List of fangame references in MaGMML

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In addition to referencing the official Mega Man games, the MaGMML series has featured numerous references to other Mega Man fangames. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a MaGMML game. Each game is listed in alphabetical order; also included are ROM hacks and Mega Man-esque games that range from professional to indie.

Fangames

Eddie's World

Mega Man 42

Mega Man 8-Bit Deathmatch

  • Maestro, the main character and default avatar, appears in Make a Good 48 Hour Mega Man Level and Make a Good Mega Man Level 3 as a purchasable costume.
  • The final boss theme of MaGMML: Episode Zero remixes part of the Evil Robot's theme from Chapter 8, among other tracks.
  • The plushie for the Genesis Unit in MaGMML3 mentions Alpha, Beta, and Gamma formations, alluding to the tactics used by the Genesis Unit during their boss fight.

Mega Man ARM 2

Mega Man's Christmas Carol series

  • Future, one of the three Robot Masters from the original Mega Man's Christmas Carol, appears in MaGMML2 as the boss of Tier 7. Past from the same game appears in the same tier as an NPC.
  • MaGMML2 contains a few bosses from Mega Man's Christmas Carol 2 as NPCs: Scrooge appears in Tier 5, and Tiny Tim and Bob Cratchit appear in Tier 7.
  • The secret level Twilight Lodge (accessed from Tier 7) is taken directly from Mega Man's Christmas Thingy, a game which was created in a single day using the MaGMML2 engine and content planned for the then-in-development Mega Man's Christmas Carol 3, including a brand new boss, Wishing Star. Ultimately, Mega Man's Christmas Carol 3 used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as Make a Good Mega Man Level 2 rather than Mega Man's Christmas Thingy), as well as Bass's epilogue.
  • Future, Tiny Tim's Sibling Horde, and Saint appear as collectable plushies in MaGMML3.
  • MaGMML3 includes several Christmas Carol characters as NPCs; alongside a returning Past, Scrooge, Tiny Tim, and Wishing Star, new additions include Jacob Marley from the original Mega Man's Christmas Carol (in Tier 2), and Mr. Fezziwig (in Tier 8) and Fred (in Tier 13), both from Mega Man's Christmas Carol 3.
  • Ignorance from Mega Man's Christmas Carol 2 appears in MaGMML3 as an NPC; in-universe, he is the boss of Tier 6, but is frozen in a block of ice and is never actually fought.

Mega Man: The Dark Resistence

  • Storm Man appears in MaGMML2 as one of the patrons of Chateau Chevaleresque.

Mega Man Dongs

  • Punch Donkey, one of the game's eight bosses, appears as the boss of Tier 14 in MaGMML3. In the same game, he also appears as a collectible plushie.

Mega Man: Dr. Wily's Final Attack

  • Lord Elewoofro appears in MaGMML2 as the boss of Tier 5. Unusually, he is not a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon — thus, his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).
  • Sound Man, one of the game's eight Robot Masters appears in MaGMML3 as the boss of Tier 10.
  • MaGMML3 features Lord Elewoofro and Sound Man as collectible plushies.

Mega Man Eternal

  • Jolt Man, one of the game's eight Robot Masters, appears in the original Make a Good Mega Man Level as the boss of Tier 1. In MaGMML1R, he is replaced by Him and is otherwise completely absent. Posters of Jolt Man (with a moustache as "El Jolto") also appear in the background of MaGMML2's Tier 4.

Mega Man Final 3: The Legacy Lives On

  • Cyber Man's stage is adapted as a level in MaGMML2. Cyber Man himself reappears as an NPC and a plush in MaGMML3, although he is credited as debuting in MaGMML2.

Mega Man: Infamous Intent

  • Storm Man states he is looking forward to the release of this game in MaGMML2, a joke about the game's cancellation.
  • The sprites for the Genesis Unit in all MaGMML games to date were originally created for Infamous Intent.

Mega Man RAM

  • Creamery Man appears as an NPC at the Victor Heights bar in MaGMML3.
  • Anthro Sheep Man and Spiral Man appear as collectable plushies in MaGMML3.

Mega Man: Revenge of the Fallen

  • In the original MaGMML, Knight Man ponders if he is eligible to be a tier boss, given his role in this game. MaGMML1R rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in MaGMML2.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Revenge of the Fallen's final battle (which resembles Mega Man 6's with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.

Mega Man Revolution

  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Revolution's Wily battle, with Mega Man equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.
  • Pyre Man, one of the game's eight bosses, appears as one half of the Pyre Duo, the boss of Tier 9 in MaGMML3. He is joined by Pyre Woman, his redesign/replacement from Revolution's upcoming remake, Mega Man Revolution Remix.
  • In MaGMML3, several Robot Masters appear as NPCs; Cryo Man in Tier 6, Haste Man in Tier 11 of MaGMML3, and Amp Man in Tier 13. Ghost Man also appears in the Limestone Pagoda as the host of the secret Ghosts of Yamato Arena.
  • Pyre Man and Pyre Woman (as the Pyre Duo) appear as a collectible plush, alongside Gaton Me (one of the game's Wily Castle bosses).

Mega Man Rock Force

  • Justice Man, the main antagonist of the game, appears in both MaGMML and MaGMML1R as the boss of Tier 4. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in 1R is lifted verbatim from the final battle of Rock Force, and doesn't change to account for costumes. Justice Man also has a CD in MaGMML: Episode Zero, and is featured in two separate statues in the Robot Museum.
  • MaGMML2 makes several references to Knight Man "having it in him", a reference to a comment Plant Man makes about him (and his ability to act) in the ending of Rock Force.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Rock Force's final battle, with Justice Man appearing instead of Dr. Wily, and Mega Man being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to Rock Force itself, which concluded with Justice Man's destruction without him ever begging for mercy.
  • The ending of Rock Force and the anullment of the Robot Expiration Date law is brought up in MaGMML: Episode Zero, with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of Rock Force. Additionally, SRARA's integrated circuits are strongly implied via S.R.A.R.A. HQ to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.
  • In MaGMML: Episode Zero's Robot Museum, four of the game's Robot Masters — Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man — are depicted as statues below Justice Man and four Mega Man 9 Robot Masters, symbolising both games' struggle against anti-robot legislation.
  • Death Man, the last Robot Master encountered before Justice Man, appears as the boss of Tier 13 in MaGMML3.
  • Shock Man, Charade Man, Circuit Man, Photon Man, Crypt Man, Pulse Man, Fish Man, and War Man appear as NPCs in MaGMML3.
  • In MaGMML3, Death Man, Justice Man, and the Thrill Bomb gimmick from Thrill Man's stage appear as collectable plushies.

Mega Man ROCKS!

  • Door Man, one of the game's eight Robot Masters, appears in MaGMML2 as the boss of Tier 3. He also makes a cameo appearance in MaGMML: Episode Zero's ending, where he is seen arguing with Saturn. He returns in MaGMML3 as an NPC in Tier 13.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting ROCKS!'s final battle, with Mega Man equipped with the Police Shield (the Wily UFO's weakness).
  • Repair Man, one of the game's eight Robot Masters, appears in MaGMML3 as the boss of Tier 2.
  • Anchor Man, Hit Man, Fire Man, Snow Man, and Police Man appear as NPCs in MaGMML3.
  • In MaGMML3, Door Man and Repair Man appear as collectible plushies.

Mega Man: Square Root of Negative One

  • Milk, one of the game's eight Robot Masters, appears in MaGMML2 as the boss of Tier 1. It also makes a cameo in MaGMML: Episode Zero's ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and in MaGMML3 as an NPC in Tier 9 and a collectible plushie.
  • Thomas appears as an NPC in Tier 5 of MaGMML and MaGMML1R. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of Dr. Light's Lab.
  • Bright Man uses the game's Special Weapons in his second phase in both MaGMML and MaGMML1R. In the latter, not only do the weapons act more like they do in Square Root of Negative One, but Bright Man also uses their palettes and icons.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Square Root of Negative One's final battle, with Mega Man equipped with the Milk Spray (the Wily Capsule's weakness).
  • In MaGMML: Episode Zero, Unununium is capable of summoning one of Square Root of Negative One's Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.
  • Doodlebob's stage is recreated in the NEO Pit of Pits sublevel "Where It All Began".

Mega Man Sunrise

  • Scorch Man, one of the game's eight Robot Masters, appears in MaGMML2 alongside Fire Magician from the bootleg Zook Hero Z as the boss of Tier 4; collectively, they are known as The Scorching Duo, though Mega Man Sunrise's boss music is used.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Sunrise's final battle. While Sunrise is monochrome like the Game Boy games, the scene is depicted in Episode Zero in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by Cruise Elroy.
  • Mirage Man, one of the game's eight Robot Masters, appears as the boss of Tier 8 in MaGMML3.
  • Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in MaGMML3. Additionally, Plum mentions Trance as a tournament competitor after earning three Tier Ranks, but she makes no physical appearance.
  • In MaGMML3, Scorch Man, Mirage Man, and Trance appear as collectible plushies.

Mega Man: Super Fighting Robot

  • The Gravity Change object present in devkits since the original MaGMML is taken directly from Super Fighting Robot's fourth Wily stage, complete with their original graphics.
  • Dagger Man, one of the game's eight Robot Masters, appears in the original MaGMML as the boss of Tier 2, and in MaGMML1R as the boss of Tier 3. He also appears as an NPC in Tier 5 of MaGMML2.
  • The Wily Machine TROPHY fight in both MaGMML and MaGMML1R uses the Wily Capsule's battle music from this game for all three phases.
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Super Fighting Robot's final battle, with Mega Man equipped with the Zap Barrier (the Wily Capsule's weakness).
  • Wizard Man, one of the game's eight Robot Masters, appears as the boss of Tier 11 of MaGMML3.
  • Leaf Man, Zap Man, Dagger Man, Soak Man, Trash Man, and Coal Man appear as NPCs in MaGMML3. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.

Mega Man Unlimited

  • Canonically, the Zero seen throughout the MaGMML series is a hastily rebuilt version of the Z-Prototype, which in the MaGMML timeline was irreparably damaged following the final battle of Unlimited.
  • Yoku Man, a "public domain" ninth Robot Master, appears as the boss of Tier 3 in the original MaGMML, and of Tier 2 in MaGMML1R. He also appears as an NPC in Chateau Chevaleresque in MaGMML2, and in Tier 5 in MaGMML3. Additionally, he also appears as a plushie in MaGMML3.
  • Several of Unlimited's Robot Masters appear as NPCs in MaGMML2: In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the Challenge Tent, Nail Man appears outside the Dojo, Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.
  • Rainbow Man's stage is recreated in the Pit of Pits mini-stage "A light challenge.".
  • In MaGMML: Episode Zero, the Dr. Wily begging montage in the Robot Museum features a scene depicting Unlimited's Wily Machine battle, with Mega Man equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in Unlimited itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.

Megaman Witter's Domination

  • Slizer appears as both an NPC and a plushie in MaGMML3.

Mega Man Y+1

  • Melon Man appears as a poster in the background of Tier 4 in MaGMML2. He also appears as an NPC in Misty Lake.

OH JOES! (A Proto Man Adventure)

  • A Sniper Joe in Tier 8 of MaG48HMML reads a "Choose Your Joe Adventure" book that loosely describes the game's events; in addition to a Joe stealing Proto Man's shield, the latter can make use of the Laser Trident and Skull Barrier, both of which are part of his arsenal in the game.
  • Regular Joe, the final Sniper Joe encountered in the game, appears as the boss of Tier 1 of MaGMML3. He also appears as a collectible plush.

Proto Man's Return

  • Part of the game's final boss theme is incorporated into Triolingo, the final boss track of MaGMML: Episode Zero.

Quint's Revenge

  • The Quint costume's slide in MaGMML2 and MaGMML3 is depicted as a dash, referencing Quint's ability to dash in Quint's Revenge.
  • Ice Buster, the second Wily stage boss, appears as the boss of Tier 6 in MaGMML3.
  • Blue Devil appears as an NPC in MaGMML3.
  • Me Gado is one of the Fortress bosses that appears in the background of The Bronze Yard.
  • Me Gado and Blue Devil both appear as collectible plushies in MaGMML3.

Ring Man in the Castle

  • Ring Man makes a cameo in MaGMML: Episode Zero's ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.
  • Control Man, the boss of the third stage, appears as the boss of Tier 12 in MaGMML3, and is also a collectible plushie.

Rockman Infinity

  • Dr. Vinegar appears as a collectable plushie in MaGMML3.

Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)

  • Skull Man's CD in MaGMML: Episode Zero alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.
  • Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in MaGMML: Episode Zero. SRARA Joe uses one in an attack mimicking a similar attack used by Giga Joe in Scooby Doc 4, a Wargate CD exists, and SRARA Met reveals they started appearing as a result of the aftermath of Sonic the Hedgehog/Mega Man: Worlds Collide. It also reveals Dr. Wily created the Reality Core by studying the reality-warping energy the Wargates emit.
  • When calling Knives in Lily Airpad, she will allude to Toad Man's death at the paws of Scooby Doc during Scooby Doc 4's climax, which Toad Man survived in the MaGMML timeline.
  • Unununium can summon one of the game's bosses to use in a tag team alongside a Mega Man: Square Root of Negative One boss. The four it can summon are Thomas (not to be confused with the Square Root of Negative One Thomas), Non-Human, Taurus, and Slam Man.
  • Ford Taurus, Non-Human (listed as originating from Action 52), and Scooby Doc appear as collectable plushies in MaGMML3.

SuperDanny series.

  • Super Danny appears as an NPC in Tier 15 in MaGMML3. The same game also features him and his Dark Fusion form as collectible plushies.

Super Mega Man 3

  • Alto appears as a collectable plushie in MaGMML3.
  • Diamond Man appears as an NPC in MaGMML3.

Tackle Fire With Gun: The Game

  • The eponymous Tackle Fire with a gun appears as a plushie in MaGMML3. They are also mentioned by Plum (after earning three Tier Ranks) as a competitor in the Sixth Worldwide Sponsored Robot Tournament.

ROM hacks

Mega Man Indonesian Artifact

  • Puzzle Man, one of the eight Robot Masters, is the boss of Tier 5 in MaGMML3, as well as a plushie. Tier 5 itself resembles Puzzle Man's level.
  • Frozen Man and Tune Woman appear as NPCs in MaGMML3.

Rockman 4 Minus Infinity

  • The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.
  • In MaGMML2, Skull Man references using the Hell Wheel, his Special Weapon in Rockman 4 Minus Infinity, to move around.
  • In both the original MaGMML and MaGMML2, The Arena uses Illusion from F-Zero Climax as the music, the same track Minus Infinity uses for its arena (though MaGMML uses the original track, and MaGMML2 uses a custom 8-bit remix).
  • The sixth and final Wily stage of MaGMML2, Reality Core, is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.
  • The MaGMML: Episode Zero level Stormy Spire acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom Super Ball Machine Jr.s that act identically to their counterparts in Minus Infinity.

Rockman CX

  • Cheat Man, one of the game's eight Robot Masters, appears as the boss of Tier 6 in MaGMML2, and is fought again during Deep Thoughts. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.
  • Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in MaGMML3.
  • In MaG48HMML, a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating Pirate Man, and will unlock the Cheat Menu for all save files when spoken to.
  • Cheat Man returns as an NPC in MaGMML3, alongside Whispy Woods CX and Air Man CX.

Mega Man-likes

Copy Kitty

  • Boki Lamira, the game's protagonist and main player character, appears as the boss of Tier 7 in MaGMML3. A costume of Boki is unlocked after talking to all the defeated Tier Bosses in the Magic Card Casino, including Boki herself.
  • In MaGMML3, Boki, Savant, Makyrooni and Yoggval can be found as plushies.

Gravity Circuit

  • Kai, the game's protagonist, appears as a plushie in MaGMML3.
  • Power Circuit appears among the myriad Robot Master-based attacks Sheep Man can use as the boss of the Neo Pit of Pits.

The Krion Conquest

  • Doropie appears in MaGMML2 and MaGMML3 as an unlockable costume.
  • The unnamed Round 5 samurai boss appears in MaG48HMML (where it is incorrectly named "Empress Elysia" after the game's main antagonist and final boss) as a hidden boss in Mystic Museum (albeit as a Punk reskin).
  • Statues of enemies from The Krion Conquest appear in Tier 7 of MaG48HMML.
  • The MaGMML3 entry Akudama Empire Mothership is heavily based on The Krion Conquest, using several of its graphics, music, and enemies.
  • "Swaduron", the boss of the MaGMML3 Tier X level Big Ugly Mess 2: Acting Unwise, is an edit of the Sky Hawk boss made to resemble a Swadloon, Smedis2's signature Pokémon avatar.

MegaMari

  • Marisa Kirisame appears in MaGMML2 and MaGMML3 as an unlockable costume. In MaG48HMML and MaGMML3, Cirno appears as a packed-in custom costume.
  • Marisa and Cirno appear as NPCs in Tier 9 in MaGMML2. In MaGMML3, Marisa returns as an NPC, and is found in the Victor Heights buffet alongside Reimu.
  • The Pit of Pits stage "Stairway to Nether" in MaGMML2 directly references Konpaku Youmu's stage. This area also appears in MaGMML: Episode Zero's Construction of Constructions.

Nezumiman

  • Butter Nezumi, one of the game's eight bosses, appears as the boss of Tier 9 in MaGMML2. He also makes a cameo appearance in MaGMML: Episode Zero's ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.
  • Delay Nezumi, another boss from the game, appears as an NPC in Tier 4 of MaGMML3.
  • Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi, and Ice Nezumi all appear as plushies in MaGMML3.

Rokko-Chan

  • Jet Man, one of the game's six bosses, appears as the boss of Tier 8 in MaGMML2.
  • Rokko-Chan appears in MaGMML2 as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.
  • Jet Man is a collectible plushie in MaGMML3.