Difference between revisions of "Sidequests"
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==Dancing All Night== | ==Dancing All Night== | ||
| − | + | {{quote|Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself...|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}} | |
| + | This quest normally starts by talking to Helen, a Propeller-Metall that can be found at the Skydeck (Tier 11) after collecting 30 Energy Elements. When talked to, she'll explain that she's a big fan of the HEART*HAT trio and wants a Signed Poster from them, but that her memory isn't all that good, so she asks Mega Man to get the poster for her. | ||
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| + | The HEART*HAT Trio can be found at the farthest left platform of the Skydeck and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt. | ||
| + | The Memory Game is fairly simple; One of the three Met-Sisters will be chosen and you'll have to keep track of where she'll move to whilst the trio dances around each other to the music. Once the music is over, the trio asks you where the one you were following ended up at. Guess the right one and you'll get the Signed Poster from them. | ||
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| + | Once the Signed Poster is in your possession, simply talk to Helen again and give her the poster to get the Jet Turbine. | ||
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| + | The HEART*HAT Trio minigame is available to you as soon as you have free reign to explore the ship, meaning that you can play the minigame as soon as you have obtained at least 50 Bolts at all. However, because Helen herself doesn't appear till you've collected 30 Energy Elements and the fact that the minigame requires 50 Bolts PER ATTEMPT, there's little reason to spend your bolts on this minigame as early as possible. | ||
| + | |||
==Mutual Attraction== | ==Mutual Attraction== | ||
{{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}} | {{quote|Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!|Sidequest Overview|[[Make a Good 48 Hour Mega Man Level]]}} | ||
Revision as of 04:56, 25 October 2021
Finish the level; I wanna see what it's like when it's done.
This page is actively being constructed and finished up. Any help is appreciated!
Throughout Make a Good 48 Hour Mega Man Level, the player will unlock various sidequests that they can complete for Junk. Completing these sidequests and bringing the rewards to Joseph is the primary way to unlock items to enhance Mega Man.
Contents
- 1 Avian Kingdom
- 2 See Seasickness
- 3 Poltergeist
- 4 Funky Fresh Beats
- 5 Co-Ladder All Damage
- 6 Drunk.
- 7 Infiltration
- 8 Dancing All Night
- 9 Mutual Attraction
- 10 Bootcamp Graduation
- 11 Love Survivor
- 12 Credit When It's Due
- 13 Occultics Witch
- 14 Studying The Blade
- 15 Minimal Destruction
- 16 Goody Two Shoes
Avian Kingdom
- "Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.
To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.
See Seasickness
- "Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors..."
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.
Poltergeist
- "Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame.
The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot.
Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.
Funky Fresh Beats
- "DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though."
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:
| Question | Correct Answer |
|---|---|
| "This song is from a simulation that uses color to show where hazards will appear overhead." | Toad Man's Underwater Sea Lab |
| "This song is from a simulation with a Dr. W logo near the start." | Flamecrush Forest |
| "This song is from a simulation with rising platforms in the room with the Energy Element." | Robot Recycling Center |
| "This song is from a simulation where all enemies but the boss can deflect buster shots." | Lasers and Platforms |
| "This song is from a simulation with a brief underwater section in the middle." | Mystic Museum |
| "This song is from a simulation you probably skipped." | GraviMan INC. |
| "This song is from a simulation featuring ladders with rungs spaced unusually far apart." | Seahorse City |
| "This song is from a simulation with exploding platforms, projectiles, and enemies." | Braving New Depths |
| "This song is from a simulation with a miniboss guarding a W-Tank in a secret room." | Curious Skymachine |
| "This song is from a simulation with a death pit to the left of the starting point." | Flaming Fortress |
| "This song is from a simulation with both water and lava hazards." | Oh No! More Compactors |
| "This song is from a simulation with a gimmick that can be suppressed by special weapons." | Base in the Boondocks |
| "This song is from the only simulation with square platforms that assemble and disassemble." | Volcanic Facility |
| "This song is from a simulation with six key gates blocking the hallway to the exit." | Celestial Resort |
| "This song is from a simulation with two paths you can take through the middle." | Spicy Top Action |
Answer 8 in a row correctly, and you will obtain the Radio.
Co-Ladder All Damage
WIP
Drunk.
WIP
Infiltration
WIP
Dancing All Night
- "Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself..."
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
This quest normally starts by talking to Helen, a Propeller-Metall that can be found at the Skydeck (Tier 11) after collecting 30 Energy Elements. When talked to, she'll explain that she's a big fan of the HEART*HAT trio and wants a Signed Poster from them, but that her memory isn't all that good, so she asks Mega Man to get the poster for her.
The HEART*HAT Trio can be found at the farthest left platform of the Skydeck and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt. The Memory Game is fairly simple; One of the three Met-Sisters will be chosen and you'll have to keep track of where she'll move to whilst the trio dances around each other to the music. Once the music is over, the trio asks you where the one you were following ended up at. Guess the right one and you'll get the Signed Poster from them.
Once the Signed Poster is in your possession, simply talk to Helen again and give her the poster to get the Jet Turbine.
The HEART*HAT Trio minigame is available to you as soon as you have free reign to explore the ship, meaning that you can play the minigame as soon as you have obtained at least 50 Bolts at all. However, because Helen herself doesn't appear till you've collected 30 Energy Elements and the fact that the minigame requires 50 Bolts PER ATTEMPT, there's little reason to spend your bolts on this minigame as early as possible.
Mutual Attraction
- "Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.
Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.
Bootcamp Graduation
- "Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory, though it may be beneficial to keep in mind Tengu Blade's invincible dash and Rain Flush's quicksand solidifying capabilities. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.
Love Survivor
- "A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.
The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.
During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.
Credit When It's Due
- "Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
At 15 Energy Elements, Granny-Oh appears in Tier 10 Windy Conditions simulation. If Mega Man talks to her, she'll ask if he knows a "Tomothy Daddy", to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.
Tomothy Daddy can be found at the top of Tier 10, next to the Tackle Fire. Talking to him has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy offers his child to visit "A city in the clouds, or something". You must then locate where Granny-Oh is, and to do that you can find her roommate Bonnie, located in Double Action's changing room. She'll give you their room's key and directions: second to the right of the Boutique. After you enter Granny-Oh's room, she'll give you Tomothy Daddy's credit card.
The final step of the quest is to find Tomothy. He can be found in a simulation near where you first found him; Cloudy City, to be precise. Proceed through the stage until you drop into a room with small bolts floating near the ceiling, then take the exit leaving out of the room's right side. Tomothy will be there, and from him you will be gifted the Joint Plug as thanks.
Occultics Witch
WIP
Studying The Blade
WIP
Minimal Destruction
WIP
Goody Two Shoes
- "The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!"
- ―Sidequest Overview, Make a Good 48 Hour Mega Man Level
After you beat every other sidequest, you can return to the main deck for a cutscene wherein a Petit Devil named The Overseer grants you a boon, the "Green Eye", as a reward for your good behavior. When you take it to Joseph to have it made into an upgrade, however, a shadowy copy of you known as the Shadow Imposter will manifest behind you and escape to vandalize the ship. Finding Joseph unconscious, the player has no option but to leave the room.
Upon leaving, The Overseer appears once again and punishes you for the crimes committed by the imposter by revoking his boon and taking back the Eye. The player must now find and stop the imposter to clear their name. You can locate the imposter by entering certain levels, which will be immediately identifiable by the presence of vandalism and shadowy Doppelganger Rounder turrets that attack you. In each vandalized simulation, the marks will continue up to a room where the imposter has left a message containing a hint regarding their next location. As the vandalism always disappears after the room with the message, it functions as a guide that allows the player to determine when they've passed its location or taken a wrong turn in a forking level. Only one stage will be vandalized at any one time, and the player must read each graffiti message in order to continue the sidequest.
The Rounders' constant fire and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E Tanks to keep your health up is recommended. Furthermore, the fact they they will not fire if the player is climbing a ladder can be used to your advantage.
| Lead | Location to visit |
|---|---|
| Some NPCs on the main deck note you went to Tier 2. The Camon there points towards "Abandoned-whatsit". | In Abandoned Mine, once you reach the area with the X Platforms, don't let yourself fall to the bottom. Defeat the Stone Head ahead of you, then progress until you see the large graffiti with white text on it. |
| "Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!" | This lead is slightly misleading; the vandalism appears in Oh No, which has fake ladders, but the graffiti does not appear after the fake ladders do. In the room just before the first ladder, jump into the Fire Man chute going off the left side of the screen. From there, progress forward until you find the graffiti. |
| "I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!" | The room with the Energy Element in The Tiki Tiki Tiki Tiki Tiki Room has a massive Napalm fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying. |
| "Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs..." | Follow the main path in Ancient Ziggurat until you reach the third Stegorus encounter, with it on the high ground and a Strike Man Soccer Ball below it. The graffiti is behind the Feeber above. |
| "Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!" | Progress normally through Fire Armed to the Beak until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam. |
| "Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!" | The graffiti is hidden in Just A Space Level. Halfway between the second and third checkpoints, there's a split path with the right path going to a 2-tile high gap. The graffiti is located there. |
| "Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!" | In Ordinance With Lyrics, the room with the Count Bombs and water below has a big expanse to its right. Use Rush Jet to fly into the void and locate the graffiti. |
| "Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!" | The room after the second checkpoint and the Berserker Merserker fight in Spicy Banana Bread Storehouse has a wall on the right side of it. Use Search Snake to locate a hidden crevice on it, then Concrete Shot to slide into said crevice. The graffiti is in plain sight. |
| "What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!" | Take the top path in Spicy Top Action. The graffiti is in plain sight in the room full of Rock Throwns and spikes, near the top of the screen. |
| "Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you..." | The room full of Jamacys in Running Down a Drain has a bed of spikes below it. Use Rush Jet to cross and find the secret room with the graffiti in it. |
| "AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!" | The secret warehouse base is not Tier 2 nor inside it. The room that Acolyte Joe took up before is being used by the imposter as a base. |
The doppelganger fight is fairly simple, if challenging. If you struggle with it, Spark Shock deals 3 damage to it and Concrete Shot 2. Once you finish the fight, you'll be treated to another cutscene and The Overseer will return to you the Green Eye.