a fully-charged Pharaoh Shot, including some midbosses. Notably, it is the only weapon aside from the charged [[Mega Buster]] that can deal more than 1 point of damage to [[Bright Man]]. |
==Damage Table== | ==Damage Table== | ||
| Line 50: | Line 50: | ||
| bright = 2/2/3 | | bright = 2/2/3 | ||
| zerosoul = 1/1/1 | | zerosoul = 1/1/1 | ||
| + | }} | ||
| + | |||
| + | ==Megamix Engine== | ||
| + | As with the majority of weapons from the ''MaGMML'' series up to ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'', the Pharaoh Shot is included in the [[Megamix Engine]] (and can be obtained by defeating Pharaoh Man in the included example game). The weapon's damage calculations have changed since ''Make a Good Mega Man Level''; rather than a floating charged shot having its own damage values, it shares them with a fully charged thrown shot. | ||
| + | |||
| + | With no special damage values, a normal shot does 1 point of damage to enemies, while a charged shot does 5. Against most bosses, however, a charged shot instead does two more points of damage than an uncharged shot. | ||
| + | |||
| + | ===Damage Table=== | ||
| + | The order of damage listed is an uncharged shot, then a fully-charged shot. | ||
| + | {{BosstableDevkit | ||
| + | | cut = 2/6 | ||
| + | | guts = 2/4 | ||
| + | | ice = 1/3 | ||
| + | | bomb = 2/4 | ||
| + | | fire = 1/3 | ||
| + | | oil = 2/4 | ||
| + | | metal = 1/3 | ||
| + | | air = 1/3 | ||
| + | | bubble = 0/0 | ||
| + | | quick = 2/4 | ||
| + | | crash = 1/3 | ||
| + | | flash = 2/4 | ||
| + | | heat = +28 | ||
| + | | wood = 2/4 | ||
| + | | dragon = 2/6 | ||
| + | | picopico = 2/4 | ||
| + | | dozer = 2/6 | ||
| + | | gemini = 1/3 | ||
| + | | hard = 2/4 | ||
| + | | top = 1/3 | ||
| + | | spark = 1/3 | ||
| + | | kamegoro = 1/3 | ||
| + | | toad = 1/3 | ||
| + | | pharaoh = 1/3 | ||
| + | | dust = 1/3 | ||
| + | | metall = 1/3 | ||
| + | | gravity = 1/3 | ||
| + | | stone = 1/3 | ||
| + | | gyro = 1/3 | ||
| + | | dark4 = 2/4 | ||
| + | | blizzard = 3/6 | ||
| + | | centaur = 2/4 | ||
| + | | plant = 2/4 | ||
| + | | yamato = 1/3 | ||
| + | | rounder = 2/4 | ||
| + | | piston = 2/4 | ||
| + | | splash = 1/3 | ||
| + | | hornet = 2/4 | ||
| + | | megamech = 1/3 | ||
| + | | honey = 2/4 | ||
| + | | commando = 1/3 | ||
| + | | chill = 2/6 | ||
| + | | solar = 1/3 | ||
| + | | enker = 2/6 | ||
| + | | quint = 2/4 | ||
| + | | punk = 1/3 | ||
| + | | suzy = 1/3 | ||
| + | | ballade = 1/3 | ||
| + | | huntera = 2/4 | ||
| + | | hunterb = 2/4 | ||
| + | | mercury = 2/4 | ||
| + | | saturn = 1/3 | ||
| + | | uranus = 1/3 | ||
| + | | iron = 1/3 | ||
| + | | grey = 1/3 | ||
| + | | dangan = 1/3 | ||
| + | | komuso = 1/3 | ||
| + | | sonic = 0/0 | ||
| + | | volt = 1/3 | ||
| + | | dyna = 2/4 | ||
}} | }} | ||
Revision as of 15:50, 1 October 2018
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The Pharaoh Shot (ファラオショット Farao Shotto) is Pharaoh Man's Special Weapon from Mega Man 4. It is a ball of solar energy that can be charged over Mega Man's head and aimed diagonally up or diagonally down. The charged energy ball can also deal damage to enemies who make contact with it. Even if an enemy destroys the energy ball above Mega Man's head, he can still fire a charged energy ball forward.
Make a Good Mega Man Level
The Pharaoh Shot was voted to appear in Make a Good Mega Man Level by the Talkhaus community. The weapon has been slightly toned down compared to Mega Man 4, as Mega Man can no longer keep a charged energy ball after the one above his head has been destroyed, instead having to charge up Pharaoh Shot again. However, several enemies can be destroyed instantly with a fully-charged Pharaoh Shot, including some midbosses. Notably, it is the only weapon aside from the charged Mega Buster that can deal more than 1 point of damage to Bright Man.
Damage Table
The order of damage listed is an uncharged shot, then a charged shot floating above Mega Man, then a fully-charged shot being thrown.
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| 2/2/2 | 2/2/2 | 3/4/7 | 2/2/2 | 2/2/5 | 1/1/2 | 1/1/3 | 1/1/2 | 1/1/2 | 1/1/2 | 2/2/4 | 1/1/2 | 1/1/2 |
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| 1/1/3 | 3/3/3 | 1/1/2 | 2/2/2 | 2/2/3 | 2/2/3 | 1/1/2 | 1/2/5 | 1/2/2 | 2/2/2 | 1/1/1 | 2/2/3 | 1/1/1 |
Megamix Engine
As with the majority of weapons from the MaGMML series up to Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level, the Pharaoh Shot is included in the Megamix Engine (and can be obtained by defeating Pharaoh Man in the included example game). The weapon's damage calculations have changed since Make a Good Mega Man Level; rather than a floating charged shot having its own damage values, it shares them with a fully charged thrown shot.
With no special damage values, a normal shot does 1 point of damage to enemies, while a charged shot does 5. Against most bosses, however, a charged shot instead does two more points of damage than an uncharged shot.
Damage Table
The order of damage listed is an uncharged shot, then a fully-charged shot.
